A Primer in Behavioral Economics

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Last updated 10:23 AM on 6/13/26
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104 Terms

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Behavioral Economics

The attempt to increase the explanatory and predictive power of economics by providing more psychologically plausible foundations.

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Descriptive Theories

Theories that describe how people actually make decisions.

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Normative Theories

Theories that describe how people should make decisions.

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Rational-Choice Theories

Theories that define what it means to make rational choices.

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Laboratory experiments

Involve real choices, real money, and real subjects (students)

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Field experiments

Randomly assigning participants to test or control group and observe

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Process measures

Combine restos with brain scans and other data to provide a model

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System 1

Fast, automatic, intuitive thinking requiring little effort.

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System 2

Slow, deliberate, analytical thinking requiring conscious effort.

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Cognitive Reflection Test (CRT)

Test designed to measure the tendency to override an intuitive but incorrect response and engage in reflection.

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Weak Preference (≽)

Relationship meaning "at least as good as."

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Strong Preference (≻)

Relationship meaning "strictly better than."

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Indifference (∼)

Relationship meaning two alternatives are equally preferred.

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Completeness

A property of rational preferences where any two alternatives can be compared.

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Transitivity

A property of rational preferences where if x is preferred to y and y to z, then x is preferred to z.

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Rational Preference

A preference relation that is complete and transitive.

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Properties of indifference

Reflexivity, symmetry and transivity

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Properties of strong preference

Transitivity, anti-symmetry, irreflexivity

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Reflexivity

The property that every alternative is indifferent to itself.

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Symmetry

The property that if x is indifferent to y, then y is indifferent to x.

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Anti-symmetry

The property that if x is strictly preferred to y, then y cannot be strictly preferred to x.

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Irreflexivity

The property that no alternative is strictly preferred to itself.

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Utility

A numerical representation of preference.

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Utility Function

A function assigning numbers to alternatives such that higher values represent preferred outcomes.

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Explicit Cost

The direct monetary cost of obtaining something.

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Opportunity Cost

The value of the best alternative forgone when making a choice.

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Economic Profit

Benefit of a choice minus its opportunity cost.

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Rational Choice

A choice whose utility is at least as great as its opportunity cost.

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Sunk Cost

A cost that has already been incurred and cannot be recovered.

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Sunk-Cost Fallacy

The mistake of allowing unrecoverable past costs to influence current decisions.

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Menu Dependence

The phenomenon where preferences are influenced by the available set of options.

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Decoy Effect

The tendency for preferences to change when an inferior option is introduced.

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Before the introduction of the decoy effect

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After the introduction of the decoy effect

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Asymmetrically Dominated Option

An option dominated by the target alternative but not by the competitor.

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Reason-Based Choice

Choosing an option because it provides a justification for the decision.

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Bandwagon Effect

The tendency to do something because many other people are doing it.

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Endowment Effect

The tendency to value something more once it is owned.

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Loss Aversion

The tendency for losses to have a greater psychological impact than equivalent gains.

<p>The tendency for losses to have a greater psychological impact than equivalent gains.</p>
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Without loss aversion

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With loss aversion

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Reference Point

The benchmark against which gains and losses are evaluated.

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Anchoring

The tendency to rely heavily on an initial value when making judgments.

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Anchor

The initial value or reference used in estimation and decision making.

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Independence

Two events are independent if one does not affect the probability of the other.

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Gambler's Fallacy

The mistaken belief that independent random events influence one another.

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Law of Small Numbers

The mistaken belief that small samples closely resemble the populations from which they are drawn.

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Conjunction Fallacy

The error of judging a conjunction of events as more probable than a single event.

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Disjunction Fallacy

The error of judging a broader category as less probable than one of its subsets.

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Confirmation Bias

The tendency to interpret information in ways that confirm existing beliefs.

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Availability

The ease with which information comes to mind.

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Availability Heuristic

The tendency to judge probability based on how easily examples can be recalled.

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Framing Effect

The tendency for decisions to change depending on how information is presented.

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Gain Frame

A presentation emphasizing positive outcomes.

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Loss Frame

A presentation emphasizing negative outcomes.

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Integrating Outcomes

Evaluating multiple gains and losses as a single net outcome.

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Segregating Outcomes

Evaluating each gain and loss separately.

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Cancellation

Combining a small loss with a large gain into a single outcome.

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Silver Lining

Separating a small gain from a larger loss to make the gain more noticeable.

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Allais Problem

A decision problem demonstrating violations of expected utility theory.

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Sure-Thing Principle

The principle that choices should not be affected by outcomes that are common to all options.

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Certainty Effect

The tendency to overweight outcomes that are certain.

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Ellsberg Paradox

A paradox showing people's preference for known risks over ambiguous risks.

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Regret aversion

Individuals know they might regret the risky choice over the sure thing

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Ambiguity Aversion

The tendency to avoid options with unknown probabilities.

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Probability Weighting Function

A function describing how people subjectively distort probabilities.

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Prospect Theory

A theory stating that people evaluate outcomes relative to a reference point and weight probabilities nonlinearly.

<p>A theory stating that people evaluate outcomes relative to a reference point and weight probabilities nonlinearly.</p>
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Value Function

In prospect theory, a function defined over gains and losses relative to a reference point.

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Concave for Gains

A characteristic implying diminishing sensitivity to gains.

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Convex for Losses

A characteristic implying diminishing sensitivity to losses.

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Game Theory

The study of strategic interactions among decision makers.

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Game

A decision problem where outcomes depend on the actions of multiple players.

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Strategy

A complete plan of action specifying what a player will do in every circumstance.

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Payoff

The outcome or reward associated with a particular strategy combination.

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Payoff Matrix

A table showing payoffs for all possible combinations of strategies.

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Nash Equilibrium

A strategy profile where each player's strategy is a best response to others.

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Nash's Theorem

The theorem stating that every finite game has at least one Nash equilibrium.

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Pure Coordination Game

A game in which players have perfectly aligned interests.

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Battle of the Sexes

An impure coordination game where players prefer different coordinated outcomes.

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Zero-Sum Game

A game in which one player's gain is exactly another player's loss.

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Prisoner's Dilemma

A game where individually rational actions lead to a collectively worse outcome.

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Pareto Dominance

One outcome is better for at least one person and no worse for anyone else.

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Pareto Optimality

A situation where no one can be made better off without making someone else worse off.

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Cheap Talk

Non-binding communication between players.

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Backward Induction

A method for solving sequential games by reasoning from the end backward.

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Trembling-Hand-Perfect Equilibrium

A Nash equilibrium robust to small probabilities of mistakes.

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Sequential Game

A game in which players move one after another.

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Subgame

A portion of a larger game that itself constitutes a game.

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Subgame-Perfect Equilibrium

A strategy profile that is a Nash equilibrium in every subgame.

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Ultimatum Game

A game where one player proposes a division of resources and the other can accept or reject it.

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Dictator Game

A game where one player unilaterally decides how to divide resources.

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Trust Game

A game where one player sends resources that are multiplied and another decides how much to return.

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Public Goods Game

A game involving voluntary contributions to a shared resource.

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Beauty Contest Game

A game where players choose numbers aiming to be closest to a fraction of the average choice.

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Social Preferences

Preferences that depend on both one's own outcome and others' outcomes.

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Altruistic Preferences

Preferences where a person's utility increases with another person's welfare.

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Envious Preferences

Preferences where a person's utility decreases when others do better.

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Rawlsian Preferences

Preferences focused on maximizing the welfare of the worst-off individual.