Comprehensive Guide to E-Commerce, DSS, and SDLC Concepts

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Last updated 10:38 PM on 5/19/26
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49 Terms

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Nonprogrammed Decision

A decision dealing with unusual, exceptional, or unique situations that are not easily quantifiable.

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Planned Projects

System development projects identified by an information systems strategic plan.

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e-Commerce

The conducting of business activities electronically over computer networks such as the Internet, extranets, and corporate networks.

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m-Commerce

Business activities and electronic commerce conducted using wireless mobile devices.

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Business-to-Business (B2B)

A subset of e-commerce where all the participants are organizations.

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Business-to-Consumer (B2C)

A form of e-commerce in which customers deal directly with an organization, avoiding intermediaries.

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Consumer-to-Consumer (C2C)

A subset of e-commerce that involves consumers selling directly to other consumers.

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e-Government

The use of information and communications technology to simplify the sharing of information and improve relationships between citizens and the government.

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Government-to-Consumer (G2C)

Applications used by citizens to submit taxes online, renew licenses, or apply for student loans.

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Government-to-Business (G2B)

Applications supporting government procurement offices purchasing from private industry.

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Government-to-Government (G2G)

Applications dealing with information sharing directly between different government agencies.

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Phishing

A practice that entails sending bogus messages purportedly from a legitimate institution to pry personal information from customers.

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Click Fraud

A problem arising in a pay-per-click online advertising environment where additional clicks are generated beyond those from actual users.

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Theft of Intellectual Property

The unauthorized acquisition of works of the mind owned or created by a single entity.

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Digital Divide

A term describing the difference between people who do and do not have access to high-quality, modern ICT.

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Decision-Making Phase

A core component of problem-solving consisting of three sequential stages: Intelligence, Design, and Choice.

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Problem-Solving

A broader process that includes and goes beyond decision-making by incorporating execution and evaluation.

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Programmed Decision

A decision made using a rule, procedure, or quantitative method.

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Optimization Model

A model that finds the absolute best solution to help the organization meet its goals.

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Satisficing Model

A model that finds a good, acceptable solution, but not necessarily the absolute best one.

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Heuristics

Commonly accepted guidelines, rules of thumb, or procedures that usually find a good solution.

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Decision Support System (DSS)

An organized collection of people, procedures, software, databases, and devices used to help make decisions.

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Ad hoc DSS

A DSS concerned with unique situations or decisions that come up only a few times.

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Institutional DSS

A DSS designed to handle routine situations or decisions that occur repeatedly over time.

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Data-driven DSS

A DSS that performs qualitative analysis based primarily on the company's databases.

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Model-driven DSS

A DSS that performs mathematical or quantitative analysis using formulas or simulation models.

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Dialogue Manager

The component of a DSS that allows decision makers to easily access and manipulate the system.

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Group Support System (GSS)

Consists of most elements in a DSS, plus software to provide effective support in group decision-making scenarios.

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Executive Support System (ESS)

A specialized DSS that assists senior-level executives with strategic planning and crisis management.

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Systems Development Life Cycle (SDLC)

The factoring of the lifetime of an information system into two overarching stages: development and operation.

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Unplanned Projects

Projects triggered by a specific problem, opportunity, or directive arising during regular business operations.

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Backlog

A repository of project proposals that cannot be funded or staffed.

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Problem

An actual, undesirable situation that prevents an organization from fully achieving its purpose.

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Opportunity

A chance to improve the organization even in the absence of an identified problem.

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Directive

A new requirement imposed on the organization by management or external influences.

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System Owners

The information system's sponsors and executive advocates responsible for project funding.

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System Users

Individuals who use or are affected by the information system on a regular basis.

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System Designers

Professionals who translate system users' business requirements into technical solutions.

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System Builders

Individuals who construct, code, or assemble the actual physical components of the information system.

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Systems Analysts

The facilitators of the systems development project who study the problems and needs of an organization.

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Scope Definition Phase

Establishes what business problem needs solving.

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Problem Analysis Phase

Identifies what system issues exist regarding info/data, processes, and communications/interfaces.

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Requirement Analysis Phase

Identifies and documents what user needs must be met.

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Logical Design

Creates a conceptual model of what the system must do.

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Decision Analysis Phase

Determines what solution or architecture is best.

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Design Phase

Generates the physical model detailing how IT can do the work.

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Construction Phase

The phase where developers actually build the system.

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Implementation Phase

Delivers the finalized system to the organization for active operation.

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