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Metaphor
A direct, non-literal comparison between two unlike things by stating one as another without using “like” or “as”.
Example: Love is a battlefield.
Simile
Comparing two things to each other by using “like” or “as”.
Example: As strong as an ox.
Imagery
A visually descriptive or figurative language, especially in literary work.
Example: The sunset blazed with crimson and gold.
Symbolism
The idea that things represent other things.
Example: A white dove represents peace and purity.
Personification
Giving human qualities, actions, or emotions to objects, animals, and abstract ideas.
Example: The wind whispered through the trees.
Dramatic Irony
When the significance of a character's words is fully known to the audience, but not to the characters.
Example: When Oedipus curses whoever killed the king, not knowing he is cursing himself.
Regular Irony
When you express yourself by using language that signifies the opposite.
Example: A flight attendant who is scared of heights.
Foreshadowing
A warning or hint of what is to come.
Example: A character says, “I have a bad feeling about this”, and then something goes wrong.
Frame Story
When there is another story inside the main story.
Example: Shrek, as it opens with a story being told. The rest of that movie is inside the story.
Flashback
A scene in a story that is set earlier in time than the main story.
Example: When Odysseus recounts what happened in his journeys to Alcinous.
Mood
The emotional feeling or general atmosphere of a piece of work. It is often created by descriptive language.
Example: A horror novel will set a tense, dramatic mood by using things like “It was a dark and stormy night.”
Tone
The author's attitude toward the audience, subject, or themselves. It is also the attitude or feelings the author tries to convey.
Example: Short, direct sentences set a tone of urgency.
Theme
The central universal idea, message, or deeper meaning of a text or piece of work.
Example: The theme of Oedipus Rex is that hubris and ignorance can be your downfall, as well as trying to change your destiny.
Allusion
A brief, indirect reference to a person, place, thing, or idea.
Example: Saying one weakness is your “Achilles heel” is an allusion to the myth of Achilles.
Motif
A recurring element like an object, image, sound, or phrase that is repeated to point towards the theme of the story.
Example: The green light in The Great Gatsby is recurring and represents greed.
Characters of “An Utterly Perfect Murder” by Ray Bradbury
Doug
Doug’s Wife
Ralph Underhill
Doug(main character)
A 48-year-old man. Decides that he will kill Ralph Underhill. He packs for a journey to find Ralph.
Doug’s wife
Seen at the beginning of the story. Wants Doug to fly instead of going on a train.
Ralph Underhill
Doug’s childhood bully.
Very abusive to Doug
He once pushed Doug in the mud and snow when Doug had a new tweed knicker suit.
During the Great Depression, when they were young, Doug wanted a Tarzan radio statue. Doug traded his brother’s mitt for the statue.
When Doug would toss up bits of gravel to invite Ralph to play, he would never do the same.
When does Doug decide to kill Ralph?
Doug decides on his 48th birthday that he will kill his childhood friend/enemy from 36 years ago.
How does Doug travel to get to Ralph and what does he think during the way?
He boards a train, and on the way there, thinks about his childhood and how unfair Ralph was.
How does Doug describe Ralph when he sees him after a long time?
Ralph never grew much after 12
A little old man
Seems sick, frail, and weak
How many times does Doug shoot Ralph in his imagination?
6 times
What does Doug whisper to himself?
“Bang. Bang. Bang. Bang. Bang. Bang. You’re dead. Oh god, Ralph, you’re dead.”
What familiar action does Doug do when he walks away from Ralph?
He picks up a piece of gravel and throws it at the window of his own house to show that was something Ralph should’ve done
Characters of “There Will Come Soft Rains” by Ray Bradbury
The house
Robotic mice
The family
The dog
The house
A robotic house from a post-apocalyptic world.
The house made breakfast, told the time, gave the family advice, watered the lawn, and cleaned the house.
The house also tries to talk to the family, reading a poem for the mother every night.
Robotic mice
Small mice that come out from the walls at 9:15.
They clean the house and suck up the dust, then go back into the wall.
