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Attention
The cognitive process of selectively concentrating on some stimuli while ignoring others
Overt Attention
Directing attention by moving the eyes (or head/body) to focus on a stimulus
Covert Attention
Focusing attention on something without moving the eyes (e.g., peripheral attention while looking straight ahead)
Top-Down Attention
Goal-driven, voluntary attention guided by prior knowledge, expectations, or tasks
Bottom-Up Attention
Stimulus-driven attention triggered by salient features (e.g., bright colors, loud sounds)
Visual Salience
Features like color, contrast, motion that pop out automatically
Interests and Goals
Personal relevance or current tasks guide attention
Scene Schema
Knowledge of typical scenes (e.g., looking for a pillow on a bed, not the ceiling)
Task Demands
Specific requirements of a task (e.g., searching for a red car)
Selective Attention
Focusing on one input while filtering out others
Dichotic Listening Task
Participants hear different messages in each ear and repeat one (shadowing); tests selective attention
Broadbent’s Filter Model (Early Selection Theory, 1958)
Attention filters information early based on physical characteristics (e.g., ear of input); unattended info is lost
Cocktail Party Effect
Ability to focus on one conversation in a noisy room but notice your name elsewhere
Late Selection Theory (Deutsch & Deutsch, 1963)
All information is processed for meaning, but only relevant info reaches awareness
Attenuation Theory (Treisman, 1964)
Unattended info is not fully blocked but weakened (attenuated); meaningful info can still break through
Feature Integration Theory (Treisman, 1980)
We perceive objects by combining features (color, shape, etc.) using focused attention; without attention, features may be incorrectly combined (illusory conjunctions)
Dorsal Attention Network
Top-down network (intraparietal sulcus, frontal eye fields) for voluntary, sustained attention
Ventral Attention Network
Bottom-up network (temporoparietal junction, ventral frontal cortex) for detecting salient or unexpected stimuli
Inattentional Blindness
Failing to notice a fully visible but unexpected object because attention is elsewhere (e.g., “invisible gorilla”)
Change Blindness
Difficulty detecting changes between two scenes if attention is not directed to the changing area
Cerebellar Akinetopsia
Inability to perceive motion due to damage to the middle temporal (MT/V5) area or cerebellum
Detecting Things
Motion helps segregate objects from backgrounds
Perceiving Objects
Motion reveals shape and structure (e.g., biological motion)
Perceiving Depth
Motion parallax – Nearby objects move faster across retina than distant ones
Perceiving Events
Event – A segment of time at a specific location perceived as meaningful
Social Perception
Inferring emotions or intentions from movement (e.g., gait, gestures)
Taking Action
Motion guides navigation and interaction (e.g., catching a ball)
Real Motion
Actual physical movement of an object
Apparent Motion
Perception of motion from rapid succession of static images (e.g., flipbook)
Induced Motion
One object’s motion makes another appear to move (e.g., moon moving behind clouds)
Motion Aftereffects
After viewing moving stimulus, a stationary object appears to move opposite direction (e.g., waterfall illusion)
Ecological Approach to Motion Perception (Gibson)
Motion perception is direct from the optic array without internal computation
Optic Array
The structured pattern of light reaching the eye from surfaces in the environment
Local Disturbance in the Optic Array
A moving object creates a local change in the optic flow pattern
Global Optic Flow
Overall radial pattern of motion when observer moves through the environment
Corollary Discharge Theory
Movement perception depends on comparing motor signals and image displacement signals
Corollary Discharge Signal (CDS)
Copy of motor command sent to brain areas that compare actual retinal motion
Motor Signal (MS)
Command sent to eyes/body to move
Image Displacement Signal (IDS)
Movement of image across retina
Motion Perception in the Brain
Processed along the dorsal stream, especially MT and MST areas
Striate Cortex (V1)
Primary visual cortex; detects basic motion orientation
Middle Temporal Area (MT/V5)
Specialized for motion direction and speed
Medial Superior Temporal Area (MST)
Processes complex motion (optic flow, expansion, rotation)
Superior Temporal Sulcus (STS)
Responsible for biological motion perception
Newsome et al. Experiment
Showed MT neurons’ firing rate correlates with motion coherence in random dot displays
Microstimulation
Stimulating MT neurons biases perception of motion direction
The Aperture Problem
When viewing a moving line through a small aperture, direction is ambiguous; solved by integrating local signals in MT
Cerebral Achromatopsia
Loss of color vision due to cortical damage (e.g., V4/V8)
Classify and identify objects
Color helps distinguish objects (e.g., ripe vs. unripe fruit)
Evolutionary advantage
Detecting food, predators, and mates
Cue to emotions
Red = anger, blushing = embarrassment
Hue
Wavelength (e.g., red, blue)
Saturation
Purity (intensity of hue)
Value
Brightness (light to dark)
Subtractive
Mixing pigments (e.g., paint) – absorbs wavelengths
Additive
Mixing lights (e.g., RGB screen) – adds wavelengths
Trichromatic Theory of Color Vision (Young-Helmholtz)
Three cone types (S, M, L) sensitive to short (blue), medium (green), long (red) wavelengths
Opponent-Process Theory of Color (Hering)
Red-green, blue-yellow, black-white opponent channels; explains afterimages
Cue Approach to Depth Perception
Depth is inferred from multiple visual cues (monocular, binocular, oculomotor)
Convergence
Eyes turning inward for near objects
Accommodation
Lens shape changes to focus
Occlusion
Closer object blocks farther
Relative Height
Higher in visual field = farther (for grounded objects)
Familiar/Relative Size
Known size signals distance
Perspective Convergence
Parallel lines meet at horizon
Atmospheric Perspective
Distant objects blurrier/bluer
Texture Gradients
Texture finer/denser in distance
Shadows
Indicate object position and depth
Stereoscopic Depth Perception
Depth from binocular disparity
Binocular Disparity
Slight difference in images between two eyes
Absolute Disparity
Angle relative to fovea for one eye
Relative Disparity
Difference in disparity between two objects
Crossed Disparity
Object nearer than fixation point (crossed eyes)
Uncrossed Disparity
Object farther than fixation point
The Correspondence Problem
Matching corresponding points in left and right eye images to compute disparity
Frontal Eyes
High binocular disparity, better depth but smaller field of view (predators)
Lateral Eyes
Wide field, little disparity (prey)
Müller-Lyer illusion
Arrowheads make lines appear different lengths
Ponzo (railroad) illusion
Converging lines make top object appear larger
Ames Room
Distorted room creates impossible size comparisons
Sound Wave
Periodic compression and rarefaction of air molecules
Pure Tone (Sine Wave)
Single Frequency
Amplitude
Intensity (loudness)
Frequency
Pitch (Hz)
Decibel (dB)
Unit of sound intensity level
Complex Tone
Multiple frequencies combined
Loudness
Perceptual correlate of amplitude
Pitch
Perceptual correlate of frequency
Timbre
Quality that distinguishes two sounds with same loudness/pitch (e.g., piano vs. violin)
Outer Ear
Pinna, ear canal
Middle Ear
Eardrum, ossicles (malleus, incus, stapes)
Inner Ear
Cochlea (hair cells), auditory nerve
Pathway to the brain
Auditory nerve → Cochlear nucleus → Superior olive → Inferior colliculus → Medial geniculate nucleus (thalamus) → Primary auditory cortex (A1)
McGurk effect
Visual speech (e.g., “ga”) combined with auditory “ba” produces perception “da” — shows multimodal integration