AP Physics 1 Kinematics: Building One-Dimensional Motion from First Principles

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25 Terms

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One-dimensional motion

A model of motion where position is described along a single axis (e.g., x-axis), with direction represented by positive/negative signs.

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Coordinate system (1D)

Your chosen origin (x = 0) and positive direction for describing motion along one line.

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Sign convention

A stated choice of which direction is positive (e.g., “right is positive”); must be kept consistent throughout a problem.

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Scalar

A quantity with magnitude only and no direction (e.g., time, distance, speed).

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Vector (in 1D)

A quantity with magnitude and direction, where direction is indicated by the sign (+/−) (e.g., displacement, velocity, acceleration).

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Position (x)

An object’s location along the chosen axis relative to the origin; can be positive, negative, or zero.

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Displacement (Δx)

The signed change in position, defined as Δx = xf − xi; a 1D vector.

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Distance traveled

Total path length covered; always nonnegative and does not cancel when direction changes.

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Speed

How fast an object moves with no direction; average speed = (distance traveled)/(time) and cannot be negative.

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Time interval (Δt)

Elapsed time defined as Δt = tf − ti; typically positive in physics problems.

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Average velocity (v_avg)

Displacement per time: v_avg = Δx/Δt; depends only on start and end positions, not the path.

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Instantaneous velocity

Velocity at a specific moment in time; conceptually the slope of the position-time graph at a point.

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Average acceleration (a_avg)

Change in velocity per time: aavg = Δv/Δt, where Δv = vf − v_i.

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Magnitude of a 1D vector

The absolute value of the signed quantity (e.g., |−7 m/s| = 7 m/s).

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Constant acceleration

Acceleration that remains the same value over the entire time interval; enables the standard 1D kinematics equations.

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Kinematics equation: v = v₀ + at

Constant-acceleration relationship connecting final velocity, initial velocity, acceleration, and time.

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Kinematics equation: x = x₀ + v₀t + (1/2)at²

Constant-acceleration relationship giving position after time t from initial position, initial velocity, and acceleration.

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Kinematics equation: v² = v₀² + 2a(x − x₀)

Constant-acceleration relationship that connects velocity and position without using time.

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Kinematics equation: Δx = ((v₀ + v)/2)t

Under constant acceleration, displacement equals average of initial and final velocities times time.

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Speeding up vs slowing down (sign rule)

In 1D, if velocity and acceleration have the same sign, speed increases; if they have opposite signs, speed decreases.

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Motion diagram

A diagram of dots at equal time intervals; dot spacing shows speed changes and velocity arrows can show direction and relative speed.

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Position-time graph (x vs t)

Graph of position versus time where the slope represents velocity; steeper slope means greater speed.

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Velocity-time graph (v vs t)

Graph of velocity versus time where slope represents acceleration and area under the curve represents displacement.

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Acceleration-time graph (a vs t)

Graph of acceleration versus time where the signed area under the curve represents change in velocity (Δv).

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Turning point (change of direction)

The moment an object reverses direction; in 1D this occurs when velocity v = 0 (not necessarily when x = 0).

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