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DIRECT, INDIRECT, AND ACTIVE AUDIENCE EFFECTS - PACKARD, NEWSON, BANDURA, ANDERSON ET AL, KATZ & LAZARSFELD, GRAMSCI, DRIP DRIP MODEL, USES & GRATIFICATION MODEL, ZILLMAN, McQUAIL, HALL, KLAPPER
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PACKARD (passive) - DIRECT
concept - people passively accept media messages
→‘hypodermic syringe mode’ - a syringe that injects messages into people
→effects of media are seen as homogeneous (affect all people the same)
→EXAMPLE: newspapers aim to apply the voting habits of audience
NEWSON (passive) - DIRECT
causes violence in children
→effects are gradual and subtle
→violence seen as a norm
→led to censorship
→encourages identification/empathy with violent perpetrators, not victims
→desensitising effect due to continued exposure to violence - more likely to commit in real life
→e.g. Jamie Bulger - 2 10-year-olds kill 2-year-old (mimicking childs play)
BANDURA (passive) - DIRECT
Children passively imitate aggression seen on TV
→ Children act aggressively when allowed to do so
→ 3 groups of children film/cartoon examples of Bobo Doll being beaten with a mallet - control group shown no violence - acted the same as they were shown
→ e.g. BANDURA MODEL/GTA GAME
ANDERSON ET AL (passive) - DIRECT
Aggressive music can directly cause feelings of aggression
→ violent song lyrics (500 college students)
→ increased feelings of hostility following listening to the violent song lyrics
→ e.g. songs ‘shoot em up’, ‘hit em up’, ‘finger lickin’ good’.
KATZ & LAZARSFELD - INDIRECT
MESSAGES ARE INFLUENCED BY TRUSTED PEOPLE BEFORE BEING ACCEPTED
→ ‘opinion leaders’ - people in social groups who influence others in the groups
→ expose themselves to a variety of media
→ seen as ‘expert’
→ 2 step flow - opinion leader exposed - those who respect them transmit the messages
→ e.g. people who read newspapers as well as watch different genres of TV
GRAMSCI (Marxist Cultural Effects Model) - INDIRECT
SLOWLY GETTING THEM TO CONSENT TO MEDIA MESSAGES OVER TIME
→ media transmits capitalist ideologies
→ reflects values of those who own, control, and produce the media
→ ‘hegemony’ values of rich and powerful become unconsciously shared - portrayed as common sense
→ accept capitalism = false consciousness
→ e.g. ‘happiness is about possession and money’
DRIP DROP MODEL - INDIRECT
SLOWLY INFLUENCING THEM OVER TIME
→ slower effect - ideology ‘dripped’ by the media
→ process gradually shapes peoples common sense ideas and world views
→ desensitisation
→ creates ‘comparison fatigue’ - empathise less
→ e.g. Epstein Files/War in Ukraine
USES & GRATIFICATION MODEL - ACTIVE
THEY CHOOSE THE MEDIA THAT SUITS WHAT THEY WANT TO USE IT FOR
→ audience is active ‘what people do with media’ not other way around
→ affected by individual characteristics (gender, age, class, ethnicity)
→ e.g. media used for boredom/communication/information
ZILLMAN - ACTIVE
→ they choose the media that suits their mood
→ individuals mood influences media choice
→ same television programme satisfies the needs of individuals differently
→ e.g. boredom = exciting content, stress = relaxing content
McQUAIL - ACTIVE
→ They chose their media access based on a set of common reasons for use
→ categories of common reasons for their media use
Information
Personal Identity
Integration and social integration
Entertainment
→ e.g., entertainment - escaping or being diverted from problems
HALL - ACTIVE
→ able to recognise bias reporting + stereotypes in media
→ coding and decoding - coded by media, decoded by audiences
Dominant reading → take the message intended by the media
Negotiated reading → mixes dominant message with additional ideas
Oppositional reading → the audience constructs a different meaning
KLAPPER - ACTIVE
→ don’t automatically agree or remember media messages
→ selective filter model:
selective exposure - the audience must choose to view media
selective perception - accept/reject/ignore
selective retention - messages have to stick