Japanese Society exam 3

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/119

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 2:03 PM on 4/17/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

120 Terms

1
New cards

1.     Describe the broader contexts (both in the Philippines and Japan) that shape the patterns of migration from the Philippines to Japan? Why do Filipina women migrate to work in Japan?

Filipina women migrate to Japan primarily to escape poverty and economic hardship in the Philippines, chasing opportunities and dreams unavailable at home. In Japan, demand for entertainment workers in hostess bars creates a pull factor, though many women end up exploited by middlemen who control their wages and passports, trapping them in cycles of dependency.

2
New cards

According to Lieba Faier, why do rural men go to Filipina bars?

Rural men go to Filipina bars because there is a shortage of local women to marry, so they hope to meet girlfriends or potential wives there. They also go for companionship and attention, where hostesses make them feel valued, masculine, and socially successful.

3
New cards

In Faier’s view, why do Filipina hostesses emphasize that they love their Japanese husbands?

Filipina hostesses emphasize that they love their Japanese husbands to counter the stigma that they married only for money or visas and to present themselves as moral, genuine, and fully human. By stressing love, they also claim a sense of modern identity and justify their relationships as real emotional bonds rather than purely economic arrangements.

4
New cards

In the early postwar period, how did advertisers benefit from (and reinforce) the idea that Japanese society was homogeneous?

Advertisers benefited from the idea of a homogeneous mass middle-class society by marketing the same consumer goods — like refrigerators, washing machines, and televisions — to everyone, promoting the notion that all Japanese people shared the same lifestyle and aspirations. This both reflected and reinforced the "I want to be normal" mentality, driving mass consumption while naturalizing the idea of a uniform Japanese identity.

5
New cards

What are the main characteristics of cute culture and cute aesthetics?

Kawaii (cute) is defined by being childlike, innocent, simple, and vulnerable — think toddlers, baby animals, and frail old ladies. What makes Japanese cute culture unique is that it's not just about liking cute things, but becoming them. It's also semantically flexible (anyone can participate) and highly commercialized, eventually becoming a major global export through things like Hello Kitty and Pokémon.

6
New cards

In the 1990s, what strategy did Japan’s television industry use to maintain its control over the domestic media market?

Japan's television industry maintained domestic dominance largely through self-sufficiency — the Japanese media market is described as "self-sustaining," and when Rupert Murdoch tried to break in with satellite television in the early 1990s, he quickly withdrew. Terrestrial television remained dominant over satellite, and NHK plus the commercial networks continued controlling the market.

7
New cards

How do the tarento (Japanese celebrities) differ from American celebrities? How did the television industry use the tarento to maintain a national community in 1990s Japan?

Tarento differ from American celebrities in that they have no clear separation between their public and private selves, and they aren't necessarily talented — they're relatable and easy to identify with, unlike the more glamorous, distant image of American celebrities. The television industry used the tarento system to turn television into an interactive medium, creating a sense of collective national identity by making viewers feel intimately familiar with these figures across multiple media genres simultaneously.

8
New cards

List the main characteristics of consumer culture in Japan as discussed in the lecture.

Japanese consumer culture shifted from postwar mass consumption (everyone buying the same appliances to feel "normal") to fragmented, individualized consumption in the 1980s, where buying brands, subcultures, and kawaii goods became ways to express a unique self — with women as the biggest spenders, Tokyo as the ultimate consumption playground, and advertisers framing shopping as personal liberation.

9
New cards

In her chapter titled “Consumable City,” what does Takeyama mean by saying that Tokyo has become both a space and an object of consumption?

Takeyama argues that Tokyo has been physically and symbolically staged — through urban redevelopment, media, and advertising — to encourage residents and visitors to consume the city itself as a lifestyle experience, not just the goods within it. At the same time, the city's image, its promise of futurity and upward mobility, becomes a commodity that people literally buy into through real estate, leisure spending, and flexible labor participation.

10
New cards

What does Takeyama mean by claiming that Tokyo is an advertising city?

Drawing on Kitada Akihiro, Takeyama means that in Tokyo the boundary between commercial messaging and everyday social reality has dissolved — residents themselves become walking advertisements through the branded clothes, accessories, and luxury cars they display, while marketing campaigns saturate every public space. The city and its inhabitants together form a self-reinforcing loop that continuously promotes a particular consumerist lifestyle.

11
New cards

What is the relationship between consumerism and subcultures in Japan?

Unlike Western subcultures (like UK punk) which resist consumerism through second-hand clothes and refusing to "sell out," Japanese subcultures get commodified, repackaged, and resold back to consumers — so even acts of seeming rebellion or individuality (like Gothic Lolita or Gyaru culture) end up feeding the market rather than challenging it.

12
New cards

Describe the main characteristic features of Japan’s Internet culture.

In short, Japan's internet culture is defined by the tension between the promise of self-determination and the reality of exploitation — platforms profit while users (especially women) provide the labor for free.

