SLM Exam 3: Sport Sales and Consumer

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/16

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:22 AM on 4/9/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

17 Terms

1
New cards

consumer behavior

the set of actions a consumer makes before, after, and during a purchase

2
New cards

segmentation

dividing sports consumers based on their motives, perceptions, beliefs, and attitudes

3
New cards

market segmentation

a portion of the population that is distinctive in terms of its needs, characteristics, or behaviors

4
New cards

target market

a market segment identified as the focus of an organization’s marketing efforts

5
New cards

extrinsic awards

medals, trophies, all-star events

6
New cards

intrinsic awards

reward a person receives from the experience itself

7
New cards

spectator motivation

different reasons for watching and participating — can vary considerably

8
New cards

diversion

escape from everyday life, stress, and boredom

9
New cards

eustress

moderate or normal stress that is deemed beneficial — excitement and stimulation

10
New cards

consumer perceptions

perception is a process by which a person selects, organizes, and interprets stimuli to create a meaningful picture of the world

11
New cards

consumer attitudes

marketing efforts, attitudes, and consumer loyalty, involvement, and identifications

12
New cards

5 categories of situational influences

physical surroundings, social surroundings, task requirements, temporal influences, and antecedent states

13
New cards

physical surroundings

geographic location, decor, sound, smells, lighting, weather, and crowding

14
New cards

social surroundings

effects the physical presence of others

15
New cards

task requirements

context (intent or requirement) of the purchase — gift or personal purchase

16
New cards

temporal influences

time pressures, time of day, season

17
New cards

antecedent states

anxiety, excitement, or hunger and momentary conditions like cash on hand, fatigue, or illness