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What is Innovation?
Invention:Creation of a completely novel technology, process, or product.
Innovation: Altering products through novel uses of technologies. Finding ways to increase value or provide new value.
Innovation as a Mindset
An Attitude: Innovation starts with questioning the status quo and being open to change.
A Process: It involves systematic approaches to improvement and development.
A Business Approach: Innovation shapes how organisations operate and compete in markets.
Innovation Changes the Norms
1 Not accepting the Status Quo: We tend to see things as natural, expected, and proper.
2 Resistance to Change: We don't try to change things that seem normal.
3 The Innovator's Question: Innovators ask 'why not?' instead of accepting conventions
Benefits from Innovation
Growth
Company growth and increases in wealth
New Markets
Access to or creation of new markets or market segments.
Cost Savings
Reduced labour costs and transaction costs. Increases in production speed.
Competitive Advantage
Differentiation from competitors. Enhanced market position.
Customer Value
Improved products and services that better meet customer needs.
Operational Efficiency
Streamlined processes and improved organizational performance.
Culture of Improvement
Fosters adaptability and continuous change. Builds organizational resilience.
Focuses of Innovation
Innovation can be categorized into customer-focused and company-focused approaches:
Customer-Focused Innovation
Product Innovation: Creating new products or improving existing ones to better serve customers.
Marketing Innovation: New approaches to promote products and reach customers.
Company-Focused Innovation
Process Innovation:Enhancing how products are created, delivered, or supported.
Business Model Innovation: Rethinking how the company creates, delivers, and captures value.
Methods of Innovation
There are three key methods: modular, architectural, and service innovation.
Modular Innovation
Definition: Upgrading individual components without changing the overall structure. The core architecture remains the same.
Key Feature: Changes in specific components while maintaining compatibility with the existing system.
Examples: Smartphone processors, car engines, and laptop display upgrades that improve performance without redesigning the product.
Architectural Innovation
Definition: Changing the overall system structure while individual components remain the same. The interaction between components is altered.
Key Feature:The design framework is restructured, but existing technologies are used differently.
Examples: Walkman → iPod → streaming apps.
The way people access and listen to music has changed, but the core elements (music files, headphones, portability) remain.
Service Innovation
Definition:Improving how services are delivered to enhance customer experience, efficiency, or accessibility. This often includes digitalization, personalization, or automation.
Key Feature: Focus on processes and experiences rather than physical products.
Examples: Uber, Netflix streaming, Amazon Prime delivery.
Product Innovation Challenges
"If I had asked my customers what they wanted, they would have said a faster horse." - Henry Ford
"It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them." - Steve Jobs
Limitations of Customer Understanding: Customers often cannot visualize revolutionary products.
Gaps in Market Research :Traditional research may overlook revolutionary opportunities.
Visionary Leadership: Innovation often requires seeing beyond current market demands.
Degrees of Innovation
Disruptive Innovation: Changes business definition and value proposition
Adaptive Innovation:Adapts existing innovation to new uses
Imitative Innovation: Copies others' innovations without adding new elements
Disruptive Innovation
1 Tends to come from outside the industry,
2 Changes customer value proposition
3 Makes old ways of doing things obsolete.
4 Changes the business definitions
5 Changes the structure and cost of the value chain
Disruptive Innovation
Changes business definition and value proposition
1 Netflix: Shifted entertainment from physical rentals and scheduled TV to on-demand streaming, making Blockbuster obsolete.
2 iPhone: Transformed the phone from a calling device into a pocket computer, reshaping cameras, maps, and music.
3 Airbnb: Redefined hospitality by turning any home into a hotel, challenging the entire lodging industry.
Adaptive Innovation
New Use: Adapts existing innovation to serve a different purpose.
New Environment: Applies innovation in a different context or setting.
New Function: Modifies innovation to perform an additional or different function.
Adaptive Innovation
Adapts existing innovation to new uses
1 New Use Bubble Wrap: Invented in 1957 as textured wallpaper. Failed completely, then was repurposed as packaging protection material.
2 New Environment GPS: Built for military operations, later adapted into car navigation, smartphones, agriculture, and even pet trackers.
3 New Function Smartphones as Payment Devices: A communication device modified to also function as a digital wallet (Apple Pay, Google Pay).
