Cognition Exam 3 Class Notes

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Last updated 7:01 PM on 4/20/26
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104 Terms

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the importance of concepts

inferring about similar objects and how it will be to experience and identify things

important bc w/o categorization, cognition would be chaotic

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categorization

process of identifying an object and putting it in a category

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concept

your mental representation that allows you to put objects into a category

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category

all the things in the world

ex: all the cherries in the world

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classical view

a concept is a list of necessary and sufficient features you need to have

eg to be classified as a grandmother you need to be female and parent of a parent

-by the classical view, concepts are definitions. this works for some terms (like legal terms) but not others

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typical categorization

more typical exemplars come to mind first, you are also faster at confirming that they are a member of a category

eg furniture - sofa, its faster to verify more typical instances

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probabilistic models

category membership is a matter of probability, not all or none

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similarity model

the likelihood of being a member of a category is calculated by computing similarity of the exemplar to the concept

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similarity model 1: prototypes

experimenters give card w dot pattern to categorize into A or B, give feedback

-start w perfect prototype, then more dots around

study exemplars until can categorize correctly, subjects as good on prototype (thing they havent seen before) as old items

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how a prototype model works

Ps confident because the matching process is based on similarity in prototypes

-feels like the prototype model is right but its not

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prototype model problem: ad hoc categories

temporary, goal-driven, and context-dependent conceptual groupings created spontaneously, rather than stored in long-term memory. seem like typicality but feels made up, weakens prototype model

examples "things to take from a house on fire" or "items to sell at a garage sale"

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Second similarity model: exemplar model

People classify new objects by comparing them to stored memories of specific, previously encountered examples

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exemplar problem 1: feature selection

selecting features to make them similiar or different, but similarity can be different depending on what features we select

-ex: comparing Joe Biden and a pack of gum, they arent similar but they could be depending on what features you pick

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exemplar problem 2: similarity and context

similarity changes depending on context, this is a problem because context wasnt mentioned as being important for similarity

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exemplar problem 3: categorization based on rules

-similarity: object 3 in diameter, is it more similar to a pizza or quarter

-categorization: the object is 3 in diameter, is the object a pizza or quarter

is vs what it could be

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low similarity high diagnosticity

a feature or piece of information is highly effective for identifying an object, even if it does not share many common features with other members of its category

-ex: if a person jumped into a pool with their clothes on is the person drunk?

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multiple systems view — dealing with problems of models

theres multiple ways categories work

-Allen and Brooks digger vs builder experiment: memorize or rule is at least 2 features

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difficulty with phonemes

individual speech sounds

-french vs english phonemes are different, thats why sounding like a native speaker is hard

-”beads on a string”

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written communication

-most alphabets are phonetic

-some alphabets are syllabic (written symbol system)

-phonemes → graphemes → words

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grapheme

a group of letters

-could correspond to multiple words/sounds

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depth of orthography

complexity of english is higher than finnish

the closeness of the relationship between orthography and phonology

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mental representation of words

-most words are very infrequent

-sound, spelling, and meaning are separate but limited

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sentences

assembled from phonemes → words, word order is important

-connect different ideas and concepts temporarily, so ideas don’t interfere with long-term memory and doesnt change concept of self

-helps in “what-if” scenarios

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structured representations

create new temporary relationships quickly

-specify complex relationships and allow them to be expressed

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grammar

set of rules that describes the legal sentences that can be constructed

-its not what you find in a grammar book exactly, it depends on what people carry in their head, usual from a general consensus

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incorrect theory: associations

Grammatical sentences are understood word by word based on the association of the rest of the words in the sentence

ex: “the boy took his baseball bat and hit the ___” (probably ball but could be window)

→ associations cant drive comprehension

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incorrect theory: word chain theory

moves left to right to generate many sentences

-looked promising but didnt work because it had issues with dependencies

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dependencies

focuses on direct, directed links between words (head-dependent relations) rather than phrase structure constituents

-eg verbs must agree “either” implies “or” “if” implies “then”

ex: either the girl eats candy or the girl eats candy

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solution to dependency problem

phrase structure grammars

-phrase structure specifies a limited number of sentence parts and a limited number of ways the parts can be combined, how you extract meaning

sentence = noun phrase + verb phrase

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language as open-ended

-open-endedness is accounted for bc definitions can be recursive (meaning that a definition has that definition embedded in it)

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textual representations

relating sentences to each other

-they are important bc thats what sticks, like a summary of the text as a whole

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shared knowledge

-more common points of reference

-eg talking to a friend vs talking to a stranger

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social context

shows power dynamics

eg: a command by a boss = “you might want to clarify that”, but that is a suggestion to a boss by employee

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physical context

obvious

“hand me that would you?”