They try to put out the flames with water when the fire happens.
The family(McClellans)
Never actually seen, but they are often alluded to
Consists of a father, mother, a young boy, and a young girl
They were killed as they were outside the house, playing and gardening, when the bomb went off.
The dog
It’s a suffering dog with sores that just enters the house
The house refers to it as the family dog
When the dog realizes there is nobody, it chases its tail, then dies.
The mice then clean up the body of the dog.
What time does the day start at?
Seven o’clock
What is the first thing that the house does?
It makes breakfast while talking about birthdays, anniversaries, insurance, and bills
What happens at eight o’clock?
The house says it’s time for the family to go, although the house is empty
The food gets thrown away
What happens at nine?
The house cleans itself with mechanical mice
10:15?
The sprinklers in the lawn turn on
2?
The house refuses to let animals touch the house, but recognizes a malnourished dog.
The dog frantically runs through the house, likely looking for something, but cannot find it.
It curls up on the rug and dies, and then its body is cleaned up by the mice
2:35?
Bridge tables appear, and music plays
4:30?
The nursery appears, a place for the children to play
5?
A bath is filled with water
The dishes are done
The folders are ready.
8?
The fire in the study is lit
9?
The beds begin to warm
The house asks Mrs. McClellan what poem she would like.
When there is no response, the house picks a favorite.
How does the house get destroyed?
A gust of wind blows, and a branch crashes through the window
Knocking a bottle of solvent and setting the house on fire
Water pumps trying to put out the fire, but it spreads on the floor
The house yells, “Fire! Fire! Fire!” and tries to save itself, and eventually, reinforcements come.
But the house explodes, and the voices of the technology cry out for help. Slowly, they begin to “die” and stop.
The house continues to make food, and the cleaning mice continue to clean, even as they are burning and dying.
Eventually, one wall is standing. The last voice says, “Today is August 5, 2026.” Another day has started, but the house is ruined.
Characters of “The Possibility of Evil” by Shirley Jackson
Miss Adela Strangeworth
Mr. Lewis
The Crane Family
Miss Chandler
Mrs. Foster
Linda Stewart
Dave Harris
Miss Adela Strangeworth
Has prize roses
71 years old
Knows everyone in town
Her grandfather built the first house on Pleasant Street
Her family had lived there for more than a hundred years
Mr. Lewis
Grocery store worker
Receives a letter saying his grandson is stealing cash from the grocery store register.
The Crane Family
Don and Helen Crane are married
They have a baby girl whom they spoil
Helen Crane worries that the baby isn’t moving enough for six months
They receive a letter from Miss Strangeworth
Miss Chandler
A busy librarian
Also has received a letter from Adela, about whether Mrs. Shelly’s first husband had really died.
Mrs. Foster
An old woman who was scheduled to have an operation next month
The letter she receives from Adela implies that her nephew may pay the doctor to kill her during the surgery for money.
Linda Stewart
Cries at the post office
Has a relationship with Dave Harris, but Linda’s father won’t let him come around anymore.
Dave Harris
Tries to call Miss Adela Strangeworth when the letter falls
Takes the letter to the Cranes because they may need good news
Dave and Linda walk away sadly, holding hands
How does the story begin?
Miss Strangeworth runs errands to the grocery store
During her errands, she judges the townspeople and notices that many of them seem a bit off
She also stops by the library before returning home.
What does Miss Strangeworth do when she gets home?
When she arrives home, she sits down at her desk and begins to write letters
They are all anonymous and on pastel pieces of paper, addressed to some townspeople
They all contain information that may not be true and can harm the townspeople's lives.
She tells the Cranes that their child may be disabled, that Mr. Lewis’s grandson is stealing from him, and that the man Miss Chandler is seeing may be a murderer
What happens when Miss Strangeworth goes to mail the letters?
She sees Dave Harris and Linda Stewart, who are having relationship problems (likely from one of the letters)
Miss Strangeworth drops one of the letters without realizing
Then Dave Harris says he is going to give the letter directly to Mr. Crane.
