. Innovation and change 11

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/29

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 10:10 AM on 4/23/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

30 Terms

1
New cards


What is Innovation?

Invention:Creation of a completely novel technology, process, or product.

Innovation: Altering products through novel uses of technologies. Finding ways to increase value or provide new value.

2
New cards

Innovation as a Mindset

An Attitude: Innovation starts with questioning the status quo and being open to change.

A Process: It involves systematic approaches to improvement and development.

A Business Approach: Innovation shapes how organisations operate and compete in markets.

3
New cards

Innovation Changes the Norms

1 Not accepting the Status Quo:  We tend to see things as natural, expected, and proper.

2 Resistance to Change: We don't try to change things that seem normal.

3 The Innovator's Question: Innovators ask 'why not?' instead of accepting conventions

4
New cards

Benefits from Innovation

  • Growth

    •  Company growth and increases in wealth

  • New Markets

    • Access to or creation of new markets or market segments.

  • Cost Savings

    •  Reduced labour costs and transaction costs. Increases in production speed.

  • Competitive Advantage

    •  Differentiation from competitors. Enhanced market position.

  • Customer Value

    • Improved products and services that better meet customer needs.

  • Operational Efficiency

    • Streamlined processes and improved organizational performance.

  • Culture of Improvement

    • Fosters adaptability and continuous change. Builds organizational resilience.

5
New cards

Focuses of Innovation

Innovation can be categorized into customer-focused and company-focused approaches:


6
New cards

Customer-Focused Innovation

  1. Product Innovation: Creating new products or improving existing ones to better serve customers.

  2.  Marketing Innovation: New approaches to promote products and reach customers.


7
New cards

Company-Focused Innovation

  1. Process Innovation:Enhancing how products are created, delivered, or supported.

  2.  Business Model Innovation: Rethinking how the company creates, delivers, and captures value.

8
New cards

Methods of Innovation

There are three key methods: modular, architectural, and service innovation.

Modular Innovation

  • Definition: Upgrading individual components without changing the overall structure. The core architecture remains the same.

  • Key Feature: Changes in specific components while maintaining compatibility with the existing system.

  • Examples: Smartphone processors, car engines, and laptop display upgrades that improve performance without redesigning the product.

9
New cards

Architectural Innovation

  • Definition: Changing the overall system structure while individual components remain the same. The interaction between components is altered.

  • Key Feature:The design framework is restructured, but existing technologies are used differently.

  • Examples: Walkman → iPod → streaming apps.
    The way people access and listen to music has changed, but the core elements (music files, headphones, portability) remain.

10
New cards

Service Innovation

  • Definition:Improving how services are delivered to enhance customer experience, efficiency, or accessibility. This often includes digitalization, personalization, or automation.

  • Key Feature: Focus on processes and experiences rather than physical products.

Examples: Uber, Netflix streaming, Amazon Prime delivery.

11
New cards

Product Innovation Challenges

"If I had asked my customers what they wanted, they would have said a faster horse." - Henry Ford

"It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them." - Steve Jobs

  • Limitations of Customer Understanding: Customers often cannot visualize revolutionary products.

  • Gaps in Market Research :Traditional research may overlook revolutionary opportunities.

  • Visionary Leadership: Innovation often requires seeing beyond current market demands.

12
New cards

Degrees of Innovation

  1.  Disruptive Innovation: Changes business definition and value proposition

  2.  Adaptive Innovation:Adapts existing innovation to new uses

  3. Imitative Innovation: Copies others' innovations without adding new elements

13
New cards

Disruptive Innovation

1 Tends to come from outside the industry,
2 Changes customer value proposition
3 Makes old ways of doing things obsolete.
4 Changes the business definitions
5 Changes the structure and cost of the value chain

14
New cards

Disruptive Innovation

Changes business definition and value proposition

1 Netflix: Shifted entertainment from physical rentals and scheduled TV to on-demand streaming, making Blockbuster obsolete.

2 iPhone: Transformed the phone from a calling device into a pocket computer, reshaping cameras, maps, and music.

3 Airbnb: Redefined hospitality by turning any home into a hotel, challenging the entire lodging industry.

15
New cards

Adaptive Innovation

  1. New Use: Adapts existing innovation to serve a different purpose.

  2. New Environment: Applies innovation in a different context or setting.

  3. New Function: Modifies innovation to perform an additional or different function.

16
New cards

Adaptive Innovation

Adapts existing innovation to new uses

1 New Use Bubble Wrap: Invented in 1957 as textured wallpaper. Failed completely, then was repurposed as packaging protection material.

2 New Environment GPS: Built for military operations, later adapted into car navigation, smartphones, agriculture, and even pet trackers.

3 New Function Smartphones as Payment Devices:  A communication device modified to also function as a digital wallet (Apple Pay, Google Pay).

