PYB203 Developmental Psychology

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Last updated 5:55 AM on 6/14/26
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78 Terms

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Nature vs. Nurture

  • The debate over whether development is driven by biological/genetic factors or environmental influences and learning.

  • Nature - having a genetic predisposition to a family history of depression makes you more vulnerable to getting depressed.

  • Nurture - experiencing environmental stressors such as grief or trauma can trigger the genetic predisposition to depression

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Continuity vs. Discontinuity

  • The debate over whether change happens gradually in a linear fashion (e.g., height) or in distinct, stage-like steps (e.g., puberty).

  • Continuity - a child gradually grows each day; they do not just suddenly grow 5cm taller

  • Discontinuity - Piaget’s theory of cognitive development, children’s thinking shifts fundamentally at specific stages, not gradually

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Activity vs. Passivity

  • The debate over whether individuals are active agents who create their own development or passive recipients of environmental events.

  • Activity - child sees a toy they want to play with, they move the thing blocking the toy instead of waiting for someone to do it for them

  • Passivity - a child responding to involuntary, unlearned reflexes, sucking a bottle when it comes near their mouth

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Universality vs. Specificity

  • Whether developmental patterns are applicable to all humans (e.g., brain restructuring) or specific to cultural and individual contexts.

  • Universality - a child’s brain undergoing restructuring and pruning is a biological process which cannot be changed

  • Specificity - becoming a parent, it does not happen to everyone and is driven by individual choice

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Id (bottom of iceberg)

The unconscious part of the personality driven by the pleasure principle and impulsive desires.

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Ego (top of iceberg)

The rational negotiator that problem-solves between the impulsive id and the moral superego to find realistic solutions.

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Superego (middle of iceberg)

The moral component of personality that acts as a conscience, focusing on right, wrong, and societal standards.

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Trust vs. Mistrust

Erikson's 1st stage (0–1 yr); infants learn whether or not they can rely on caregivers to meet basic needs.

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Autonomy vs. Shame & Doubt

Erikson's 2nd stage (1–3 yrs); toddlers realize they are separate individuals and attempt to assert independence.

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Industry vs. Inferiority

Erikson's 4th stage (6–12 yrs); the focus shifts to mastering academic and social skills to build competence.

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Identity vs. Role Confusion

Erikson's 5th stage (12–20 yrs); the key adolescent task of experimenting with and consolidating a stable sense of self.

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Intimacy vs. Isolation

Erikson's 6th stage (20–35 yrs); young adults seek to form deep, committed partnerships.

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Generativity vs. Stagnation

Erikson's 7th stage (35–65 yrs); the striving to be needed and to leave a legacy for future generations.

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Integrity vs. Despair

Erikson's 8th stage (65+ yrs); a retrospective search for meaning and acceptance of one's life.

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Positive Reinforcement

Increasing a behavior by delivering a desired stimulus (e.g., a reward).

  • infant says “cookie”, mother gives praise

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Negative Reinforcement

Increasing a behavior by removing an aversive or unpleasant stimulus.

  • child cleans messy room —> parent stops nagging them

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Positive Punishment

Decreasing a behavior by adding an aversive stimulus (e.g., adding a chore).

  • toddler throws a toy —> father yells “stop it!”

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Negative Punishment

Decreasing a behavior by removing a desired stimulus (e.g., taking away phone time).

  • teenager out past curfew —> parents ground teenager

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Microsystem

Bronfenbrenner’s layer of immediate, proximal influences the individual interacts with daily (e.g., family, school, peers).

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Exosystem

Bronfenbrenner’s layer of settings that impact an individual indirectly (e.g., a parent’s workplace or local government).

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Macrosystem

Bronfenbrenner’s layer containing broad cultural ideologies, societal narratives, and laws.

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Zone of Proximal Development (ZPD)

  • Vygotsky’s concept of the gap between what a learner can do alone and what they can do with guidance.

  • Can do alone sphere - skills an individual has mastered

  • ZPD - task is just beyond the persons current independent ability but can be achieved with the right support e.g. parent or teacher

  • Cannot do sphere - tasks the individual cannot perform yet even with guidance

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Survival Reflexes

Adaptive, permanent, or semi-permanent behaviors present at birth like breathing, blinking, and sucking

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Primitive Reflexes

Inborn behaviors that typically disappear in the first year, such as the Moro (startle) and Babinski (toe fanning) reflexes.

