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Augmented Reality
Allows businesses to overlay digital content, such as 3D models, information, or interactive interfaces, onto the physical world, providing employs and customers with real-time, context-aware information and interactions
Virtual Reality
a computer-generated simulation that immerses users in a three-dimensional, interactive environment
Head-Mounted Display (VR)
consists of two small screens for each eye that displays separate images to create a stereoscopic 3D effect
VR Motion Tracking
VR systems use various sensors and tracking technologies to monitor the user’s movements and translate them into the virtual environment
Mixed Reality (MR)
combines elements of both VR and AR, allowing users to interact with virtual objects while maintaining awareness and interaction with the real world
Integrates virtual content into the user’s environment in a way that appears anchored or integrated with the physical surroundings
Three Primary Business Applications of Wireless Technology
Mobile Business
Mobile Commerce
Mobile Enterprise Management
Mobile Business (m-business)
conducting business activities via mobile devices
Mobile Commerce (m-commerce)
buying and selling goods/services through wireless devices
Mobile Enterprise Management (MEM)
set of tech, policies, and practices used by organizations to manage, secure, and monitor mobile devices, applications, and data used in the business
Importance of Mobile Enterprise Management to a Business
protects company data, ensures secure use of mobile devices, and allows employees to work efficiently from anywhere while maintaining organizational control
Ethical Concern with Digital Divide
unequal access to technology and the internet creates gaps in opportunities for education, employment, and participation in the digital economy
Value Creation
increasing or enhancing the worth, utility, or desirability of a product, service, or business entity
Technologies that drive digital transformation of business ecosystems:
Augmented Reality, VR, and immersive reality
Radio-Frequency ID (RFID), Global Positioning System (GPS), Geographic Information Systems (GIS)
Smart Glasses
wearable devices that feature integrated displays, sensors, and computing capabilities
Radio Frequency Identification (RFID)
uses electronic tags and labels to identify objects wirelessly over short distances
RFID Tag
an electronic identification device that’s made up of a chip and antenna
RFID Reader (RFID Interrogator)
a transmitter/receiver that reads the contents of RFID tags in the area
Global Positioning System (GPS)
a satellite-based navigation system providing extremely accurate position, time, and speed information from the US military
Automatic Vehicle Location (AVL)
Uses GPS tracking to track vehicles
Location Based Services (LBS)
applications that use location information to provide a service
Spatial Data
identifies the geographic location of features and boundaries on Earth, such as natural or constructed features, oceans, and more
Geographic Information Systems (GIS)
consists of hardware, software, and data that provide location information for display on a multidimensional
Cartography
the science and art of making an illustrated map or chart
IT Consumerization
the blending of personal and business use of technology devices and applications
Pervasive Computing
the growing trend of embedding computer capabilities into everyday objects to make them effectively communicate and perform useful tasks in a way that minimizes the end user’s need to interact with computers as computers
Mobile Device Management (MDM)
a security strategy comprised of products and services that offer remote support for mobile devices, such as smart phones laptops, and tablets
Approaches to MDM Policies
bring your own device, choose your own device, company issued
Bring Your Own Device (BYOD)
employees use their own device, saves company money, zero control over security, reliability and compatibility
Choose Your Own Device (CYOD)
employees choose a company approved and configured device. costs company money to purchase and maintain device, no personal use allowed, and complete control over security, reliability and compatibility
Company-Issued Personally Enabled (COPE)
employees provided with corporate devices, costs company to purchase and maintain devices, partial control over security, reliability, and compatibility as employees can use for personal use
Internet Accessibility
the ability for all individuals, including those with disabilities, to use the Internet effectively
Digital Divide
a worldwide gap giving advantage to those with access to technology
Digital Inclusion
efforts to reduce the digital divide by providing equal opportunities and access to technology
Digital Literacy
the ability to use digital technology, communication, tools, or network to locate, evaluate, use, and create information