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Utilitarian function
is when people develop an attitude towards a product because it provides pleasure or pain
Value expression function
is when an individual develops an attitude toward a product because of what its says about them
Ego defensive function
is attitudes we form to protect ourselves from external threats or internal feelings
Knowledge function
is an attitude we form because we need order or structure
Fast thinking
is a system of decision making that is fast and intuitive
Slow thinking
is a system of decision making that is deliberate and analytic
Multi attribute attitude model
is a model that assumes a consumers attitude on an object
Fishbein Model
is a perspective that measures attributes of a persons overall attitude
I know it Cognitive focus
is a focus that is primarily on beliefs
moods
is temporary positive or negative state
Neuro marketing
is emotions that rule our brain
Subjective norm
is what we believe other people think we should do
Two factors to measure subjective norms are
normative belief and motivation to comply
Normative belief
is belief that we should take or not take some action
motivation to comply
is the belief that consumers take others anticipated reactions into account when purchasing something
Compliance
is an attitude that consumer forms because it gains rewards and avoids punishment
Identification
is an attitude we form in order to conform to another person or group
Internalization
is deep seeded attitudes that become part of a consumers values
The consistency principle has two factors
1 harmony among thoughts, feelings and behaviors 2 changing components to make consistent
Balance theory
is how people perceive relations among different attitude objects an how they alter their attitudes to remain constant
Persuasion
is an attempt to create change in attitudes
Two types of persuasion
fast and slow persuasion
fast persuasion has three parts
Belief change , behavior change and attitude change
Slow persuasion has three parts
1 cognitive responses 2 belief and attitude change 3 behavior change
The peripheral route
is the tendency to focus on superficial parts of a brand
Communications model
is a frame work that specifies the number of elements necessary for communication
The five parts of the communications model are
source , message , medium , receivers and feedback
source
is where the communication originates
Source credibility
is a communications source perceived expertise or objectivity
Fake news
is hoaxes spread by outsiders that lead people to question its trustworthiness
Reporting bias
is when the effectiveness of a source decreases because someone has knowledge but people question its accuracy
Knowledge bias
is when the effectiveness of a source decreases because individuals question their knowledge
sleeper effect
is a process where differences in attitudes change between positive and negative sources
source attractiveness
is when a communicator increases their persuasiveness
Halo effect
is when people react to a similar stimuli in the same way with the original stimuli
spokes characters
is animated characters used to represent a product
Native advertising
is a strategy that focuses on digital messages designed to blend editorial content
Supportive arguments
is messages that present one or more positive attributes about a product
Two sided messages
is a message that present both positive and negative information
refutational argument
is calling attention to a product’s negative attributes as a persuasive strategy
sex appeal
is marketing that features erotic suggestions
humor appeal
is marketing that relies on humor
fear appeal
is the attempt of changing attitudes or behaviors through fear
Advertainment
is online games merge with interactive
advertisements
Reality engineering
is when elements of a popular culture are integrated into marketing strategies