business moddeling

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Last updated 11:48 AM on 5/17/26
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96 Terms

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Business model

Logic of how an organization creates / delivers / organizes value and generates revenue (what / who / how / profit)

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Business model innovation

Change in one or more dimensions of a business model (value creation or value capture)

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Value creation

Creating products / services / experiences valuable to customers

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Value capture

Converting created value into revenue and profit

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Revenue model

The way a company generates income (direct or indirect)

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Direct payment

Consumers pay directly through tickets / subscriptions / sales

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Indirect payment

Third parties pay through advertising / sponsorship / affiliate systems

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Operational model

How a company operates daily and delivers value

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Development model

What is required to initially build a product or service

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Business plan vs business model

Plan = financial projections / Model = conceptual business logic

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Market share

Percentage of units sold in a market

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Profit share

Percentage of total profit within an industry

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Brand equity

Added brand value enabling premium pricing

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Ecosystem

Interconnected products/services reinforcing one another

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Lock-in

Strategy making switching difficult for customers

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Switching costs

Financial / practical / psychological costs of changing providers

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Intellectual property (IP)

Intangible assets such as content / brands / rights

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NIL (Name Image Likeness)

Commercial rights over a person's identity

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"Nobody knows" principle

Media success is difficult to predict beforehand

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Disruptive innovation

Radical innovation creating new markets or disrupting existing ones

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Sustaining innovation

Incremental improvements to existing products

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Low-end disruption

Starts inferior but cheaper and evolves into mainstream markets

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New-market disruption

Targets new non-consumers

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Innovator’s dilemma

Tension between improving current business and investing in disruption

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Blue ocean

New uncontested market space

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Red ocean

Competitive market with many rivals

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PESTEL analysis

Analysis of political / economic / social / technological / ecological / legal factors

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Business ecosystem

Network of actors including consumers / advertisers / governments / IP holders

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Micro level

Analysis of company performance and finances

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Meso level

Analysis of industry and competitive position

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Macro level

Analysis of broader economic context such as inflation and purchasing power

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Rule of law

Legal stability supporting business activity

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Direct subsidies

Government funding support

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Indirect subsidies

Fiscal advantages such as tax shelters

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Hype cycle

Stages of technology development from hype to maturity

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Platform economy

Platforms connect multiple user groups with low marginal costs

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Marginal costs

Extra cost per additional user

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Critical mass

Point where scale generates profitability

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Vertical integration

Control over multiple stages of the value chain

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Associational thinking

Combining ideas from different sectors

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Prototyping

Testing ideas using simple versions

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Pretotyping

Early validation through simulated testing

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Switching cost power balance

Power determined by customer switching barriers

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Parmento analysis

Framework analyzing market / competition / team / finance around a core model

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Business model core

Value proposition / customers / channels / identity / revenue / costs

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Image vs identity

Self-perception versus customer perception

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War chest

Financial reserve for growth and strategy

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Eulogy

Failure statement explaining why a business model could fail

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Experience economy

Customers pay for experiences rather than products

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Appropriability

Degree to which innovation can be protected

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Complementary assets

Resources needed to exploit innovation

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Gatekeepers

Actors controlling market access

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Greenfield

Operating independently without restrictions

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Idea factory

Strong idea but dependent on partners

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Attacker’s advantage

Fast launch benefits when protection is weak

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Reputation-based trading

Cooperation based on trust

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Burning platform

Urgent need for change

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Razor-and-blade model

Cheap base product with expensive consumables

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Willingness to pay (WTP)

Maximum price customers are willing to pay

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Value creation strategies

Increase WTP / multi-sided markets / operational excellence / creator economy

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Multi-sided business model

Connects multiple customer groups

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Operational excellence

Efficiency and cost optimization

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Creator economy

Economy where users create content and value

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Business model patterns

Standardized business models (~66 patterns)

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Similarity principle

Innovation close to existing models

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Confrontation principle

Radical innovation outside comfort zones

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Cash machine

Payment received before production costs occur

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Crowdsourcing

Outsourcing content / funding / decisions to users

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Dynamic pricing

Variable prices based on demand and data

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Experience selling

Creating value through emotion and experiences

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Flat rate

Fixed price for unlimited usage

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Freemium

Free basic service with paid premium features

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Hidden revenue

Revenue generated via third parties

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Leveraging customer data

Using customer data for personalization and income

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Piggybacking

Leveraging existing platforms

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Technological disruption

Technologies such as AI challenging business models

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NFT

Unique blockchain-based digital asset

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Metaverse

Virtual or hybrid environments for interaction

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Generative AI

AI creating text / images / video

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First-party data

Data collected directly through owned platforms

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Risk register

Overview of risks including probability / impact / mitigation

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Stakeholder mapping

Identification of actors and their interests

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Definition of risk

Probability × impact of a negative outcome

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Risk register structure

Risk / owner / probability / impact / mitigation strategy

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Risk and innovation

More innovation creates more risk but potentially greater rewards

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Avoided ideas

High risk with low reward

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Core exam concept

Apply direct vs indirect revenue across sectors

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Podcast business model

Primarily advertising-driven with subscriptions and merchandise as supplements

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Gaming monetization

Mainly direct income with growing advertising importance

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Gaming community

Strong social ecosystem with platforms like Discord

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Creator income indirect

Advertising and brand partnerships

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Creator income direct

Merchandise / affiliate marketing / events

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Superfans

Highly engaged consumers with high willingness to pay

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Role of AI

AI supports creation while human taste / culture / community remain critical

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Media value shift

Value moves from production toward curation / identity / community

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Core value formula

Value = meaning