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conversational norm — violations lead to inferences

  1. quantity: say all that is needed and no more “when is class” “9:30”

  2. quality (truth): “this paper is good”

  3. relevance: “are you coming” → “I have a conflict” is relevant. Violation = “how was the toast” → “his wife is pretty”, irrelevant

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why is phoneme perception hard?

-phonemes are produced fast

-different speakers produce phonemes differently, eg regional accents

ex: “Bob” pronounced differently, phonemes different but you know it means Bob → problem in language theory

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coarticulation problem

a single speaker produces phonemes differently, based on the context of the phoneme

example: lip rounding before saying “tulip” and buzzing sound before saying the letter v

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phonemes — restoration effect

top-down processing influences perceptual info

ex: “the state governers met theirh their respective leg*slatures”

→ the * wasnt noticed and the restoration effect seems embedded in processing system

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McGurk Effect

auditory system not on its own, you can also use vision like looking at someone’s mouth in a crowded room to understand what they are saying

-illusion that you combine visual and auditory info

ex: ambiguous audio track with conflicting visuals

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phonemes — categorical perception

-category of auditory system where people dont perceive slight differences in phonemes

-with machine speech you can vary voice onset time to the millisecond eg bat/bad example

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speech stream

no space between words

ex: i scream you scream we all scream for ice cream

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lexicon

mental dictionary of all the words you know

-the matching process between input and lexicon are how words are perceived

-to test, you can do cross-modal priming

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cross-modal priming

testing across modalities

-hearing “hat” gives lexical access to activate meaning and spelling

-dont need perfect lexical access

→ Gaskell et al showed mispronounced words do get lexical access if they’re mispronounced, fast RTs indicate lexical access

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parser

for phrase structures to work, something needs to decide what is a noun phrase and what is a sentence

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parser cues

  1. key words: like “a” indicates that a noun phrase follows (ex: Fodor and Garrett: the car that the man whom the dog bit drove crashed vs the car the man the dog bit crashed)

  2. word order: subject, verb, direct object considered typical/default in engliosh

  3. principle of minimal attachment: if new word can be attached to an existing node in phrase structure, go with that interpretation (readers interpret the simplest meaning first)

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ambiguity

more than one solution for a sentence structure

ex: they are frying chickens (parser sensitive to context)

-can be solved with background knowledge

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sentences after extracting meaning

propositions, not phrase structures, are stored

-relations correspond to verbs and adjectives, relation followed by arguments

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propositions

smallest unit of knowledge that can stand as an assertion (can be true/false)

ex: Dan is handsome and bitter

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reading

important bc its practical

-when you read you are co-opting different functions

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pictographs

using pictures/symbols that look like what they represent, depend on context

difficulty: its hard to draw something complicated, abstractions

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logograph

can be abstract symbols, need prior knowledge to know what it is

problems:

  1. proper names

  2. memorization problem: reading and writing becomes a class issue

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grammar problem with logographs

does not differentiate time, counterfactual states or if the reference is general, etc

-knowledge of grammar is implicit so most writing systems use a code that is mostly phonological

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decoding

means first identifying letters and differentiate between them, then mapping letter to sound, and hearing sound

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decoding challenge: identifying letters

eg b vs d and p vs q

-inconsistency in pronunciation (caked vs naked)

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decoding challenge: hearing individual speech sounds

produced differently based on context

-you need to be conscious of hearing the difference between sounds like “b” and “p” because when reading you need to assign sound to letter

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problem with dyslexia

not a visual problem but a problem with phonemic awareness

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fluency

depends on spelling representation

-kids develop orthographic representations when they become more fluent, and teaching them translation rules and spelling representations increase fluency

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self-teaching hypothesis

account of where representations come from → fluency is very important for comprehension bc it involves working memory to get lexical access

in stroke patients: can pronounce normal and hard words like cake or yacht easily but cant pronounce made up words like slint

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the simple view of reading

reading = decoding + oral language

-very high correlation of listening comprehension and heading comprehension

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the situation model

in reading we remember meaning not the ways things are phrased

-you need to know the meaning of each thing in the sentence and scan long term memory for connection

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causal connections

important for comprehension, “therefore” is an example of a connection to draw in a sentence

“trish spilled coffee, therefore dan got a rag”

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introspectionism

goal: account for conscious experience

-felt imagery was central to thought but according to behaviorists imagery is a private event and not observable