13
New cards

In the chapter titled “The Labor of Cute,” how does Lukacs characterize net idols? Who were they? What backgrounds did they come from?

Net idols were mostly young Japanese women — office workers and housewives — who built personal websites with photos and diaries hoping to find meaning and launch real careers, but ended up doing unpaid emotional and relational labor for fans instead.

14
New cards

According to Lukacs (“Dreamwork”) who were the cell phone novelists? What segment of the population did they predominantly represent? Think of gender and class.

Cell phone novelists were predominantly young women in their twenties from lower-middle-class and working-class backgrounds, many from rural areas, who held unstable service-sector jobs — as receptionists, sales associates, hostesses, or factory workers — and turned to writing as a way to find meaningful work outside their dead-end day jobs.

15
New cards

According to Lukacs, how did cell phone novelists develop a precarity politics?

Cell phone novelists politicized precarity by writing raw, semi-autobiographical stories about rape, poverty, and disposability that resonated with other young irregular workers — creating a shared public around economic vulnerability. But platform owners eventually commercialized this impulse, recoding it from a critique of precarious labor into a softer message about rebuilding emotional and social ties.

16
New cards

Describe the predominant (power) relationship between producers and consumers of anime in Japan.

In anime, fans and producers are basically the same people — otaku are deeply knowledgeable, actively creative, and blur the line between consuming and making. Rather than passively watching, they obsess over characters, create their own content, and even pirate and subtitle anime globally, which ironically grows the market instead of hurting it.

17
New cards

In the chapter titled “Akihabara,” how does Galbraith define and characterize otaku?

Galbraith defines otaku not as a fixed identity but as a performed one — people who act out their deep affective attachments to manga/anime characters (especially cute girl characters) in relation to others and their surroundings. The label itself is deeply contested, split between those who see otaku as cultural ambassadors for "Cool Japan" and those who view them as dangerous, sexually deviant "weirdos."

18
New cards

According to Galbraith (“Akihabara”), how were otaku perceived in the 1980s? How had this perception changed by the late 2000s?

In the 1980s, otaku were seen as shameful, socially deviant loners with unhealthy obsessions who needed to "grow up." By the late 2000s, their image had split — celebrated globally as Cool Japan cultural ambassadors, but still policed domestically as "weird" troublemakers whose public performances threatened public order.

19
New cards

According to Henry Jenkins, why are media fans seen as individuals who do not conform to social norms? Why do media fans evoke social anxieties?

According to Jenkins, fans are seen as non-conformists because they engage with media texts in ways that violate cultural norms — investing too deeply, consuming "low-culture" texts obsessively, and actively reinterpreting rather than passively accepting them. They evoke social anxieties because this behavior threatens established hierarchies of taste, corporate control over media, and the expectation that audiences remain rational, detached consumers rather than passionate, creative participants.

20
New cards

How does Condry characterize fansubbers?

Condry characterizes fansubbers as passionate fans motivated by craftsmanship, community status, and a genuine desire to spread anime culture rather than by profit. They occupy an ethically complex middle ground, openly acknowledging that their activities break copyright law while simultaneously viewing themselves as supporters of the anime industry who fill gaps left by official distributors.

21
New cards

Ian Condry argues that fansubbing is a form of resistance. In his view, what common form of resistance is fansubbing analogous to?

Condry argues that fansubbing is analogous to civil disobedience, describing it as a form of "market disobedience" whereby fans break copyright law as a means of pressuring the industry to be more responsive to audiences, much like civil disobedience is used to force concessions from governments.

22
New cards

Ian Condry argues that fansubbers debate the ethics of fansubbing, but there are a few principles they strive to uphold. What are these principles?

Condry identifies several ethical principles that fansubbers generally strive to uphold: they avoid distributing titles that have already been licensed in North America, they keep their work strictly non-commercial (refusing to sell or profit from their translations), and they comply with cease-and-desist requests from license holders. Additionally, most fansubbers consider it most ethical to only sub unlicensed shows, and they stop distribution once a title becomes officially available on DVD in the United States.

23
New cards

In Condry’s view, what is the issue that both producers and fansubbers of anime agree on?

According to Condry, both producers and fansubbers agree that they want to see a wider anime market — both sides share the goal of growing and expanding anime's audience and popularity, even though they disagree sharply on whether fansubbing helps or hurts that shared goal.

24
New cards

According to Ian Condry, what is the relationship between fansubbers and nihonjinron?

According to Condry, fansubbers reinforce nihonjinron by treating Japanese culture as uniquely untranslatable, adding extensive notes and resisting localization as if Japanese identity requires special insider knowledge to understand. In doing so, these foreign fans ironically echo the same essentialist logic as nihonjinron — the idea that Japan is fundamentally unique and difficult for outsiders to grasp.

25
New cards

What are the main features of hardware and software that Japan exported until the 1990s?

