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Estimating Techniques
Analogous Estimating (Quick and easy)
Parametric Estimating
Three-point Estimating
Bottom-up Estimating( Accurate but time consuming)
Analogous Estimating
Use historical data from a similar project
Parametric Estimating
An estimating technique in which an algorithm is used to calculate cost or duration based on historical data and project parameters.
Three-Point Estimating
Formulas using optimistic, pessimistic and most likely estimate values
Bottom-Up Estimating
Every single component is estimated and then totaled
Effort
The amount of work required to complete the activity
Duration
Takes into account the resources allocated to the task
Elapsed Time
Takes into account the amount of work which can be done each day and week
Contingency reserves or buffers
Building in extra time to our activity estimates in case things don't go to plan
Dependency Types
Mandatory
Discretionary
External
Internal
Mandatory
Hard logic. Roof has to go on after walls are built
Discretionary
Preferred logic. Plumbing first then electric
External
Outside teams control. Permit being issued
Interanl
Within teams control. Cant test it until bob has written it
Successor/Predecessor Activity Relationships
Finish to Start(FS)
Start to Start (SS)
Finish to Finish (FF)
Start to Finish(SF)
Finish to Start (FS)
The predecessor activity mist finish before the successor activity can start.
Build walls then add roof
Start to Start(SS)
The predecessor activity must start for the successor activity to start.
Pour concrete then level concreate
Finish to Finish (FF)
The predecessor activity must finish for the successor activity to finish
Installing power then build rack
Start to Finish(SF)
The predecessor activity must start for the successor activity to finish
Very rare
PERT chart
an example of PDM( Precedence Diagramming Method)
Precedence Diagramming Method(PDM)
a common way of visualizing project work using network diagrams.
The Critical Path
The sequence of tasks which take the longest to complete
Gantt Chart
Another way of representing the project schedule with the width of the nodes(or bars) representing the duration of the tasks
Resource Loading
The process of filling team members available time with project tasks
Resource Leveling
Make adjustments to the schedule according to resource availability
Resource Smoothing
Delay activities according to resource limits only with the available float
Float
The amount of time a task can be delayed without delaying the project
Critical Path
The sequence of tasks that takes the longest to complete. Zero float
Fast Tracking
Add some overlap to tasks on the critical path.
Crashing
Add more resources to the task on the critical path
Schedule compression
Techniques used to shorten or accelerate the schedule duration without reducing scope.
The Cost Baseline
The approved version of the time-phased project budget, excluding any management reserves which can be changed only through formal change control procedure, and is used as a basis for comparison to results.
Contingency Reserves
Money allocated in the cost baseline for known risks with active response strategies
Management Reserves
An amount of the project budget heled outside of the baseline reserved for unforeseen work that is with scope of the porject.
Story Points
Unit of measure for the estimate of the effort required to implement a product backlog item(or user story)
Velocity
Shows how much wok the team can complete in a sprint