Math Exam

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Last updated 2:06 AM on 5/14/26
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76 Terms

1
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No Chance

no randomness involved, all strategy

2
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Perfect information

both players have the same information

3
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Normal play

win if you make the last move

4
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misere play

win if your opponent makes the last move

5
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Impartial

all pieces can be moved by either player

6
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Partisan

each player has their own pieces

7
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Symmetric

all spaces can be played on by either player

8
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Solved

has been proven who has the winning strategy

9
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Charles Bouton

Coined the name Nim, developed winning strategy

10
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Piet Hein

Invented TacTix

11
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John Nash

Popularized/rediscovered Hex at Princeton.

12
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John Conway

Invented Sprouts, introduced theory of partisan games, published a book with the construction of surreal numbers

13
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Michael Paterson

Invented sprouts

14
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Elwyn Berlekamp

Introduced theory of partisan games, created Go

15
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Richard Guy

Introduced the theory of partisan games

16
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Francois Lucas

created Dots and Boxes. invented tower of hanoi puzzle

17
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Ralph Gasser

Used computer program to prove perfect play in Nine Men’s Morris ends in tie

18
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Louis Allis

Proved that 1st player has winning strategy in gomoku using computer search

19
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Satoshi Hasegawa

reinveted Othello in 1971, published books on Othello strategies

20
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Hiroki Takizawa

weakly solved 8×8 Othello board as draw with perfect play

21
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Safe Position

if position left by a player after a move guarantees a win for the player

22
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Unsafe position

position after a move does not guarantee a win, any unsafe can be made safe

23
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Strategy stealing

Second player never has a guaranteed winning strategy, used to prove winning strategy

24
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Brouwer’s Fixed Point Theorem

have to have fixed point, no matter how you move it one point stays the same

25
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How does Brouwer’s Fixed Point Theorem relate to Hex

proves Hex can never end in draw

26
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Sprague-Grundy Theorem

every impartial game under normal play is equal to a number, created cgt

27
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Combinatorial game theory

studies strategies & math of perfect information, no chance games

28
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Surreal numbers

real numbers, infinite and infinitesimal numbers, used to study cgt

29
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Retrograde Analysis

starting from the end/working backwards to find the strategy to a game

30
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Tree diagrams

show all possible outcomes

31
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Brute force

check everything computationally, very ineffective

32
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Strategies in Othello

get corners

33
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Opening rules

rules that limit the 1st players chance to win, in the beginning

34
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What games have opening rules

Go

35
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Tangram puzzles

7 pieces arranged to replicate puzzle pattern using all pieces with no overlap

36
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How many tangram convex patterns can be formed?

13

37
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Nim

no chance, perfect information, impartial, normal play, solved

38
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Who has the winning strategy in nim

depends on size of piles

39
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Where, when, and who for Nim

China, 1901, Charles Bouton solved the game

40
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Winning strategy for Nim

balance binary representation

41
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TacTix

no chance, perfect information, impartial, normal play, solved

42
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Who has winning strategy in tactix

even board 2nd player, odd board 1st player

43
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Where, when, who for tactix

Denmark, 1950, Piet Hien created it

44
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Strategy for tactix

mirror 1st player’s moves

45
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Hex

no chance, perfect information, solved

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Who has winning strategy in hex

1st player

47
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Where, when, who for hex

Denmark, 1942, Hein invented, parker brothers gave its name, john nash popularized it

48
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Strategy for hex

build bridges

49
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Sprouts

no chance, perfect information, impartial, partially solved

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Who has winning strategy in sprouts

depends on number of dots remining, 3, 4, or 5 = 1st player, 0,1,or 2 = 2nd player

51
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Where, when, and who for sprouts

UK, 1967, John Conway & Michael Paterson

52
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Strategy for sprouts

isolate points, force odd/even number of moves

53
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Dots and Boxes

no chance, perfect information, impartial

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Where, when and who for dots and boxes

France, 1889, Francois Lucas

55
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Strategy for Dots and Boxes

double cross

56
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Nine Men’s Morris

no chance, perfect information, partisan, normal rules, solved

57
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Who has winning strategy in Nine Men’s Morris

ends in draw

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Where, when and who for Nine Men’s Morris

Switzerland, Roman (old), Ralph Gasser

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Strategy for Nine Men’s Morris

double mills

60
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Mancala/Kalah

no chance, perfect information, partisan, solved

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Who has winning strategy in mancala

1st player

62
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Where, when and who for mancala

USA, 2000, Geoffrey Irving, Jeroen Donkers, Jos Uiterwijk

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Strategy for mancala

steal, open pits on your side

64
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Gomoku/Pente

no chance, perfect information, partisan, solved

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Who has winning strategy for gomoku

1st player

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Where, when, and who for Gomoku

China, around 270 BC, Louis Victor Allis

67
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Strategy for gomoku

open threes/fours, block open threes/fours

68
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Othello

no chance, perfect information, partisan, solved

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Who has winning strategy for othello

draw

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Where, when, and who for othello

England, 1888 or 1870, Lewis Waterman, John Mollett

71
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Strategy for Othello

get corners

72
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Go

no chance, perfect info,partisan

73
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Where, when, and who for Go

China, more than 3,000 years ago, Berlekamp, Bill Spight

74
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Strategy for Go

2 eye strategy, surround blank spot and have two of these, open near the edge but not on the edge

75
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Equation for minimum moves in Sprouts

2n

76
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Equation for maximum moves in Sprouts

3n-1