What happens the next day after she sends out the letters?
Adela wakes up with a feeling of joy, as soon as people see her letters.
However, she sees an envelope on her hall floor that looks similar to the ones she mails.
Inside it says, “Look out at what used to be your roses.” Adela begins to weep.
Characters of “By the Waters of Babylon” by Stephen Vincent Benet
John
John’s Father
The Forest People
The Dead “God”/The Gods
John
The son of a priest
He is allowed to touch metal and go out on expeditions in the Dead Places
He lives by laws saying that only a priest or son of a priest can touch metal, and that nobody can go east into the Place of the Gods.
John lives in a post-apocalyptic world that was presumably destroyed by war and mankind
He embarks on a journey of self-discovery and growth, but it is forbidden to travel east
He defies his father and goes east anyway.
John’s Father
A priest
He is the one who allows John to go on his journey
He raises John to be a priest
The dad makes John help him collect metal at a young age
He also forgives John at the end and tells him that they will not tell the others of their discoveries
The Forest People
Another group of post-apocalyptic survivors
They are seen by John and the others as ignorant people who eat grubs from trees and live like savages
John encounters some of these people on his trip.
The Dead “God”/The Gods
At the end of John’s journey, he discovers a “Dead God” in a chair.
He is dead, and his skin is dry and leathery, and he seems fragile
He dies with a look of sadness, but with acceptance on his face
When John sees him, he realizes that the “gods” were humans, just like him
What truth does John find out on his journey?
John learns that many of the tales he learned about the places are inaccurate.
The Place of Gods do not have burning grounds or evil spirits
But instead are made up of ruined towers and buildings
What does John do at the beginning of the story?
John makes his way east
Fights off dogs that are trying to hunt and eat him
He closes a metal door on them, then explores the house he had entered.
What does John explore on his journey?
He explores abandoned buildings filled with instruments like a sink, stove, and more
He spends the night there and receives a vision of how the city was once full of gods, light, and magic
He then sees how the “gods” destroyed themselves, with fire and poison
Then John cries
What does John see the next morning?
The next morning, John sees a dead “god”
The man looks sad and leathery, and he had sat in a chair by the window and watched his city die
His body had been lost, but not his spirit
John realizes that the god is not a god, but a man
He realizes that all of the gods were just people from a more advanced society
He returns home, unafraid, determined to share his knowledge
What happens when John returns home?
John’s father recognizes John as a priest and a man
John’s father refuses to punish John for breaking the law, as he says they can change
The father refuses to tell the tribe about the discovery, as he says that it can be dangerous for society to acquire technology too quickly
John agrees, but they now go to the Dead Places for books and writings
John calls the place of the gods, New York, saying that they will build again.
Stage 1
Separation
Status Quo
Call to Adventure
Assistance
Departure
Status Quo
Hero exists
Exposition
Safe space
Daily Life
Relatable
Call to Adventure
Threat to family
Action
Dramatic
Manifested
Forced
Moment of realization
Assistance
Guide/Mentor comes to assist
Hero needs something that the Mentor can help with
insight on the events to come
wise advice
practical training
self-confidence
Object of great importance
Crucial turning point
Beginning of quest
Departure
Ready to act
Truly begins the cast
May be forced to do so
leaves regular life
Begins to show commitment
Stage 2
Initiation & Transformation
Trials
Approach
Crisis
Treasure
Result
Trials
Rising action
Out of comfort zone
Faced with obstacles
Negative/positive
Reveals the flaws
Finds out who to trust
Powers being tested
Approach
Climax
Time to face their biggest fear
Signals to the audience of the importance of the situation
Self-assessments
Final preparations
Same doubts and fears may come back
Crisis
Hero’s darkest hour
Where he/she faces death and even possibly dies, only to be reborn
This is the ultimate test
Treasure
Prize/reward
Could be ticket back home
Pay-off for completing the tasks/obstacles
Becoming a better person
Staying alive
Result
The effect on the plot
Does the hero make it out of the crisis?
