Digital Communication – Exam Summary (Lectures 2–7)

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A comprehensive set of vocabulary flashcards based on digital communication theories, scholars, and concepts spanning lectures 2 through 7.

Last updated 7:09 PM on 6/23/26
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43 Terms

1
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Network Society (Manuel Castells)

Society organized around digital communication networks where information flows through interconnected networks that shape power, culture, economics, and social life.

2
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Networked Public Sphere (Yochai Benkler)

An online public sphere where citizens participate in discussion through digital networks, allowing many people to create, distribute, and discuss information simultaneously.

3
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Network Sociality (Andreas Wittel)

Social relationships maintained through ongoing digital communication rather than stable physical communities where online interaction is central to maintaining relationships.

4
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Networked Individualism (Barry Wellman)

A social pattern where individuals become the center of multiple overlapping networks (family, work, friendship, interest) rather than belonging primarily to one local community.

5
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Weightless Economy (Danny Quah)

An economy increasingly driven by information, knowledge, software, and digital goods which can be replicated and distributed at minimal cost.

6
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Surveillance Capitalism (Shoshana Zuboff)

An economic system in which companies collect and monetize personal data to predict and influence behavior, treating user data as a valuable commercial resource.

7
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Attention Economy (Herbert Simon)

A system in which human attention is scarce while information is abundant, leading organizations to compete for clicks, engagement, views, and time.

8
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Datafication (José van Dijck)

The transformation of activities, interactions, and behaviors into quantifiable digital data that can be stored, analyzed, and monetized.

9
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Participatory Culture (Henry Jenkins)

A culture where users actively create, remix, share, and distribute content instead of simply consuming media, making audiences active participants.

10
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Prosumer (Alvin Toffler)

A person who is simultaneously a producer and consumer of media content, common among social media users.

11
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Networked Journalism (Charlie Beckett)

A form of journalism where professional journalists collaborate with citizens and online communities in gathering and producing news.

12
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Multimedia Journalism

Journalism that combines text, images, video, audio, graphics, and interactive elements within a single story.

13
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Computational Journalism (Adrian Holovaty)

Journalism supported by algorithms, databases, automation, and large-scale data analysis.

14
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Brand Journalism (Larry Light)

The practice where organizations create journalistic-style content to build trust, communicate values, and strengthen brand identity.

15
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Native Advertising

Advertising designed to match the appearance and style of surrounding editorial content.

16
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Strategic Mediatization (Andreas Hepp, Stig Hjarvard)

The process by which organizations adapt communication practices to fit the logic, affordances, and expectations of media platforms.

17
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Multimodality (Gunther Kress & Theo van Leeuwen)

The creation of meaning through multiple modes such as language, images, sound, layout, gesture, and video rather than through words alone.

18
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Social Semiotics (Michael Halliday)

The study of how people create meaning through signs and communication within social contexts.

19
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Ideational Metafunction (Michael Halliday)

A function of communication concerned with what is represented, focusing on content and subject matter.

20
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Interpersonal Metafunction (Michael Halliday)

A function of communication concerned with relationships between communicators and audiences, focusing on emotion, power, and social interaction.

21
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Textual Metafunction (Michael Halliday)

A function of communication concerned with how information is organized and structured to create coherence and guide interpretation.

22
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Icon (Charles Sanders Peirce)

A sign that resembles what it represents.

23
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Index (Charles Sanders Peirce)

A sign that has a direct connection to what it represents.

24
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Symbol (Charles Sanders Peirce)

A sign that relies on learned cultural conventions to convey meaning.

25
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Algorithmic Culture (Ted Striphas)

A culture increasingly shaped by algorithms that determine visibility, relevance, recommendations, and popularity.

26
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Algorithmic Imaginary (Taina Bucher)

The beliefs, assumptions, and mental models people have about how algorithms work, regardless of their actual function.

27
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Anthropomorphism

The act of assigning human characteristics, emotions, or intentions to technologies such as AI systems.

28
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AI Mythology

The mistaken belief that AI systems are objective, neutral, unbiased, or inherently truthful.

29
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Generative AI

Artificial intelligence systems capable of generating new text, images, audio, video, and other content by learning patterns from large datasets.

30
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Technical Affordances (James Gibson; Donald Norman)

The possibilities and limitations for action provided by a technology or platform.

31
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Prompt Engineering

The process of designing effective prompts to guide AI systems toward desired outputs.

32
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Critical AI Literacy

The ability to critically evaluate AI systems, identify limitations, recognize bias, and assess reliability.

33
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Information Disorder (Claire Wardle & Hossein Derakhshan)

A framework describing the broader ecosystem of false, misleading, manipulated, and harmful information.

34
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Misinformation (Wardle & Derakhshan)

False information shared without intent to cause harm.

35
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Disinformation (Wardle & Derakhshan)

False information deliberately created or shared to deceive or cause harm.

36
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Propaganda

Communication intended to influence attitudes, beliefs, or behavior in support of a particular agenda.

37
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Social Engineering

Psychological manipulation designed to influence decisions and behaviors.

38
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Memes (Richard Dawkins)

Units of cultural information that spread and evolve through imitation and sharing.

39
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Imitation Publics (Zizi Papacharissi)

Temporary publics formed when users repeatedly reproduce and circulate similar content online.

40
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Hashtag Publics (Zizi Papacharissi)

Networked communities formed around hashtags that enable collective discussion and visibility.

41
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Filter Bubble (Eli Pariser)

A personalized information environment created by algorithms that selectively expose users to content aligned with prior interests.

42
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Echo Chamber

A social environment where people mostly encounter opinions that reinforce existing beliefs.

43
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Visual Disinformation

Misleading information communicated through images, videos, manipulated visuals, or AI-generated content.