Visual Communication: The Design Process & Creativity

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This set of vocabulary flashcards covers the fundamentals of the design process, creativity definitions, and Karl Aspelund's seven stages of design as outlined in the lecture.

Last updated 8:19 PM on 5/18/26
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15 Terms

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Creativity

The ability to produce ideas or products that are both novel and useful, involving the interaction of ability, process, and environment within a social context.

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Cognitive Bias and Overconfidence

The tendency for designers' instincts to reflect prior experience, personal taste, or dominant mental models rather than actual users' needs; structured processes help counteract this.

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Karl Aspelund's Seven Stages

A structured design process consisting of: 1. Inspiration, 2. Identification, 3. Conceptualization, 4. Exploration/Refinement, 5. Definition/Modeling, 6. Communication, and 7. Production.

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Stage 1: Inspiration

The active seeking of impulses and new experiences; designers must become 'collectors of impulses' and perform research, especially when outside their comfort zone.

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Stage 2: Identification

Identifying the design problem through project briefs, self-directed designs, or improvements, while acknowledging constraints of price, size, strength, and time.

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Stage 3: Conceptualization

Examining methods to come up with solutions by developing a thought structure that uses known elemental images to explain the unknown and unseen.

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Stage 4: Exploration/Refinement

A focused, solution-oriented state where brainstorming moves toward specific results, often using tools like sketching.

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Stage 5: Definition/Modeling

Moving a project to a definite, physical embodiment (model) that is real but not 'the real thing,' emphasizing precision and demonstrating the design to clients.

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Stage 6: Communication

The designer's main responsibility to explain what is being communicated and why; it is often treated as a performance for the client.

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Stage 7: Production

The final stage involving collaboration with a production team, requiring respect for specialists' expertise and dealing with budget or schedule compromises.

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Parkinson's Law

The principle stating that 'All work expands to fill available time.'

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Brainstorming

The process of taking all ideas and thoughts and playing with them to freely create connections without the worry of making mistakes.

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Sketches

Used to explore possibilities inherent in an idea and to communicate ideas to someone, primary conveying information, then emotion, and finally a sense of the 'real.'

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Functionalism

A perspective that sometimes ignores the possibility that aesthetic appeal or decoration may itself be a design function to consider.

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Austin Kleon

Author of 'Steal Like an Artist' and 'Show Your Work!', focuses on sharing creativity and how no idea is completely original.