Unit 06 Data Communication and Computer Networking Technologies Flashcards

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A comprehensive set of vocabulary flashcards covering the concepts, components, and protocols of data communication and computer networking as presented in the lecture notes.

Last updated 8:48 AM on 5/19/26
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121 Terms

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Data communication

The process of transmitting data between two or more communicating devices over some transmission media.

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Computer networking

The process of establishing connections between computing devices.

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Message

The information to be communicated by the sender to the receiver.

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Sender

Also known as the Transmitter or Source, this is any device capable of sending data.

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Receiver

Also known as the Destination, this is the device that the sender wants to communicate data to.

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Communication Medium

Also known as the Transmission System, it is the path by which the message travels from sender to receiver.

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Protocol

A set of rules defining the order and format of data exchanged between networking devices, including rules for syntax, semantics, synchronization, and error recovery.

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Computer Network

Two or more computers linked together using a communication medium to share resources.

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Signal

An electronic voltage or current which varies with time, used to transfer data from one end to another.

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Analog signal

Signals in continuous wave form represented by continuous electromagnetic waves, such as sound, light, and temperature.

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Digital signal

Signals that use discrete values, specifically binary values 11 and 00, to represent information.

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Amplitude

The height of a wave measured in meters.

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Frequency

The number of complete waves that pass a point in one Second, measured in Hertz (HzHz).

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Wavelength

The distance between adjacent crests, measured in meters.

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Phase

A position of a point in time (instant) on a waveform cycle.

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Propagation speed

The speed at which a wave propagates through a given medium.

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Transmission media

A communication channel in the Physical layer of the OSI model that carries information from the sender to the receiver via electromagnetic signals.

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Guided / Wired Media

Physical wire mediums that guide data transfer from one point to another to reduce data impairment.

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Twisted Pair Cable

Pairs of twisted copper wire used for data transmission, available as Unshielded (UTP) or Shielded (STP).

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Unshielded Twisted Pair (UTP)

Flexible and low-priced twisted copper wire pairs used for telephone connections, suitable for distances up to 100meters100\,meters.

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Shielded Twisted Pair (STP)

A better quality, secure, but more expensive data transmission medium compared to UTP.

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Coaxial Cable

An electronic cable pair consisting of a central cable and an outer braided copper net separated by a plastic shield, used for TV antennas and CCTV.

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Fiber Optics cable

Cables consisting of a glass tube core and glass cladding that transmit data by reflecting light.

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Unguided / Wireless Media

Media where data is transmitted as signals through the air without using a physical medium.

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Radio waves

Wireless transmission used for mobile phone signals, AM/FM radio, Wi-Fi, and Bluetooth.

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Micro Waves

Signals that travel in a straight line between transmission centers, used in satellite communication with satellites stationed 36,000km36,000\,km above the earth.

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Infrared

Wireless communication used for short distances with speeds less than 10mbps10\,mbps, such as TV remotes and wireless keyboards.

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Latency

The amount of time it takes for a unit of data to travel from one point to another, usually measured in milliseconds.

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Bandwidth

A range of frequencies measured in Hertz (HzHz).

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Transmission Impairment

The degradation of signal quality as it passes through transmission media.

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Attenuation

The loss of energy in a signal as its strength decreases due to resistance over distance; fixed using amplifiers.

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Distortion

A change in a signal's original shape caused by characteristics of the medium like capacitance and inductance.

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Noise

Any unwanted or random signal that mixes with the original signal.

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Induced noise

Noise coming from devices like motors and appliances where the transmission medium acts as a receiver.

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Thermal noise

Signal interference caused by the movement of electrons in a wire.

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Crosstalk noise

Interference that happens when signals from one wire interfere with another wire.

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Impulse noise

High-energy signals from sources like lightning or power lines.

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Modulation

The technique of modifying characteristics like frequency, amplitude, or phase of a carrier signal by attaching a modulating signal to it.

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Amplitude Modulation (AM)

An analog modulation technique where the amplitude of the carrier signal varies while frequency and phase remain unchanged.

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Frequency Modulation (FM)

An analog modulation technique where the carrier signal frequency changes according to the modulating signal.

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Phase Modulation (PM)

An analog modulation technique where the phase of a carrier signal is modified to reflect changes in the voltage of an analog data signal.

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Amplitude Shift Keying (ASK)

A digital-to-analog conversion technique where the amplitude of an analog carrier signal represents binary data (high for 11, low/zero for 00).

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Frequency Shift Keying (FSK)

A digital-to-analog conversion technique where different frequencies of an analog carrier signal represent binary 11 and 00.

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Phase Shift Keying (PSK)

A digital-to-analog conversion technique where different phases of an analog carrier signal represent binary 11 and 00.

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Pulse Code Modulation (PCM)

A method used to convert analog data into digital binary signals involving three steps: Sampling → Quantizing → Encoding.

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Synchronization

The process of ensuring data is sent and received correctly between devices, often using a clock signal for timing.

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Encoding

The conversion of data into digital signals.

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Non-return to Zero Level (NRZ-L)

An encoding scheme using two constant voltages to represent 00 and 11 bits.

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Non-return to Zero Inverted (NRZ-I)

An encoding scheme where a 11 is represented by a transition of the physical level and a 00 has no transition.

