Aversive Control and Choice: Key Concepts and Applications in Psychology

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/43

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:23 AM on 4/19/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

44 Terms

1
New cards

Aversive control

Use of aversive stimuli to change behavior; organisms work to escape, evade, or avoid these stimuli. (Tag: AversiveControl)

2
New cards

Aversive stimulus (primary)

An unconditioned stimulus that is inherently aversive (e.g., pain, fire). (Tag: AversiveControl)

3
New cards

Aversive stimulus (conditioned)

A stimulus that becomes aversive through learning (e.g., doctor's office associated with pain). (Tag: AversiveControl)

4
New cards

Positive punishment

Adding an aversive stimulus contingent on a response to decrease that response. (Tag: AversiveControl)

5
New cards

Negative punishment

Removing a positive reinforcer contingent on a response to decrease that response. (Tag: AversiveControl)

6
New cards

Punisher

Any stimulus/event that decreases the future rate of the behavior that produces it. (Tag: AversiveControl)

7
New cards

Escape learning

A response that removes an aversive stimulus while it is present (e.g., taking ibuprofen to stop a headache). (Tag: AversiveControl)

8
New cards

Avoidance learning

A response that prevents an aversive stimulus before it occurs (e.g., studying early to avoid failing). (Tag: AversiveControl)

9
New cards

Discriminated avoidance

Avoidance with a warning stimulus (SD) signaling the upcoming aversive event. (Tag: AversiveControl)

10
New cards

Sidman (nondiscriminated) avoidance

Avoidance without a warning stimulus; aversive events occur unless the subject responds. (Tag: AversiveControl)

11
New cards

Avoidance paradox

Avoidance persists because the organism rarely experiences the aversive event, preventing extinction. (Tag: AversiveControl)

12
New cards

Timeout

Negative punishment procedure removing access to reinforcement temporarily. (Tag: AversiveControl)

13
New cards

Response cost

Negative punishment procedure removing a conditioned reinforcer (e.g., tokens, money). (Tag: AversiveControl)

14
New cards

Commitment Resopnse

An action carried out at an early point in time that serves to eliminate or reduce the value of an upcoming temptation

15
New cards

Premack Principle (punishment relation)

High‑probability behaviors can reinforce low‑probability ones; restricting them can function as punishment. (Tag: AversiveControl)

16
New cards

Learned helplessness

Failure to escape after uncontrollable aversive exposure; organism stops trying even when escape is possible. (Tag: SideEffects)

17
New cards

Experimental neurosis

Neurotic‑like symptoms from unpredictable or difficult discriminations. (Tag: SideEffects)

18
New cards

Aggression (side effect)

Aversive stimulation can elicit reflexive or retaliatory aggression. (Tag: SideEffects)

19
New cards

Social disruption

The punishing person or setting becomes aversive, leading to avoidance. (Tag: SideEffects)

20
New cards

General suppression

Aversive contexts suppress many behaviors, including desirable ones. (Tag: SideEffects)

21
New cards

Choice

Distribution of operant behavior among available reinforcement sources. (Tag: Choice)

22
New cards

Preference

A reinforcer selected more frequently than alternatives. (Tag: Choice)

23
New cards

Concurrent schedules paradigm

Two or more schedules available simultaneously to study choice. (Tag: Choice)

24
New cards

Changeover delay (COD)

A brief delay after switching alternatives that prevents rapid alternation. (Tag: Choice)

25
New cards

Alternation

Switching between alternatives on a concurrent schedule. (Tag: Choice)

26
New cards

Best schedule for studying choice

VI/VI with variable intervals and a COD to reveal sensitivity to reinforcement rates. (Tag: Choice)

27
New cards

Matching law (strict)

Relative response rates match relative reinforcement rates. (Tag: Matching)

28
New cards

Generalized matching law

Adds bias and sensitivity parameters to strict matching. (Tag: Matching)

29
New cards

Bias

Preference for one alternative independent of reinforcement rates. (Tag: Matching)

30
New cards

Sensitivity

Degree to which response ratios track reinforcement ratios. (Tag: Matching)

31
New cards

Undermatching

Response ratios change less than reinforcement ratios; common. (Tag: Matching)

32
New cards

Overmatching

Response ratios change more than reinforcement ratios; less common. (Tag: Matching)

33
New cards

Example matching calculation

VI10 vs VI30 predicts 75% responses to VI10 and 25% to VI30. (Tag: Matching)

34
New cards

Delay discounting

Devaluation of a reinforcer as delay increases. (Tag: DelayDiscounting)

35
New cards

Hyperbolic discounting (Mazur)

V=A/(1+k·d); models preference reversals. (Tag: DelayDiscounting)

36
New cards

Exponential vs hyperbolic

Exponential = constant discounting; hyperbolic = decreasing discounting and better fits behavior. (Tag: DelayDiscounting)

37
New cards

Ainslie-Rachlin principle

Value decreases hyperbolically with delay, producing preference reversals. (Tag: DelayDiscounting)

38
New cards

Impulsivity

Choosing a smaller‑sooner reward. (Tag: DelayDiscounting)

39
New cards

Self‑control

Choosing a larger‑later reward. (Tag: DelayDiscounting)

40
New cards

Simple ambivalence

Choice between two concrete alternatives; commitment works. (Tag: Ambivalence)

41
New cards

Complex ambivalence

Choice between a specific act and an abstract long‑term pattern; commitment less effective. (Tag: Ambivalence)

42
New cards

Essay cue: shock collar

Identify two side effects of aversive control and three ways to increase punishment effectiveness. (Tag: EssayPrep)

43
New cards

Essay cue: escape vs avoidance

Define, differentiate, give examples, and label SD, R, SR. (Tag: EssayPrep)

44
New cards

Essay cue: matching experiment

Design VI/VI schedules with one twice as dense; include COD and expected response distribution. (Tag: EssayPrep)