3D Geometry Review Flashcards

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Comprehensive vocabulary flashcards covering 3D geometry concepts including vector operations, line and plane equations, quadric surfaces, and coordinate transformations.

Last updated 9:04 PM on 5/28/26
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17 Terms

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Magnitude of a Vector

The length of a vector u\mathbf{u}, denoted as u||u||, and calculated using the formula u12+u22+u32\sqrt{u_1^2 + u_2^2 + u_3^2}.

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Unit Vector

A vector with a magnitude of 1, calculated using the formula u^=uu\hat{u} = \frac{\mathbf{u}}{||\mathbf{u}||}.

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Dot Product

The operation between two vectors u\mathbf{u} and v\mathbf{v} defined as u1v1+u2v2+u3v3u_1v_1 + u_2v_2 + u_3v_3.

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Angle Between 2 Vectors

The value θ\theta determined by the relationship cos(θ)=uvuv\cos(\theta) = \frac{\mathbf{u} \cdot \mathbf{v}}{||\mathbf{u}|| ||\mathbf{v}||}.

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Parallel Vectors

Two vectors u\mathbf{u} and v\mathbf{v} are parallel if and only if there exists some scalar aRa \in \mathbb{R} such that u=av\mathbf{u} = a\mathbf{v}.

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Co-Linear Points

Three points P, Q, and R are co-linear if the component forms of vectors PQ\vec{PQ} and PR\vec{PR} are scalars of one another.

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Cross Product Area

The magnitude of the cross product u×v||\mathbf{u} \times \mathbf{v}|| represents the area of the parallelogram with u\mathbf{u} and v\mathbf{v} as adjacent sides.

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Volume of a Parallelepiped

The volume of a parallelepiped with adjacent edges u\mathbf{u}, v\mathbf{v}, and w\mathbf{w} is given by the triple scalar product u(v×w)\mathbf{u} \cdot (\mathbf{v} \times \mathbf{w}).

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Parametric Equation of a Line

Equations representing a line in the form x=x1+atx = x_1 + at, y=y1+bty = y_1 + bt, and z=z1+ctz = z_1 + ct, where (x1,y1,z1)(x_1, y_1, z_1) is a point on the line and a,b,c\langle a, b, c \rangle is a parallel vector.

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Symmetric Equation of a Line

A representation of a line in the form xx1a=yy1b=zz1c\frac{x-x_1}{a} = \frac{y-y_1}{b} = \frac{z-z_1}{c}, where a,b,c\langle a, b, c \rangle is the direction vector.

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Standard Form of a Plane

The equation a(xx1)+b(yy1)+c(zz1)=0a(x-x_1) + b(y-y_1) + c(z-z_1) = 0, where (x1,y1,z1)(x_1, y_1, z_1) is a point on the plane and n=a,b,c\mathbf{n} = \langle a, b, c \rangle is the normal vector.

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Normal Vector

A vector n=a,b,c\mathbf{n} = \langle a, b, c \rangle that is perpendicular (normal) to a plane.

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Sphere Equation

The equation (xh)2+(yk)2+(zj)2=r2(x-h)^2 + (y-k)^2 + (z-j)^2 = r^2, where (h,k,j)(h, k, j) is the center and rr is the radius.

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Ellipsoid

A quadric surface with the general equation (xh)2a2+(yk)2b2+(zj)2c2=1\frac{(x-h)^2}{a^2} + \frac{(y-k)^2}{b^2} + \frac{(z-j)^2}{c^2} = 1, where aa, bb, and cc are not all equal.

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Hyperboloid with Two Sheets

A quadric surface defined by equations where two variables are negative relative to the constant, such as z2c2x2a2y2b2=1\frac{z^2}{c^2} - \frac{x^2}{a^2} - \frac{y^2}{b^2} = 1.

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Cone (Quadric Surface)

A quadric surface represented by equations such as z2=x2+y2z^2 = x^2 + y^2 or x2a2+y2b2z2c2=0\frac{x^2}{a^2} + \frac{y^2}{b^2} - \frac{z^2}{c^2} = 0.

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Cylindrical Coordinates

A 3D coordinate system (r,θ,z)(r, \theta, z) where r=x2+y2r = \sqrt{x^2 + y^2} is the radial distance, θ=tan1(yx)\theta = \tan^{-1}\left(\frac{y}{x}\right) is the angle, and z=zz = z.