Japan's hardware exports until the 1990s were dominated by consumer electronics and computing devices such as televisions, semiconductors, memory chips, and personal computers, along with precision machinery and robotics for industrial use. On the software side, Japan was less prominent globally, but domestically developed operating systems, video game software (through companies like Nintendo and Sega), and embedded software for electronics were significant, though Japan's software exports were generally overshadowed by its hardware dominance.

26
New cards

Scholars have identified and analyzed a conspicuous rise in Japanese cultural exports during the 1990s. What are the main venues through which Japanese popular culture entered global circulation during the 1990s?

Japanese popular culture entered global circulation in the 1990s through a mix of official and unofficial channels — anime, J-dramas, and cute exports like Hello Kitty and Pokémon spread through localization and soft power strategies, while media piracy, bootleggers, and fansubbers illegally but effectively expanded the market by distributing Japanese content worldwide. This challenged the old center-periphery model of globalization, making cultural flows more decentralized rather than simply flowing from West to rest.

27
New cards

Define localization in the context of exporting media.

Localization is the process of adapting a global product for a specific market, with translation being a major component — for example, in the American version of Pokémon, violence and eroticism were muted to suit local audiences.

28
New cards

Define media mix.

Media mix is the practice of producing Japanese animations as part of a larger cross-media franchise (including manga, games, etc.), also known as transmedia storytelling, which promotes consumption across multiple media forms, secures consumer loyalty, and shapes the broader culture.

29
New cards

Which of the following examples was used in lecture to illustrate how the Japanese government tried to transform the growing global interest in Japanese pop culture into soft power?

In Invisibility by Design, Lukács defined technological utopianism as the neoliberal belief that digital technologies could offer freedom, creativity, and self-determination to those excluded from conventional career-stream employment. In practice, she argued, this ideology functioned as a deceptive lure, enticing young women into DIY careers with promises of the "good life," only to exploit their unpaid labor for the digital economy's own profitability.

30
New cards

According to Gabriella Lukacs, how does the digital economy contribute to generating and maintaining a precarious labor market and labor conditions?

The digital economy seduces women into unpaid labor by framing it as self-expression or career-building, when in reality the platforms are designed to extract free content and emotional labor for advertising profit. This works because women are already marginalized in formal labor markets, making the false promise of a meaningful DIY career feel like their best available option.

31
New cards

1.     What arguments does the SNL skit titled JPop America Fun Time Now offer to lampoon ardent fans of Japanese popular culture?

The SNL sketch J-Pop America Fun Time Now! lampoons ardent fans of Japanese popular culture by depicting them as enthusiastic but deeply ignorant — misusing the language, romanticizing ordinary words, and mistaking a narrow slice of anime and J-pop for the entirety of Japanese culture. The central comic argument is that such fans latch onto a subset of Japanese entertainment and construct their whole idea of the culture from those snippets a point driven home by the perpetually exasperated professor who represents genuine knowledge being steamrolled by performative fandom.

32
New cards

Daniel White and Patrick Galbraith analyze the concept of “love capitalism.” What does this concept mean, and in what ways do young Japanese resist or protest it?

White and Galbraith describe "love capitalism" as a postwar Japanese system in which romantic success became tied to income and consumerist expectations, rendering economically disadvantaged men "losers" in the "love market." Honda's proposed resistance is to drop out of this system entirely by forming intimate relationships with manga and anime characters, which he argues offers a viable, non-toxic alternative to hegemonic romantic norms.

33
New cards

Define the concept of familial productivism and explain how the decline of this system has shaped young people’s perceptions of marriage and child‑rearing in contemporary Japan.

Familial productivism is a system that binds men to waged labor, women to unpaid reproductive labor, and children to educational labor in service of economic growth. Its decline has led young Japanese people to increasingly opt out of marriage and child-rearing — reflected in skyrocketing never-married rates, collapsing birth rates, and a turn toward alternative intimacies like AI companions and relationships with fictional characters.\

34
New cards
35
New cards
36
New cards
37
New cards
38
New cards
39
New cards
40
New cards
41
New cards
42
New cards
43
New cards
44
New cards
45
New cards
46
New cards
47
New cards
48
New cards
49
New cards
50
New cards
51
New cards
52
New cards
53
New cards
54
New cards
55
New cards
56
New cards
57
New cards
58
New cards
59
New cards
60
New cards
61
New cards
62
New cards
63
New cards
64
New cards
65
New cards
66
New cards
67
New cards
68
New cards
69
New cards
70
New cards
71
New cards
72
New cards
73
New cards
74
New cards
75
New cards
76
New cards
77
New cards
78
New cards
79
New cards
80
New cards
81
New cards
82
New cards
83
New cards
84
New cards
85
New cards
86
New cards
87
New cards
88
New cards
89
New cards
90
New cards
91
New cards
92
New cards
93
New cards
94
New cards
95
New cards
96
New cards
97
New cards
98
New cards
99
New cards
100
New cards