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Technology
- The application of scientific knowledge for practical purposes, especially in industry
- Machinery and equipment developed from the application of scientific knowledge
- The branch of knowledge dealing with engineering or applied science
Digital convergence
Traditional legal distinctions attached to the medium used are blurred
Law of the horse
The best way to learn specialized law is to study general rules
How TCP/IP works
Step 1:
- The TCP protocol breaks data into packets
Step 2:
- The packets travel from router to router over the internet according to the IP protocol
Step 3:
- The TCP protocol reassembles the packets into the original whole
Net Neutrality
Data packets on the internet should be moved impartially, without regard to content, destination, or source; IPs should treat all online traffic equally and openly, without discrimination, blocking, throttling, or prioritisation
Challenges of technology vs traditional legal rules
1) shift from ownership/control of things to information,
2) new model to market and deliver products/services, and
3) shift from rivalrous and tangible to non-rivalrous and non-tangible goods
Levels for regulating the information society
1) infrastructure layer,
2) equipment and transmission layer, and
3) the application and content layer
Generations of internet governance
1st generation (90s) → Cyberlibertarians (Barlow)
2nd and 3rd generations (00s) → Cyberpaternialism (Reidenberg, Lessig)
4th generations (2010s) → Network Communitarianism (Murray)
5th generation (2020s) → Intermediary & platform regulation; behavioural regulation; algorithmic regulation
Cyberlibertarianism
- Barlow
- A separate sovereign space where real-world laws and real-world governments are of little or no effect
- Weaknesses include: cyberspace lacking homogeneity and internal democratic discourse and therefore cyberspace cannot be effectively regulated from within; if certain content would be prohibited in one country, individuals would access it from other countries
- However, everyone on cyberspace is located on a specific country and therefore subject to that jurisdiction
Cyberpaternalism
Cyberspace is not immune from regulatory intervention by real-world regulators
Reidenberg → contractual agreements between various internet providers and the new internet architecture must be regulated
Lessig → cyberspace can be regulated through markets (reflection of what we value), norms (societal sanctions, judgement), architecture (physically constraining things), and the market (reflection of what we value)
Lex informatica
(Reidenberg)
Primary course of rule-making are technology developers and the social processes through which customary uses of technology evolve
> Shifting the focus of the government from direct regulation of cyberspace towards influencing changes in its infrastructure
Network Communitarianism
The relationship between the digital environment and the real world is a more fluid affair; it can be regulated by laws (from the legislator, influenced by the people) norms (customs between people), architecture (design of devices), and the market
- Compared to cyberpaternalism, network communitarianism does not consider the role of big companies
Intermediary and Platform regulation
Online platforms have an amplified effect and play a role in carrying information to you and filtering what you see; filter bubbles; collection of data and information of users
UN GCE
International actor in regulating cyberspace; outlines the global cybersecurity agenda and introduces the principle that IL applies to the digital space
Cybercrime
Crime in which the computer is the object of the crime or is used as a tool to commit an offence
> Characteristics: transnationality, ease of access, anonymity, automation, organised crime, volatility of data
Cyber-dependent crime
Crimes that can only be committed using a computer, computer networks or other form of ICT
Cyber-enable crime
Traditional crimes that are increased in their scale or reach by the use of computers, computer networks or other ICT
Computer-supported crime
The use of computer is an incidental aspect of the crime, but may create evidence; e.g. murdering someone wearing an apple watch, can use data as evidence
> Prosecuted only under national law, not under the CCC
Distributed Denial of Service Attack (DDOS)
Malicious attempt to disrupt normal traffic of a serves by overwhelming it with a flood of Internet traffic from multiple sources; causes downtime, revenue loss, and reputational damage; goals is to prevent the functioning of the website
Malware
Malicious software to gain unauthorised access to computer systems by exploiting its security vulnerabilities
Phishing
Attacker sends something that appears to be regular mail but contains hidden/embedded code that redirects the reply to a third party site in an effort to extract personal or credential information
Ransomware
Software designed to identify and encrypt valuable information in a victims system to extort payment for the key to decrypt
Regulating cybercrime
Regulating cybercrime can be hard due to digitalisation of critical societal services and the increased use of digital devices by individuals; rapid technology developments; and criminal behaviour evolving quickly
Digital Forensic Science
The process to acquire, preserve, analyze, and report on evidence using scientific methods that are demonstrably reliable, accurate, and repeatable such that it may be used in judicial proceedings
> Use of automation and technical tools must be proportional
> Digital data is used in approximately 85% of all criminal investigations in the EU
Web 1.0
> Internet forums, personal web page
Pros:
- Shrink distance
- Address large audiences
- Positive reinforcement
- New business models
- Share personal content
- Find each other again
Cons:
- Users become insular in their views
- Can be used for illegal/antisocial activities
- Enchances/supports crime (child pornography, money laundering, terrorist activities, defamation etc.)
Web 2.0
> Social media
Pros:
Interactive
Cons:
- Stalking
- Identity theft
- Cyberbullying
- Copyright infringements
Web 3.0
> Use of decentralised technologies, AI, cryptocurrency, metaverse etc; not fully there yet; mainly negative effects
Freedom of Expression
US 1st amendment → absolute right, applies to all internet communications
Art. 10 ECHR → not an absolute right, can be restricted
- Germany and France: limits freedom of expression if it denies the holocaust or offends the memory of the country; protects groups within society who would otherwise feel stigmatized by their distinction from mainstream
- The UK: limits public statements made with the intent to incite racial hatred
Hate speech
Covers all forms of expressions that spread, incite, promote, or justify racial hatred, xenophobia, anti-Semitism or other forms of hatred based on intolerance
Political speech:
Free and unrestricted speech in the political sphere that is an extension of democracy itself
> EU Counties: strict campaign regulations, only a certain amount of money can be spent, broadcasters draw up codes of good practice → ensure fair and impartial coverage of political speech
The Right to Data Protection
Fair and legitimate collection, storage, use, and processing of personal data, by the State or private actors
Creative Commons
Sharing content for specific purposes without needing remuneration, created by professor Lessig
Use of AI and IP rights
You own the input and output; however no defined copyright over output
Intellectual Property
Economic value of information/intangibles; includes copyright, patents, trademarks, industrial design, layout design…
> IP property can be sold, bought, leased, passed on under a will, and assigned
> IPRs protected under domestic law, internal law, and EU law
Copyright
About the originality of the idea, not the object itself
Software
Set of statements or instructions to be used directly or indirectly in a computer to bring about a certain result; set out in source code, a set of illogical human-readable instructions coded into computer language; object code is the result of a compilation of the source code into machine readable instructions
Literal copying
A substantial part of the source code or object code been copied
Non-literal copyright
When the structure, design or characterisation of a work is copied
Fixed algorithms
Fixed points of architecture that present a code-based control
Learning algorithms
Continuous learning via feedback loop