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Classical Conditioning
Learning associations between stimuli, exemplified by a bell indicating food.
Instrumental Conditioning
Learning associations between stimuli, response, and outcome that lead to goal-directed behavior.
Law of Effect
Responses followed by satisfying events strengthen the association between stimulus and response; those followed by unsatisfying events weaken it.
Free-Operant Approach
Subjects can respond at any time, and the timing of responses is determined by them.
Magazine Training
A process in classical conditioning where the sound of the food dispenser (CS+) signals food (US).
Shaping
Reinforcing successive approximations toward a target behavior while not reinforcing early non-target responses.
Appetitive Stimulus
A pleasant outcome, such as food or rewards.
Aversive Stimulus
A negative outcome, such as punishment or discomfort.
Positive Reinforcement
Increases responding by providing a pleasant outcome following a behavior.
Negative Reinforcement
Increases responding by removing or stopping an aversive stimulus.
Punishment
Decreases responding by providing an aversive stimulus following a behavior.
Omission Training
Decreases responding by removing a pleasant stimulus following a behavior.
Escape
A type of negative reinforcement where the aversive stimulus is present and stopped by the response.
Avoidance
A type of negative reinforcement where the response prevents the occurrence of an aversive stimulus.
Contingency
The likelihood of an outcome occurring as a result of a specific response.