1/95
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Business model
Logic of how an organization creates / delivers / organizes value and generates revenue (what / who / how / profit)
Business model innovation
Change in one or more dimensions of a business model (value creation or value capture)
Value creation
Creating products / services / experiences valuable to customers
Value capture
Converting created value into revenue and profit
Revenue model
The way a company generates income (direct or indirect)
Direct payment
Consumers pay directly through tickets / subscriptions / sales
Indirect payment
Third parties pay through advertising / sponsorship / affiliate systems
Operational model
How a company operates daily and delivers value
Development model
What is required to initially build a product or service
Business plan vs business model
Plan = financial projections / Model = conceptual business logic
Market share
Percentage of units sold in a market
Profit share
Percentage of total profit within an industry
Brand equity
Added brand value enabling premium pricing
Ecosystem
Interconnected products/services reinforcing one another
Lock-in
Strategy making switching difficult for customers
Switching costs
Financial / practical / psychological costs of changing providers
Intellectual property (IP)
Intangible assets such as content / brands / rights
NIL (Name Image Likeness)
Commercial rights over a person's identity
"Nobody knows" principle
Media success is difficult to predict beforehand
Disruptive innovation
Radical innovation creating new markets or disrupting existing ones
Sustaining innovation
Incremental improvements to existing products
Low-end disruption
Starts inferior but cheaper and evolves into mainstream markets
New-market disruption
Targets new non-consumers
Innovator’s dilemma
Tension between improving current business and investing in disruption
Blue ocean
New uncontested market space
Red ocean
Competitive market with many rivals
PESTEL analysis
Analysis of political / economic / social / technological / ecological / legal factors
Business ecosystem
Network of actors including consumers / advertisers / governments / IP holders
Micro level
Analysis of company performance and finances
Meso level
Analysis of industry and competitive position
Macro level
Analysis of broader economic context such as inflation and purchasing power
Rule of law
Legal stability supporting business activity
Direct subsidies
Government funding support
Indirect subsidies
Fiscal advantages such as tax shelters
Hype cycle
Stages of technology development from hype to maturity
Platform economy
Platforms connect multiple user groups with low marginal costs
Marginal costs
Extra cost per additional user
Critical mass
Point where scale generates profitability
Vertical integration
Control over multiple stages of the value chain
Associational thinking
Combining ideas from different sectors
Prototyping
Testing ideas using simple versions
Pretotyping
Early validation through simulated testing
Switching cost power balance
Power determined by customer switching barriers
Parmento analysis
Framework analyzing market / competition / team / finance around a core model
Business model core
Value proposition / customers / channels / identity / revenue / costs
Image vs identity
Self-perception versus customer perception
War chest
Financial reserve for growth and strategy
Eulogy
Failure statement explaining why a business model could fail
Experience economy
Customers pay for experiences rather than products
Appropriability
Degree to which innovation can be protected
Complementary assets
Resources needed to exploit innovation
Gatekeepers
Actors controlling market access
Greenfield
Operating independently without restrictions
Idea factory
Strong idea but dependent on partners
Attacker’s advantage
Fast launch benefits when protection is weak
Reputation-based trading
Cooperation based on trust
Burning platform
Urgent need for change
Razor-and-blade model
Cheap base product with expensive consumables
Willingness to pay (WTP)
Maximum price customers are willing to pay
Value creation strategies
Increase WTP / multi-sided markets / operational excellence / creator economy
Multi-sided business model
Connects multiple customer groups
Operational excellence
Efficiency and cost optimization
Creator economy
Economy where users create content and value
Business model patterns
Standardized business models (~66 patterns)
Similarity principle
Innovation close to existing models
Confrontation principle
Radical innovation outside comfort zones
Cash machine
Payment received before production costs occur
Crowdsourcing
Outsourcing content / funding / decisions to users
Dynamic pricing
Variable prices based on demand and data
Experience selling
Creating value through emotion and experiences
Flat rate
Fixed price for unlimited usage
Freemium
Free basic service with paid premium features
Hidden revenue
Revenue generated via third parties
Leveraging customer data
Using customer data for personalization and income
Piggybacking
Leveraging existing platforms
Technological disruption
Technologies such as AI challenging business models
NFT
Unique blockchain-based digital asset
Metaverse
Virtual or hybrid environments for interaction
Generative AI
AI creating text / images / video
First-party data
Data collected directly through owned platforms
Risk register
Overview of risks including probability / impact / mitigation
Stakeholder mapping
Identification of actors and their interests
Definition of risk
Probability × impact of a negative outcome
Risk register structure
Risk / owner / probability / impact / mitigation strategy
Risk and innovation
More innovation creates more risk but potentially greater rewards
Avoided ideas
High risk with low reward
Core exam concept
Apply direct vs indirect revenue across sectors
Podcast business model
Primarily advertising-driven with subscriptions and merchandise as supplements
Gaming monetization
Mainly direct income with growing advertising importance
Gaming community
Strong social ecosystem with platforms like Discord
Creator income indirect
Advertising and brand partnerships
Creator income direct
Merchandise / affiliate marketing / events
Superfans
Highly engaged consumers with high willingness to pay
Role of AI
AI supports creation while human taste / culture / community remain critical
Media value shift
Value moves from production toward curation / identity / community
Core value formula
Value = meaning