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Manchester encoding

An encoding scheme where voltage changes from low to high or high to low in the middle of the signal.

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Error detection

The process of identifying that a data bit has been altered during transmission.

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Parity Check

A simple error detection mechanism where an extra bit is added so the number of 11s is either even (Even Parity) or odd (Odd Parity).

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PSTN (Public Switched Telephone Network)

The world's public telecommunication system connecting various networks through switching centers.

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Network topology

The layout or pattern of connections in a computer network.

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Star Topology

A layout where every device is directly connected to a central hub or switch.

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Ring Topology

A closed loop layout where each device is connected to two neighbors and data often travels via a token-passing mechanism.

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Bus Topology

A layout where all devices are connected to a single main cable called the backbone, which has terminators at both ends.

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Tree Topology

A hierarchical structure combining Bus and Star topologies, with computers connected like branches.

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Mesh Topology

A layout where each device is connected directly to one or more others, providing high reliability through multiple paths.

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Hybrid topology

A network structure that combines two or more different topology types.

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Simplex

A data transmission mode where data can only flow in one direction.

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Half-Duplex

A data transmission mode where data can flow in both directions, but not at the same time.

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Full-Duplex

A data transmission mode where data can flow in both directions simultaneously.

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Unicast

One-to-one communication where data is sent from one computer to another using a unique recipient address.

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Multicast

One-to-many communication where data is sent from one device to a specific subset of devices on a network.

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Broadcast

One-to-all communication where a message is sent to all recipients on a network.

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Modem

A device that performs Modulation and Demodulation by converting digital signals to analog and vice versa for internet connectivity.

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Repeater

A device that amplifies and retransmits weakened signals to extend the range of a network.

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Network Interface Card (NIC)

A hardware component with a unique MAC address that allows a computer to connect to a wired or wireless network.

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Hub

A basic networking device that connects multiple devices but broadcasts data to all ports regardless of the intended recipient.

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Switch

An efficient device that connects multiple devices and directs data only to the specific intended device by learning which devices are on which ports.

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Bridge

A device that connects separate networks to function as a single one while dividing them into manageable parts to reduce traffic.

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Router

A device that connects different networks and uses routing tables to determine the best path for data using IP addresses.

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Gateway

A device or software that acts as a translator between two different networks using different protocols and provides security features.

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PAN (Personal Area Network)

A small network for personal use within about 10meters10\,meters, such as Bluetooth connections.

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LAN (Local Area Network)

A network covering a limited area like a room or building for connecting computers and printers.

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MAN (Metropolitan Area Network)

A network connecting multiple LANs across a city, typically ranging from 55 to 50km50\,km.

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WAN (Wide Area Network)

A network spanning large geographic areas like countries or the whole world (e.g., the Internet).

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Multiple Access Protocols

Rules used to manage communication and avoid collisions when multiple devices share the same channel.

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FDMA (Frequency Division Multiple Access)

A channelization protocol that divides bandwidth into different frequency bands for each station.

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TDMA (Time Division Multiple Access)

A channelization protocol that assigns specific time slots to different stations using the same frequency.

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CDMA (Code Division Multiple Access)

A channelization protocol that uses unique codes for each station to transmit simultaneously over the same frequency.

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Pure ALOHA

A protocol where stations can send data at any time and wait for a random back-off if no acknowledgment (ACK) is received.

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Slotted ALOHA

A protocol where time is divided into fixed slots and stations can only send data at the beginning of a slot.

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CSMA (Carrier Sense Multiple Access)

A protocol where stations sense the channel to check if it is idle before transmitting data.

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CSMA/CD (Collision Detection)

A protocol where stations monitor the channel for collisions and stop transmitting immediately if one is detected.

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CSMA/CA (Collision Avoidance)

A protocol where stations sense the channel and wait random back-off times specifically to avoid collisions from occurring.

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IP Address

A unique identifier assigned to every node in a network for location and communication.

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IPv4

An Internet Protocol version using 3232-bit addresses written in dotted decimal notation.

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IPv6

A newer Internet Protocol version using 128128-bit addresses written as eight groups of four hexadecimal digits.

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Sub-netting

A technique used to divide a network into smaller sub-networks to prevent the depletion of IP addresses.

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CIDR (Classless Inter Domain Routing)

An addressing scheme that allows for flexible allocation of IP addresses and helps reduce the size of routing tables.

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MAC address

A unique 4848-bit (6bytes6\,bytes) identifier assigned to a network interface, used at the Data Link layer.

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Client-Server architecture

A model where client computers request services or data, and powerful server computers process and fulfill those requests.

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File Server

A server that manages file storage, sharing, and access control centrally using protocols like FTP.

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Proxy Server

A server that acts as an intermediary, improving speed via caching and hiding a user's real IP address.

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Web Server

A system that serves web content to clients using protocols like HTTP and HTTPS.

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HTTP (Hypertext Transfer Protocol)

The main protocol used to transfer web data, typically running on port 8080.

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SSH (Secure Shell)

A protocol used to securely connect to and manage remote computers using encryption.

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SMTP (Simple Mail Transfer Protocol)

A protocol used to send emails from clients to servers and between servers.