Physics final

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Issac Newton if you can hear me ...

Last updated 1:07 AM on 5/10/26
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60 Terms

1
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free fall forces

net force = gravity only, assumed to act at center of mass of the object

if object is spinning about its center of mass in free fall, net torque is zero

2
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to have zero net torque while spinning about center of mass

  1. no forces acting on it (deep space) or

  2. all external forces act directly through the center of mass

3
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angular momentum of a figure skater

internal forces (any change skater makes to body movements) can’t change total angular momentum of the system

L = I * w → components will change

4
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net torque

If you see an object with a constant shape that is speeding up its spin (positive acceleration), there must be a net torque

If total angular momentum (L = Iw) doesn’t change over time (no external forces), net torque must be zero

5
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kinetic energy in relation to angular momentum and inertia

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6
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normal force on a roller coaster loop

normal force doesn’t do work on a roller coaster loop

  • instantaneous displacement is perpendicular to normal force = no work

7
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net force if friction force = applied force

net force = 0, so momentum is constant but not necessarily 0

8
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finding net force at a time given velocity and mass functions

multiply functions (foil!), take derivative, plug in time

9
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choosing reference point for computing torque

point where most unknown forces can be named zero

(radius = 0 therefore torque = 0 at that point)

10
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final vs initial angular velocity or rotational inertia (when momentum conserved)

Ii wi = If * wf

11
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simple pendulum equation

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12
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ball collision at an angle rules

if initial y momentum is 0, the final y momentum must also be zero

if one ball is at an angle above x axis, other must be at an angle below (one pos sin one neg sin)

13
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ball collision workflow

  1. draw a picture (with directions and angles → one pos y one neg y)

  2. make equations for x and y components including unknowns (equal masses cancel) m1v1i + m2v2i = m1v1f + m2v2f

  3. solve for unknown angle or velocity based on initial y velocity being 0

  4. plug unknown into equation to solve

14
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tangent shortcut

tan theta of target object = everything from Y equation/ everything from X equation

<p>tan theta of target object = everything from Y equation/ everything from X equation</p>
15
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use kinematic equations

only when acceleration is constant

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when inertia is not constant

need to take derivative of momentum

17
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net torque is derivative of

angular momentum

18
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find net torque from angular acceleration and rotational inertia

angular acceleration α → derivative → angular velocity w → I * w = angular momentum → derivative → net torque

19
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energy formula for rolling without slipping sphere

<p></p>
20
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rolling acceleration formula

  • independent of mass and radius

<ul><li><p>independent of mass and radius</p></li></ul><p></p>
21
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friction on an incline, rolling without slipping

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22
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friction at the top of a loop (critical velocity)

  • no normal force, so

  • no friction

23
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velocity at top of loop (critical speed)

R = radius of loop

<p>R = radius of loop</p>
24
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height of loop

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25
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kinetic energy as a constant

a positive constant for an object falling straight down when its drag euqls its weight, with no other forces acting

26
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work done by friction

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27
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minimum speed on a banked curve with friction

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28
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ratio of net centripetal force to weight

F = mac, weight = mg

→ ratio = ac/g

29
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pressure

force/area

30
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fluid statics: pressure and depth

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31
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perfect (ideal) fluid

  • incompressible (constant density)

  • non-viscous (frictionless)

  • laminar (constant velocity at each point in the fluid)

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fluid constants

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33
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lift

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34
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matter vs energy waves

waves that require a medium (solid, liquid, or gas) = matter

waves that don’t require a medium = energy (electromagnetic, gravitational waves)

35
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transverse waves

medium vibrates perpendicular to the direction the wave is traveling

ex. guitar string vibrations, earthquake s-waves

<p>medium vibrates perpendicular to the direction the wave is traveling</p><p>ex. guitar string vibrations, earthquake s-waves</p>
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<p>logitudinal wave</p>

logitudinal wave

medium vibrates along the same direction the wave is traveling

ex. sound waves in air, p-waves

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wave anatomy

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frequency

1/period

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wave speed

wavelength/period

wavelength * frequency

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wave equations

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traveling wave

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42
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constructive and destructive interference

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43
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standing wave anatomy

nodes = locations where the string is held still

antinodes = locations of crests and troughs

1 wavelength = 2 ‘bumps’

  • closed ends are displacement nodes

  • open ends are displacement antinodes

44
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standing wave harmonics

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45
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doppler effect for sound waves

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46
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harmonic number

  • Open-Open Pipe: Harmonics are 1, 2, 3, 4...(All integers).

  • Open-Closed Pipe (Bottle): Harmonics are 1, 3, 5, 7… (Odd only).

  • Count the "humps" or loops. If it ends on an open end, you’ll have a ".5" at the end, and you just double it to get the odd harmonic number.

47
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frequency, velocity, length, bump number

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48
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4 fundamental forces

gravity, electromagnetic, weak nuclear, strong nuclear

49
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Heat (Q)

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50
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thermal radiation

  • hotter objects emit light more intensely at shorter wavelengths

<ul><li><p>hotter objects emit light more intensely at shorter wavelengths</p></li></ul><p></p>
51
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total intensity equation

T env = environment temperature in K (= 0 for stars)

e = emissivity of object (0 to1)

<p>T env = environment temperature in K (= 0 for stars)</p><p>e = emissivity of object (0 to1)</p>
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internal energy

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53
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mechanical equivalent of heat

both heat and work can change internal energy

heat can result in a change in kinetic energy

54
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heat conduction

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55
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entropy

an isolated system will always evolve to a state of higher entropy until equilibrium is achieved

(increasing randomness = increasing entropy)

<p>an isolated system will always evolve to a state of higher entropy until equilibrium is achieved</p><p>(increasing randomness = increasing entropy)</p>
56
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ideal gas law

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57
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heat engines

COP of cooling can be bigger than 1

COP heating is 1 more than COP cooling

efficiency can never be more than 1 

<p>COP of cooling can be bigger than 1</p><p class="p1">COP heating is 1 more than COP cooling</p><p class="p1">efficiency can never be more than 1&nbsp;</p>
58
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carnot cycle

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59
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sum of work on a particle

change in kinetic energy

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