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Sensory-Motor Stage

Piaget’s 1st stage (0-2yrs); infants understand the world through their sense and physical actions.

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Object Permanence

The cognitive understanding that objects continue to exist even when they are hidden from view.

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Cross-sectional Design

A research method that studies different age groups at a single point in time to examine differences

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Longitudinal Design

A research method that follows the same group of participants multiple times over an extended period.

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Cross-sequential Design

A research method combining cross-sectional and longitudinal approaches by tracking multiple age cohorts over time.

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Pre-operational Stage

Piaget’s 2ns stage (2-7yrs); characterised by symbolic thought but limited by egocentrism and a lack of logical operations.

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Concrete Operational Stage

Piaget’s 3rd stage (7–11 yrs); children can perform mental actions (operations) on concrete, physical objects.

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Formal Operational Stage

Piaget’s 4th stage (11+ yrs); the ability to perform mental actions on abstract ideas and engage in scientific hypothesis testing.

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Centration

A cognitive limitation where a child focuses on only one perceptually salient aspect of a problem (e.g., the height of a glass).

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Irreversible Thought

The inability to mentally undo an action or transformation.

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Static Thought

Focusing on the end state of a process rather than the transformation itself.

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Gray Matter

Brain tissue consisting of cell bodies and dendrites; its development follows an inverted-U pattern representing maturation through pruning

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White Matter

Myelinated axons that increase linearly through childhood and adolescence to improve the speed of neural communication.

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Inhibitory Control

An executive function involving the ability to block irrelevant thoughts, distractions, or inappropriate behavioral responses.

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Theory of Mind

The capacity to understand that others have mental states (beliefs, intentions) different from one's own.

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Secure Attachment (Child)

The child uses the parent as a secure base, is distressed by separation, and is quickly soothed upon reunion.

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Avoidant Attachment (Child)

The child appears indifferent to separation and ignores or avoids the parent upon return (deactivating strategy).

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Ambivalent Attachment (Child)

The child is extremely distressed by separation but is unable to be soothed upon return, showing a push-pull pattern (hyperactivating strategy)

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Disorganized Attachment (Child)

Characterized by inconsistent, chaotic behavior; the child lacks a reliable strategy to get needs met.

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Internal Working Model (IWM)

A cognitive and affective map of self and others that acts as a filter for processing relational information.

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Autonomous (Adult Attachment)

The adult equivalent of secure attachment; characterized by coherence and reflective functioning.

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Dismissing (Adult Attachment)

The adult equivalent of avoidant; adults minimize the importance of relationships and their own emotions.

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Preoccupied (Adult Attachment)

The adult equivalent of ambivalent; adults are overwhelmed by emotions and demand high levels of closeness.

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Fearful/Unresolved (Adult Attachment)

The adult equivalent of disorganized; often linked to trauma or complicated grief.

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Authoritative Parenting

Parents who are high in both demandingness (boundaries) and responsiveness (warmth); results in the best child outcomes.

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Authoritarian Parenting

Parents who are high in demandingness but low in responsiveness; they are strict, cold, and rely on power.

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Permissive Parenting

Parents who are high in responsiveness but low in demandingness; they are warm but fail to set or enforce boundaries.

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Uninvolved Parenting

Parents who are low in both dimensions; they are indifferent, distracted, or overwhelmed.

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Popular (Peer Status)

Children who receive many "liked" and few "disliked" nominations; they have high social competence and regulated emotions.

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Rejected (Peer Status)

Children who receive many "disliked" nominations; subtypes include antisocial (aggressive) and withdrawn (isolated).

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Controversial (Peer Status)

Children who receive many of both "liked" and "disliked" nominations; often leaders who are also bullies.

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Consummate Love

Sternberg’s "gold standard" of love, involving high levels of Passion, Intimacy, and Commitment.

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Primary Aging

Universal and inevitable physical and cognitive changes common to everyone as they age (e.g., slower processing).

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Secondary Aging

Aging effects caused by disease, illness, or atypical development (e.g., dementia or depression).

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Crystallized Intelligence

Knowledge and skills gained through experience and education; remains stable well into old age.

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Fluid Intelligence

Cognitive abilities like processing speed and short-term memory; these show predictable declines in older adulthood.

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Initiative vs Guilt

Erikson’s 3rd stage (3-6yrs); children test limits and practice self-assertion in their environment.

