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Comprehensive vocabulary flashcards covering technological innovation, value creation, R&D management, industry dynamics, and finance based on the lecture review topics.

Last updated 1:12 PM on 5/16/26
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50 Terms

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Technological innovation

A process that combines technical knowledge with market needs to create value for customers, firms, and countries.

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Value creation

The generation of benefits for stakeholders including customers, firms, and whole countries, often weighed against negative externalities.

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Negative externalities

Harmful or unintended side effects of innovation that affect third parties not involved in the original transaction.

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Planned innovation

The result of deliberate, strategic R&D efforts aimed at achieving specific technological or market goals.

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Accidental innovation

Unforeseen breakthroughs or discoveries that occur by chance rather than through intentional planning.

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Radical innovation

A significant technological breakthrough that fundamentally changes existing market structures or creates entirely new ones.

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Incremental innovation

Minor improvements or adjustments made to existing products, processes, or services over time.

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Product innovation

The development of new or improved goods or services to meet customer needs.

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Process innovation

Improvements in the methods or equipment used to produce goods or deliver services.

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R&D intensity

A metric used to measure innovation, often calculated as \text{R&D Intensity} = \frac{\text{R&D Expenses}}{\text{Total Revenue}}.

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Basic research

Experimental or theoretical work undertaken primarily to acquire new knowledge of the underlying foundations of phenomena without any particular application or use in view.

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Applied research

Original investigation undertaken in order to acquire new knowledge directed primarily towards a specific, practical aim or objective.

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Appropriability problem

The challenge firms face in capturing the full economic returns of their R&D investments due to knowledge spillovers to competitors.

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Internal R&D

Research and development activities performed within the firm to build proprietary knowledge and capabilities.

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External R&D

Innovation activities sourced from outside the firm, such as through collaborations, licensing, or acquisitions.

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Absorptive capacity

A firm's ability to identify, assimilate, and exploit knowledge from the external environment for commercial ends.

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Not-invented-here-syndrome

An organizational culture or bias that leads to the rejection of ideas or technologies developed outside the firm.

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Technology push

A model where innovation is driven by scientific discovery and new technological capabilities.

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Market pull

A model where innovation is driven by identifying and responding to specific customer needs or market demands.

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Technology S-Curve

A graphical representation showing the relationship between cumulative R&D effort and the resulting performance improvements of a technology.

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Abernathy-Utterback model

A framework describing the shift from product innovation to process innovation as an industry moves toward a dominant design.

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Dominant design

A single product architecture that wins widespread market acceptance and establishes the standard for an industry.

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Disruptive innovation

An innovation that initially targets niche or low-end segments but eventually displaces established market leaders.

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Diffusion

The process and rate at which a new technology or innovation spreads through a population of potential adopters.

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Technology adopters

Different categories of users classified by their timing of adoption, such as innovators, early adopters, and the late majority.

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The chasm

The significant gap in the adoption curve between early adopters and the early majority that many startups fail to cross.

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Adoption S-curve

A curve representing the cumulative percentage of a market that has adopted an innovation over time.

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Innovators (Bass model)

Individuals who adopt an innovation based on external signals like mass media, rather than the influence of previous adopters.

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Imitators (Bass model)

Individuals who adopt an innovation based on internal influence or word-of-mouth from those who have already adopted it.

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Technological standards

Uniform specifications that allow different products and systems to be compatible and work together.

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Network externalities

A situation where the value of a product or service increases as the total number of users grows.

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Complementary products

Assets or services that enhance the utility of a technology, such as software for a computer or charging stations for electric cars.

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Patent system

A legal framework that grants inventors exclusive rights to their inventions for a limited time in exchange for public disclosure.

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Paradox of disclosure

The dilemma where an innovator must reveal their idea to prove its value to a buyer, but doing so allows the buyer to steal the idea.

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Inventing around

A competitor's strategy of designing a new product that provides similar functionality to a patented invention without infringing on its legal claims.

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Trade secret

Information that is kept confidential to provide a competitive advantage, protected by law as long as it remains secret.

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Trade secret infringement

The unauthorized acquisition, use, or disclosure of confidential business information through improper means.

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Trademark

A legal protection that confers exclusive rights to a recognizable sign, design, or expression identifying a specific source of goods.

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Strategic barriers to imitation

Non-legal mechanisms such as lead time, complexity, or scale that prevent competitors from copying an innovation.

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First-mover advantage

The competitive edge gained by being the first significant occupant of a market segment, often driven by brand loyalty or preemption of assets.

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Learning curve

The gain in efficiency and cost reduction achieved through the repeated production and experience with a new technology.

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Scale economies

The cost advantages that a firm obtains due to the size and volume of its operations, which can deter late entrants.

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Late mover advantages

Benefits such as lower R&D costs and the ability to learn from the pioneer's mistakes that accrue to firms entering the market later.

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Complementary assets

Necessary resources like manufacturing, distribution, and marketing needed to successfully commercialize and profit from an innovation.

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Centralized R&D

An organizational structure where R&D activities are concentrated in a single location to maximize coordination and scale.

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Decentralized R&D

An organizational structure where R&D is spread across different units to stay closer to specific market needs and customers.

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Spin-offs

New, independent companies formed to commercialize technologies or ideas originally developed within a parent organization.

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Venture capital

A form of financing provided by professional funds to small, early-stage, high-potential companies in exchange for equity.

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Corporate venture capital

The investment of corporate funds directly into external startup firms to gain strategic or financial benefits.

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Crowdfunding

A method of raising capital for a project or venture by collecting small amounts of money from a large number of people, usually via the internet.