Are they reborn
Do they gain any new knowledge or wisdom in order to get back home?
Stage 3
The Known World
Return
New Life
Resolution
Return
Opposite of call to adventure
Exoneration/forgiveness
Return home, or starting point
Last moment before the hero commits to final stage
Still needs one more push to get back to ordinary/regular life
New Life
Realizes they are a different person
Fresh start
Outgrown their old life
May even face on more final test before going back to regular life
Resolution
Reward may be literal or metaphoric
Last stage where the hero goes back to ordinary life as a changed man
Gives everyone, a new perspective
May bring new hope
More wiser
Status Quo
Nothing is the same
Different level
New capabilities
New perspective
Gained different mentors/friends/enemies
Monomyth
The story pattern seen above
Created by Joseph Campbell. Broken into 3 acts: departure, initiation, and return
Also known as “The Hero’s Journey”
Joseph Campbell
Coined the term “The Monomyth”
Wrote the books “The Hero’s Journey” and “The Hero with a Thousand Faces,” explaining his beliefs
The Hero with a Thousand Faces
The book Joseph Campbell published, explaining the monomyth. His book explained his belief that all heroes are really the same character at their core
Tiresias
The blind seer who tells Odysseus his future in the Underworld and gives him advice
Poseidon
The father of Polyphemus
An indirect antagonist
Often blew Odysseus’ crew off track
Scylla
The six-headed sea monster that lives in the sea by Charybdis
Odysseus sacrifices six men to her to avoid Charybdis, who would’ve killed them all
Zeus
King of gods
God of storms, thunder, and lightening
Often sending signals using thunder or lightening to hep Odysseus
Strikes down Odysseus’ boat and crew
Calypso
A nymph who fell in love with Odysseus
Kept him on her island, Ogygia for seven years while having an affair
Charybdis
The whirlpool to the left of Scylla
Apollo
God of sun and archery
Odysseus says “So help me, Apollo” when Odysseus is about to shoot an arrow at Antinous
Odysseus
Main character
Captain of the crew
Fought in the Trojan War
Dangerously curious
Only survivor of the journey
Antinous
The worst suitor
Insults and throws a stool at Odysseus when he is disguised as a beggar
Tries to convince the other suitors to kill Telemachus and forcibly marry Penelope
Killed first by Odysseus
Circe
Goddess of sorcery
The crew ends up on the island of Aeaea
She turns the man who explore the island, into pigs
She tries to drug Odysseus, but his herbs(moly) protect him
Circe and Odysseus have an affair for a year in order to turn the men back to normal
Penelope
Odysseus’ wife
Courted by the suitors ever since Odysseus left
Tries to avoid marriage by weaving a burial shroud for Laertes, and unweaving it every night for three years
Then she gets caught so she had to finish it up
She stays faithful to Odysseus, hoping that he will return and the suitors will leave
Athena
Goddess of war, wisdom, and battle strategy
fights alongside of Odysseus, Telemachus, and the servants against the suitors because she likes violence and battle
She is one of the gods that helps Odysseus the most, protecting both Odysseus and Telemachus.
Helios
An indirect antagonist
He calls for Zeus to strike Odysseus’ boat with a lightening bolt, which kills the rest of the crew
Helios cared for his cattle so when the crew ate the cattle after specifically told not to, he refuses Odysseus’ apology
Telemachus
The son of Penelope and Odysseus
A young adult
Next in line to be king, but the suitors planned to kill him
Eventually helps Odysseus slaughter the suitors
Persephone
Goddess of spring and vegetation
Odysseus prays to her and encounters her in the Underworld
Polyphemus
The cyclops
The crew steal his food and trick him into drinking wine
He got caught off guard and got stabbed in the eye with a hot sharpened stake
Then the crew ends up stealing the sheep
Call Poseidon(his dad) to curse the crew
Hermes
God of thieves and messages
Gives Odysseus a bag of herbs, called moly, to protect him from Circe’s magic