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Maturation vs. Experience

  • Explores whether change is driven by an internal biological clock or by external interactions

  • Maturation - infant reflexes such as the Babinski reflex exist because of biological maturation rather than being taught

  • Experience - the visual cliff experiment showing that while depth perception has an innate component, the majority of its development is driven by experience

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Order of Erikson’s psychosocial development

  1. Trust vs. Mistrust (birth-1 year)

  2. Autonomy vs. Shame and Doubt (1-3 years)

  3. Initiative vs. Guilt (3-6 years)

  4. Industry vs. Inferiority (6-12 years)

  5. Identity vs. Role confusion (12-19 years)

  6. Intimacy vs. isolation (19-25 years)

  7. Generativity vs. Stagnation (25-50 years)

  8. Ego integrity vs. Despair (50 and older)

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Behaviourism

  • Proposes that human development is purely shaped by the environment and learning rather than internal biological factors

  • E.g. Classical conditioning (Pavlov) and Operant conditioning (Skinner)

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Social Learning Theory (Bandura)

  • Children learn not just through direct conditioning but also through modelling and observing others

  • E.g. Bobo doll experiment - children who observed an adult act aggressive copied their behaviour

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Vygotsky’s theory of development

Social interaction and language are the primary drivers of cognitive development

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Scaffolding

  • Process used to help a learner move through their ZPD

  • Involves a more knowledgable other (parent or teacher) providing guidance and instruction to help master the new skill

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Bronfenbrenner’s Bioecological Systems Theory

  • Views development as a process of reciprocal, patterned interactions between the individual and their physical and social environment

  • Bronfenbrenner's bioecological systems theory proposed four interacting and overlapping contextual levels:

    • Microsystem - face to face interactions

    • Mesosystems - connections between microsystems

    • Exosystem - indirect influences 

    • Macrosystem - general aspects of society

    • Chronosystem - encompasses time and the critical life and historical events that also influence development

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Infant survival reflexes

  • Breathing

  • Eye-blinking

  • Pupillary = constriction of pupils to bright light, dilation to dark surroundings

  • Rooting = turning cheek towards breasts

  • Sucking

  • Swallowing

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Infant primitive reflexes

  • Babinski = fanning and curling toes when bottom of foot is stroked

  • Grasping = curling fingers around objects that touch the baby’s palm

  • Moro = Loud noise or sudden change in position of baby’s head will cause baby to throw arms outward and then bring them back towards each other

  • Swimming = infant immersed in water will display active movements of arms and legs and will involuntarily hold breath

  • Stepping = infants held upright so that their feet touch a flat surface will step as if to walk

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Longitudinal Study of Australian Children (LSAC)

  • Nationally representative study following a birth and kindergarten cohort every two years to track development

  • Found that resilience was higher among 16-17 year olds who had at least one good friend

  • 1 in 10 14-15 year olds had sought help from a mental health professional

  • Cross-sequential independent samples design

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Gross and fine motor skills

  • Gross = movement of large muscles e.g. legs, arm, torso

  • Fine = movement of small muscles e.g. fingers and toes

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Habituation

The process of learning to be bored with a stimulus following repeated presentations; researchers conclude an infant has habituated when they lose interest and start to look away

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Preferential looking

A research method used to measure infant perception based on the finding that infants prefer complex scenes over dull ones; for example, they will look longer at a black-and-white grating than a uniform patch if they can distinguish the pattern.

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Evoked potentials

A technique for assessing how an infant's brain responds to sensory stimulation by measuring its electrical conductivity through brain-scanning technology

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Piaget’s infancy sensory motor substages

  1. Reflex activity - The period where infants exercise and refine inborn reflexes, such as sucking to fit the shape of different objects

  2. Primary circular reactions - Repetitive actions that are centred on the infant’s own body, such as sucking a thumb or blowing bubbles on their lips

  3. Secondary circular reactions - Repetitive actions involving objects external to the infant’s body, such as repeatedly shaking a rattle to make noise

  4. Coordination of secondary schemes - The combination of multiple actions to solve simple problems and achieve goals, such as moving an interfering object out of the way to reach a toy

  5. Tertiary circular reactions - Active experimentation with new ways to solve problems or produce interesting outcomes, such as varying the way they splash bathwater to see the results

  6. Beginning of thought - The emergence of mental representation and insight, where children can solve problems mentally and use symbols to stand for objects, such as visualising how a stick can move another object

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