Wave Physics and the EM Spectrum

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Flashcards covering the basics of wave properties, experiments, reflection, refraction, the electromagnetic spectrum, and lenses based on the lecture transcript.

Last updated 10:15 PM on 6/20/26
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34 Terms

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Waves

Phenomena that transfer energy from one place to another without transferring any matter.

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Amplitude

The displacement from the rest position to a crest or trough.

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Wavelength

The length of one full cycle of a wave, such as the distance from crest to crest or compression to compression.

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Frequency

The number of complete waves or cycles passing a certain point per second, measured in hertz (HzHz).

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Hertz (HzHz)

The unit of frequency where 1Hz1\,Hz is equal to 11 wave per second.

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Period

The number of seconds it takes for one full cycle to complete, calculated as Period=1÷frequency\text{Period} = 1 \div \text{frequency}.

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Transverse Waves

Waves where vibrations are perpendicular (9090^{\circ}) to the direction of wave travel, such as all electromagnetic waves and water ripples.

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Longitudinal Waves

Waves where vibrations are parallel to the direction of wave travel, creating compressions and rarefactions, such as sound waves and P waves.

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Wave Speed Equation

wave speed (m/s)=frequency (Hz)×wavelength (m)\text{wave speed (m/s)} = \text{frequency (Hz)} \times \text{wavelength (m)}

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Normal

An imaginary dotted line at right angles (9090^{\circ}) to a surface at the point where a wave hits it.

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Law of Reflection

The rule stating that the angle of incidence is always equal to the angle of reflection.

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Specular Reflection

Reflection in a single direction by a smooth surface, such as a mirror, creating a clear reflection.

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Scattering

Reflection off a rough surface where waves are reflected in all directions because the normal is different for each incident ray.

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Refraction

The bending of a wave when it crosses a boundary between materials of different densities, caused by a change in speed.

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Audition (Human Hearing Range)

The range of frequencies humans can hear, which is approximately 20Hz20\,Hz to 20000Hz20\,000\,Hz for young people.

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Ultrasound

Sound with frequencies above 20kHz20\,kHz, used in medical imaging and industrial flaw detection.

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Sonar

A system used by boats and submarines to find the distance to the seabed using the reflection of sound pulses.

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Electromagnetic (EM) Waves

A continuous spectrum of transverse waves that travel at the same speed (velocityvelocity) through air or a vacuum.

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Ionising Radiation

High-frequency EM waves like UV, X-rays, and gamma rays that transfer enough energy to knock electrons off atoms, potentially causing cancer.

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Radio Waves

EM waves used for communication, created by oscillating charges in alternating current (a.c.a.c.) circuits.

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Optical Fibres

Thin glass fibers that carry data over long distances as pulses of light by reflecting them off the sides of a narrow core.

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Fluorescence

A property where chemicals absorb ultra-violet (UV) radiation and kemudian emit visible light.

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Radiotracers

Radioactive isotopes swallowed or injected into a patient that emit gamma rays to be detected outside the body for medical imaging.

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Opaque

Materials that do not transmit light; they absorb some wavelengths and reflect others to determine their color.

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Primary Colours (of Light)

Pure red, green, and blue, which cannot be made by mixing other light colors.

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Colour Filters

Objects used to filter out particular wavelengths of light, only transmitting certain colors and absorbing the rest.

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Convex (Converging) Lens

A lens that bulges outwards, causing parallel rays of light to converge at a principal focus.

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Concave (Diverging) Lens

A lens that caves inwards, causing parallel rays of light to spread out from a virtual principal focus.

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Principal Focus

The point where rays hitting the lens parallel to the axis meet (convex) or appear to come from (concave).

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Focal Length

The distance from the centre of the lens to the principal focus.

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Real Image

An image formed where light rays from an object actually come together and can be captured on a screen.

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Virtual Image

An image formed when light rays are diverging, making it appear that the light comes from a different place.

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Short-sightedness

A condition where distant objects are focused in front of the retina, corrected using a concave lens.

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Long-sightedness

A condition where near objects are focused behind the retina, corrected using a convex lens.