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particle
mathematical model of an object as a mass point. has mass but no size or shape
rigid body
mathematical model of a material body or system of particles in which the distance btw them is constant NO DEFORMATION
w=mg
weight=mass*9.81m/s^2
mass
the amount of material in a body, scalar, same in all gravitational fields and is a measure of inertia
weight
the effect of gravity on body, vector, varies with gravitational pull and is a measure of force
scalar
quantity that only has magnitude and no direction.
scalar examples (5)
mass, distance, speed, time, temp
vector
quantity with both magnitude and direction
vector examples (5)
displacement, velocity, acceleration, momentum, force
free vector
vector with definite magnitude and direction but no specific location in space (think moment vector of couple)
sliding vector
vector that can be moved along a line that is collinear with itself
bound vector
vector that has a specific point of application
force
the action on one body to another that has magnitude, direction and LOA, effect is push or pull
body force
force due to attraction of two bodies - no contact
surface/contact force
force btwn two bodies due to contact
concentrated force
force acting on a specific point, not an area
distributed force
force spread over an area uniformly or non uniformly
external forces
force acting outside of a structure set in equilibrium - not altered by a load applied on external force LOA
internal forces
force effect within the entity or any part of a structure set in equilibrium - altered by loads
collinear force
act on the same LOA
coplanar force
act on same plane (parallel or general)
concurrent force
all intersect at a common point
M=Fd
moment=force*perp distance from LOA to moment center
M= r x F
moment vector = position vector from moment center to force X force vector
moment
measure of the tendency of a force to cause an object to rotate about a point or axis
free body diagram
diagram used to identify all forces
parallelogram rule
head to tail addition of vectors, when half of the gram is used its triangle construction
equilibrium
state where no net external forces are acting on a particle and the body remains at rest or continues at a constant velocity. newtons 1st law
varignon's theorem
the moment of any force is equal to the algebraic sum of the moments of the components of that force M=Mx+My+Mz
equivalence
all systems can be reduced to a single force and moment, sometimes reduce to only a single force at a known location THINK LOADS
transmissibility
doesn't matter if we push or pull, as long as LOA is maintained the results are same
lateral transfer theorem
if we move a force laterally (NOT along LOA) we must add moment couple
newtons third law
for every action there is an equal and opposite reaction
superposition
if there is a linearity, a complex problem can be broken down smaller and summed (think review shape 2.67)
friction
coulomb's law of dry friction which are empirical (cannot prove) in nature, not derived but observed
area moment of inertia
stiffness parameter based on shape
components of a vector
resolution of a vector into its x, y, and z … that all sum to the original vector
unit vector
magnitude of 1, has no units only direction, ijk
equal
same magnitude and direction
equivalent
same effect on body, same moment
resultant
sum of vectors, also has same net external effects as the original force system
resolution
the replacement of a single force into two forces acting along a set of axes
3D direction cosines
cos(theta x) = Fx/F - same for y and z
1 ft in meter
0.3048m
1 lb in kg
0.4536kg
1 lb in N
4.448N
1 slug in kg
14.59kg
1 slug units
1 lb/ (ft/s^2)
1 kip to lb
1000lb
unit of N
mass(kg) / acc(m/s^2)
unit of lb
mass (slug) * acc(ft/sec^2)
ln(xy)
lnx + lny
ln(x/y)
lnx - lny
ln(x)^c
c ln(x)
right hand coordinate system
fingers on x, curl towards y, thumb is z
3 ways to give info in 3d
directional angles, double projection, distances(position vector)
3d cosine direction identity
1 = cos²(alpha) + cos²(beta) + cos²(gamma)