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Comprehensive vocabulary flashcards covering 3D geometry concepts including vector operations, line and plane equations, quadric surfaces, and coordinate transformations.
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Magnitude of a Vector
The length of a vector u, denoted as ∣∣u∣∣, and calculated using the formula u12+u22+u32.
Unit Vector
A vector with a magnitude of 1, calculated using the formula u^=∣∣u∣∣u.
Dot Product
The operation between two vectors u and v defined as u1v1+u2v2+u3v3.
Angle Between 2 Vectors
The value θ determined by the relationship cos(θ)=∣∣u∣∣∣∣v∣∣u⋅v.
Parallel Vectors
Two vectors u and v are parallel if and only if there exists some scalar a∈R such that u=av.
Co-Linear Points
Three points P, Q, and R are co-linear if the component forms of vectors PQ and PR are scalars of one another.
Cross Product Area
The magnitude of the cross product ∣∣u×v∣∣ represents the area of the parallelogram with u and v as adjacent sides.
Volume of a Parallelepiped
The volume of a parallelepiped with adjacent edges u, v, and w is given by the triple scalar product u⋅(v×w).
Parametric Equation of a Line
Equations representing a line in the form x=x1+at, y=y1+bt, and z=z1+ct, where (x1,y1,z1) is a point on the line and ⟨a,b,c⟩ is a parallel vector.
Symmetric Equation of a Line
A representation of a line in the form ax−x1=by−y1=cz−z1, where ⟨a,b,c⟩ is the direction vector.
Standard Form of a Plane
The equation a(x−x1)+b(y−y1)+c(z−z1)=0, where (x1,y1,z1) is a point on the plane and n=⟨a,b,c⟩ is the normal vector.
Normal Vector
A vector n=⟨a,b,c⟩ that is perpendicular (normal) to a plane.
Sphere Equation
The equation (x−h)2+(y−k)2+(z−j)2=r2, where (h,k,j) is the center and r is the radius.
Ellipsoid
A quadric surface with the general equation a2(x−h)2+b2(y−k)2+c2(z−j)2=1, where a, b, and c are not all equal.
Hyperboloid with Two Sheets
A quadric surface defined by equations where two variables are negative relative to the constant, such as c2z2−a2x2−b2y2=1.
Cone (Quadric Surface)
A quadric surface represented by equations such as z2=x2+y2 or a2x2+b2y2−c2z2=0.
Cylindrical Coordinates
A 3D coordinate system (r,θ,z) where r=x2+y2 is the radial distance, θ=tan−1(xy) is the angle, and z=z.