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Pavio — concrete and abstract noun experiment

concrete noun = physical thing like a potato

abstract noun = justice, miracle

-concrete better remembered bc you can visualize it

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rotation experient

Ps say whether objects are the same or different when rotated

-RT for same or different related to the angle of rotation

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structured relationships

-separate systems

-specify complex relationships

-create new relationships on the fly

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propositions

describe relations, they have syntax, truth value, and are abstract, not spatial

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images

depictive, just show whats there

-have no syntax, truth value only when described, concrete, and spatial medium

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imagery

searching for something in your mind, could be an epiphenomenon

epiphenomenon= feeling of looking

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homunculus problem

issue with epiphenomenon

-there isnt someone in your head watching a TV, this would create an infinite regress saying someone is looking at a tv in your head

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imagery property: rotation

same (rotated) or different (mirrored)

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imagery property: size zooming

far away images are hard to see details

-size of the image matters, reaction time decreases as images size increases

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imagery property: scanning

scanning a longer distance takes longer

-ex: Ps scan island map and then asked to mentally travel different distances

→ consistent w idea that visual mental images are inherently spatial

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imagery property: brain locus

propositions are linguistic representations → use to answer questions like what color is a bee

-brain informs cognitive theory

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how imagery processing works

  1. generate

  2. maintain

  3. inspect

  4. transform

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generation

takes time, created piece by piece

-fill in the G experiment: show Ps capital letters and memorize them to imagine it on a grid

-generating reflects the what from the where distinction from perception, damage in pathway creates issue in spatial aspect when imagining

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ventral damage

impairs visual imagery

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damage to dorsal

impairs spatial imagery

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maintenance

moving attention away completely removes mental imagery

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inspection

problem bc you cant inspect something to figure out what it is without already knowing what it is

-allows you to determine what a visual image is, not always perfect

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transformation

spatial medium, manipulates images

-allow you to prep for future actions

-ex: will this bed fit in the room

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decision making

2 or more choices and you have to select one

-what are the consistent rules that guide decisions like this?

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expected value theory

get the highest value → (probability obtain) x (value)

predicts people choose highest number

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problem with expected value theory

different people assign different values to non-monetary and monetary outcomes

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expected utility theory

value of outcomes vary depending on the individual and context

→ (probability win) x (value of prize to me), suggests people choose rationally as long as probability and value of prize dont change

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irrationality

effects of how you measure preference and effects of problem description

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expected utility theory problem: problem description

people engage in more risks to avoid negative outcomes, this shouldnt make a difference but it does

-island disease example

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heuristic

shortcuts to calculate probability or value, but can be misleading and lead to strange outcomes

coin toss example: people pick coins that are randomly flipped because they look more random → this is an example of a heuristic

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representativeness

as a measure of probability: used when asked to judge the probability of an event

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availability in probability

used when trying to call things to mind

ex: the more examples you can think of the more probable you judge an event to be

-estimating causes of death is usually overestimated bc its reported on the news more

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sunk costs

time, money, or another investment that is irretrievably spent

-shouldnt affect your decisions but it does

ex: wearing shoes you dont like just because they were expensive to “get money's worth”

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anchoring and adjustment

heuristic used to estimate value by using a quick estimate based on memory or info provided, then adjust the estimate

anchor: saying a high price first then adjusting a lot more

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bayesian theories

shortcuts are based on experience and we should think about the way that we use prior knowledge to influence current decisions and develop theories

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bayesian theories of choice

prior belief combined w new info → probability

-suggest that what look like biases and shortcuts all stem from ways we update/dont update our knowledge

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dual process theories

system 1: fast, associative, not demanding of working memory

system 2: slow, uses abstract reasoning, analysis, does demand working memory

ground beef example (fat vs lean): show negative and positive connotation in choice even though they are the same

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reasoning

refers to problems in which you are given some facts you are to take as true, then either draw a conclusion or evaluate a suggested conclusion

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syllogisms

form of deductive reasoning consisted of 3 statements (2 premises and 1 conclusion), question is whether the conclusion follows from the 2 premises

-can be valid without leading to a true conclusion, hundreds of forms of them

-from a bayesian perspective: we would say people cant ignore prior beliefs in this

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conditional syllogism

consists of major premise, minor premise, and conclusion

-structured around “if-then” statements

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case-based reasoning

we remember what worked before, maybe we’re just good at scenarios that we are familiar with → cant be the only way we reason bc subjects fail on versions similar to familiar ones and do well on unfamiliar ones

bouncer version: people can likely recall the answer to reasoning problems they’ve seen before

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evolutionary view of case-based reasoning

-we are social animals and evolved to do social exchange → we can catch cheaters

ex: its a social rule that to drink alcohol you must be an adult

in experiment: people’s choices changed depending on who they saw as potentially cheating, involves precaution