Chapter 6 consumer behavior

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Last updated 2:52 AM on 4/27/26
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45 Terms

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Utilitarian function

is when people develop an attitude towards a product because it provides pleasure or pain

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Value expression function

is when an individual develops an attitude toward a product because of what its says about them

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Ego defensive function

is attitudes we form to protect ourselves from external threats or internal feelings

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Knowledge function

is an attitude we form because we need order or structure

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Fast thinking

is a system of decision making that is fast and intuitive

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Slow thinking

is a system of decision making that is deliberate and analytic

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Multi attribute attitude model

is a model that assumes a consumers attitude on an object

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Fishbein Model

is a perspective that measures attributes of a persons overall attitude

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I know it Cognitive focus

is a focus that is primarily on beliefs

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moods

is temporary positive or negative state

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Neuro marketing

is emotions that rule our brain

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Subjective norm

is what we believe other people think we should do

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Two factors to measure subjective norms are

normative belief and motivation to comply

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Normative belief

is belief that we should take or not take some action

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motivation to comply

is the belief that consumers take others anticipated reactions into account when purchasing something

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Compliance

is an attitude that consumer forms because it gains rewards and avoids punishment

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Identification

is an attitude we form in order to conform to another person or group

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Internalization

is deep seeded attitudes that become part of a consumers values

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The consistency principle has two factors

1 harmony among thoughts, feelings and behaviors 2 changing components to make consistent

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Balance theory

is how people perceive relations among different attitude objects an how they alter their attitudes to remain constant

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Persuasion

is an attempt to create change in attitudes

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Two types of persuasion

fast and slow persuasion

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fast persuasion has three parts

Belief change , behavior change and attitude change

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Slow persuasion has three parts

1 cognitive responses 2 belief and attitude change 3 behavior change

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The peripheral route

is the tendency to focus on superficial parts of a brand

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Communications model

is a frame work that specifies the number of elements necessary for communication

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The five parts of the communications model are

source , message , medium , receivers and feedback

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source

is where the communication originates

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Source credibility

is a communications source perceived expertise or objectivity

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Fake news

is hoaxes spread by outsiders that lead people to question its trustworthiness

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Reporting bias

is when the effectiveness of a source decreases because someone has knowledge but people question its accuracy

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Knowledge bias

is when the effectiveness of a source decreases because individuals question their knowledge

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sleeper effect

is a process where differences in attitudes change between positive and negative sources

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source attractiveness

is when a communicator increases their persuasiveness

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Halo effect

is when people react to a similar stimuli in the same way with the original stimuli

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spokes characters

is animated characters used to represent a product

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Native advertising

is a strategy that focuses on digital messages designed to blend editorial content

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Supportive arguments

is messages that present one or more positive attributes about a product

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Two sided messages

is a message that present both positive and negative information

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refutational argument

is calling attention to a product’s negative attributes as a persuasive strategy

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sex appeal

is marketing that features erotic suggestions

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humor appeal

is marketing that relies on humor

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fear appeal

is the attempt of changing attitudes or behaviors through fear

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Advertainment

is online games merge with interactive

advertisements

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Reality engineering

is when elements of a popular culture are integrated into marketing strategies