17
New cards

Imitative Innovation

  • Observation: Watching what others are doing in the innovation space.

  • Replication: Copying innovations without significant modifications.

Not adding new elements or using it in different ways

18
New cards

Imitative Innovation

Copies others' innovations without adding new elements

1 Samsung Galaxy vs. iPhone: Samsung adopted the smartphone touchscreen format pioneered by Apple, competing on price and features.

2 Burger King vs. McDonald's: Replicated the fast-food franchise model without fundamentally changing the concept or customer experience.

3 Xiaomi: Copied premium smartphone features from leading brands and offered them at significantly lower prices for emerging markets.

19
New cards

Factors Influencing Company Innovation

  • Age of Firm: Younger firms have more organizational flexibility and aggressiveness.

  • Competition Level:Higher competition stimulate innovation and improvement.

  • Company Culture: Innovation-oriented vs. tradition-link approaches. Product- and service-linked vs. business-linked

  • Desire to Change: Willingness to innovate vs. desires to stay the same.

20
New cards

Organizational Responses to Innovation

  1.  Initial Resistance: Organizations initially resist changes that threaten existing models.

  2.  Tension Period:Conflict between maintaining current success and embracing innovation.

  3. Adaptation Decision:Companies must decide whether to adapt or maintain status quo.

  4. Implementation: Successful companies integrate innovation into their operations.

21
New cards

Success Paradox

  • Sony vs. Apple: Sony dominated mobile music but Apple took over with iPod and MP3.

  • Kodak's Dilemma: Kodak held digital photography patents but its film business prevented adaptation.

Success Trap: Successful products interfere with radical product innovation in firms.

22
New cards

Innovation and change in media firms

Innovation Challenges for Established Media Firms

< Lower Revenue: Online revenues are far below offline, impeding investment in innovation.

↓ Reward Potential:  Innovations offer less near-term reward than current operations.

↑ Resistance: Organizational resistance and inertia inhibit reaction to market changes.

23
New cards

Hollywood's Resistance to Change

  • Sound in Film

    •  Studios didn’t like sound because it limited mobility on sets, created new costs, and they were successful without it.

    •  "Who the hell wants to hear actors talk."

  • Television Emergence

    •  Studios ignored TV in the late 1940s, allowing new competitors to emerge.

  • Dismissive Attitude

    •  "[TV] won't be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night"

24
New cards

Recording Industry's Innovation Struggles

  1. 1920s-30s: Opposed radio development and refused to allow recordings to be played.

  2. 1980s: Attempted to block home audio tape recorders.

  3. 1990s: Fought against digital audio tape recorders.

  4. 2000s: Tried to stop digital distribution of music.

25
New cards

Why Companies Need Leaders, Not Just Managers

  1. Long-term Vision:Leaders maintain a strategic view of the firm's future, not just current operations.

  2. Organizational Guidance:They create and maintain the company vision, serving as guides for others.

  3. Values and Character: Leaders embody and communicate the company's core values.

  4. Innovation Support: They develop strategies and processes that foster innovation and change.


26
New cards

Strategic Innovation Activities

  1. Organic Innovation
    • Internal efforts
    • Capability building
    • Innovation promotion

  2. Cluster Innovation
    • Collaborating with partners in industry clusters to share knowledge and resources.
    • Innovation units
     

  3. Corporate Venturing
    • Investing in startups and creating spinoffs to explore new market opportunities.

  4. Mergers & Acquisitions
    • Acquiring external companies to gain new technologies and market access.

27
New cards

Research and Development in Media

Designed to deliver new solutions to benefit customers and the firm

  • Historical Gap: Media firms traditionally invested little in R&D, unlike other industries.

  • External Reliance: They often depended on suppliers and other firms for innovation.

  • Modern Methods: Today's approaches include dedicated departments and innovation teams.

28
New cards

Product Development Process

  1. Insight searching: Identifying market needs and opportunities.

  2. Idea Generation: Brainstorming and concept development.

  3. Screening: Evaluating feasibility and market potential.

  4. Development: Creating prototypes and testing.

  5. Commercialization: Market launch and scaling.

  6. Product Review: Evaluating performance and collecting customer feedback.

29
New cards

Attributes of Innovative Companies

  • Customer Focus: Strong identification with customer needs and experiences.

  • Pride & Commitment: Deep pride and commitment to product/service quality and excellence.

  • Collaborative Culture: Respect for technical and creative people within a collaborative environment.

  • Failure Tolerance:Accepting failure as part of the innovation process.

  • Company-Wide Innovation: Innovation expected and encouraged at all levels of the organization.

30
New cards

Iterative Innovation

  1. Design: Create initial concepts based on customer needs. 

  2. Build: Develop minimum viable products or prototypes. 

  3. Test: Gather user feedback through real-world testing. 

  4. Learn: Analyze results and refine approach for next iteration.