Exaggerated, divine, or alien hero (Superman, mythological heroes).
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Tyrant
Power-hungry despot; uses people as pawns.
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Bastard
Resentful, dispossessed son; lashes out in hate.
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Devil
Charming manipulator; lures victims through charisma.
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Traitor
Double agent; betrays trust with deceit.
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Outcast
Alienated loner seeking belonging or redemption.
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Evil Genius
Mastermind; contemptuous of inferiors.
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Sadist
Brutal predator; enjoys cruelty for its own sake.
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Terrorist
Dark knight; warped code of honor; self-righteous.
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Bitch
Abusive, selfish climber to power.
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Black Widow
Seductive manipulator; uses charm deceptively.
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Backstabber
Two-faced betrayer under guise of friendship.
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Lunatic
Chaotic, unstable madwoman.
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Parasite
Self-serving collaborator; blames others.
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Schemer
Devious planner; intricate plotting.
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Fanatic
Extremist; rigid morality justifies harm.
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Matriarch
Controlling motherly oppressor.
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Boss
Ambitious leader; takes charge.
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Seductress
Enigmatic, manipulative survivor.
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Spunky Kid
Loyal, gutsy team player.
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Free Spirit
Optimist, playful, heart-led.
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Waif
Innocent damsel with hidden strength.
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Librarian
Controlled, clever, secretly passionate.
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Crusader
Tenacious fighter for a cause.
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Nurturer
Caring, steady, compassionate presence.
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Quest for Identity
Archetypal journey of self-discovery.
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Epic Journey to Promised Land
Journey to find ideal place/society.
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Quest for Vengeance
Journey to seek revenge.
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Warrior’s Journey
Hero fights to save people.
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Search for Love
Hero rescues or seeks love.
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Journey for Knowledge
Hero seeks wisdom or truth.
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Tragic Quest
Quest of penance or self-denial.
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Fool’s Errand
Journey based on false premise.
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Quest to Rid Land of Danger
Hero purges land of evil or threat.
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Grail Quest
Quest for perfection of humanity.
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Departure
Hero called to adventure, reluctant at first.
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Initiation
Hero crosses threshold; faces danger; matures.
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Road of Trials
Hero faces tests, challenges, supernatural aid.
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Innermost Cave
Hero’s major trial, descent, and rebirth.
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Return and Reintegration
Hero brings wisdom back to society.
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Characteristics of Hero’s Journey
Hero is naïve, faces monsters, guided by mentor, inspired by lady, goes on journey, crosses threshold, orphaned or mysterious origins, returns disguised, struggles for something valuable, aided by supernatural forces, has companions, undergoes rites, gives speeches, tested, and suffers unhealable wound.
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The Quest
Hero restores fertility/order to wasteland (often via talisman).
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The Task
Hero’s superhuman feats to complete quest.
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The Journey
Hero searches for truth to save kingdom.
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The Initiation
Adolescent matures with new awareness.
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The Ritual
Rite of passage ceremony.
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The Fall
Descent to lower state; loss of innocence.
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Death and Rebirth
Nature/life cycle: spring = rebirth; winter = death.