Biomechanics and Optimal Projection Flashcards

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Flashcards covering biomechanical principles including projectile motion, stability, force summation, coefficient of restitution, impulse, momentum, and lever systems.

Last updated 3:36 AM on 6/2/26
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22 Terms

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Optimal Projection

The angle, velocity, and height of release that a body is projected in order to achieve the best outcome for the performance.

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Parabolic Trajectory

The curved path followed by an object put into motion in the air; under the influence of gravity, the projectile rises and falls in a symmetrical shape if landing height equals release height.

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Release Angle

The angle at which a projectile is put into motion, which can be less than, equal to, or greater than 4545^\circ.

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Balance

The ability to neutralise forces that disturb equilibrium.

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Line of gravity

The imaginary vertical line passing through the center of gravity; the closer this line is to the limits of the base of support, the less the degree of stability.

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Simultaneous Force Summation

Where all body parts move at the same time to produce a force, typically used to produce accuracy (e.g., a netball goal shot or golf putt) or maximum power (e.g., a snatch in weightlifting).

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Sequential Force Summation

The combination of forces produced by different parts of the body acting together in a sequence to maximise force in whole-body actions such as throwing, kicking, and striking.

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Kinetics

The branch of mechanics that deals with the actions of forces in producing or changing the motion of masses.

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Elasticity

The ability of an object to return to its original shape after being deformed.

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Coefficient of restitution (COR)

A measure between 00 and 11 of the elasticity of the collision between an object and a given surface.

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Perfectly elastic collision

A collision with a Coefficient of Restitution (COR) of 11, where a ball dropped from a height rebounds to that same height.

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Momentum

The amount of motion possessed by a moving body, calculated as Momentum=Mass (kg)×Velocity (m/s)\text{Momentum} = \text{Mass (kg)} \times \text{Velocity (m/s)}.

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Impulse

The application of force over a period of time to change an object's momentum, calculated as Impulse=force×time\text{Impulse} = \text{force} \times \text{time}.

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Angular Momentum

The quantity of angular motion possessed by a rotating body, relating to the velocity or speed of a rotating object.

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Moment of inertia

The resistance of a rotating object to change its state of motion, calculated as I=m×r2I = m \times r^2.

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Conservation of angular momentum

The principle stating that when no external torque acts on an object, no change of angular momentum will occur.

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Fulcrum

The pivot point or axis around which a lever rotates.

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3rd class levers

A lever where the fulcrum is at one end, the effort is applied in the middle, and the resistance is at the opposite end; it acts as a speed multiplier.

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Resistance arm

The distance between the fulcrum and the centre of the resistance.

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Effort arm

The distance between the fulcrum and the point at which the force is applied.

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Inertia

The amount of resistance to a change in an object’s state of motion.

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Law of acceleration

Newton's 2nd Law, which states that the acceleration of a body is directly proportional to the force applied to it and inversely proportional to the object’s mass.