Imitative Innovation
Observation: Watching what others are doing in the innovation space.
Replication: Copying innovations without significant modifications.
Not adding new elements or using it in different ways
Imitative Innovation
Copies others' innovations without adding new elements
1 Samsung Galaxy vs. iPhone: Samsung adopted the smartphone touchscreen format pioneered by Apple, competing on price and features.
2 Burger King vs. McDonald's: Replicated the fast-food franchise model without fundamentally changing the concept or customer experience.
3 Xiaomi: Copied premium smartphone features from leading brands and offered them at significantly lower prices for emerging markets.
Factors Influencing Company Innovation
Age of Firm: Younger firms have more organizational flexibility and aggressiveness.
Competition Level:Higher competition stimulate innovation and improvement.
Company Culture: Innovation-oriented vs. tradition-link approaches. Product- and service-linked vs. business-linked
Desire to Change: Willingness to innovate vs. desires to stay the same.
Organizational Responses to Innovation
Initial Resistance: Organizations initially resist changes that threaten existing models.
Tension Period:Conflict between maintaining current success and embracing innovation.
Adaptation Decision:Companies must decide whether to adapt or maintain status quo.
Implementation: Successful companies integrate innovation into their operations.
Success Paradox
Sony vs. Apple: Sony dominated mobile music but Apple took over with iPod and MP3.
Kodak's Dilemma: Kodak held digital photography patents but its film business prevented adaptation.
Success Trap: Successful products interfere with radical product innovation in firms.
Innovation and change in media firms
Innovation Challenges for Established Media Firms
< Lower Revenue: Online revenues are far below offline, impeding investment in innovation.
↓ Reward Potential: Innovations offer less near-term reward than current operations.
↑ Resistance: Organizational resistance and inertia inhibit reaction to market changes.
Hollywood's Resistance to Change
Sound in Film
Studios didn’t like sound because it limited mobility on sets, created new costs, and they were successful without it.
"Who the hell wants to hear actors talk."
Television Emergence
Studios ignored TV in the late 1940s, allowing new competitors to emerge.
Dismissive Attitude
"[TV] won't be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night"
Recording Industry's Innovation Struggles
1920s-30s: Opposed radio development and refused to allow recordings to be played.
1980s: Attempted to block home audio tape recorders.
1990s: Fought against digital audio tape recorders.
2000s: Tried to stop digital distribution of music.
Why Companies Need Leaders, Not Just Managers
Long-term Vision:Leaders maintain a strategic view of the firm's future, not just current operations.
Organizational Guidance:They create and maintain the company vision, serving as guides for others.
Values and Character: Leaders embody and communicate the company's core values.
Innovation Support: They develop strategies and processes that foster innovation and change.
Strategic Innovation Activities
Organic Innovation
• Internal efforts
• Capability building
• Innovation promotion
Cluster Innovation
• Collaborating with partners in industry clusters to share knowledge and resources.
• Innovation units
Corporate Venturing
• Investing in startups and creating spinoffs to explore new market opportunities.
Mergers & Acquisitions
• Acquiring external companies to gain new technologies and market access.
Research and Development in Media
Designed to deliver new solutions to benefit customers and the firm
Historical Gap: Media firms traditionally invested little in R&D, unlike other industries.
External Reliance: They often depended on suppliers and other firms for innovation.
Modern Methods: Today's approaches include dedicated departments and innovation teams.
Product Development Process
Insight searching: Identifying market needs and opportunities.
Idea Generation: Brainstorming and concept development.
Screening: Evaluating feasibility and market potential.
Development: Creating prototypes and testing.
Commercialization: Market launch and scaling.
Product Review: Evaluating performance and collecting customer feedback.
Attributes of Innovative Companies
Customer Focus: Strong identification with customer needs and experiences.
Pride & Commitment: Deep pride and commitment to product/service quality and excellence.
Collaborative Culture: Respect for technical and creative people within a collaborative environment.
Failure Tolerance:Accepting failure as part of the innovation process.
Company-Wide Innovation: Innovation expected and encouraged at all levels of the organization.
Iterative Innovation
Design: Create initial concepts based on customer needs.
Build: Develop minimum viable products or prototypes.
Test: Gather user feedback through real-world testing.
Learn: Analyze results and refine approach for next iteration.