Economics Principles and Fundamentals

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/26

flashcard set

Earn XP

Description and Tags

This set of vocabulary flashcards covers the 10 basic principles of economics, including scarcity, opportunity costs, incentives, market structures, and various subfields of study discussed in the lecture.

Last updated 9:39 PM on 4/29/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

27 Terms

1
New cards

Scarcity

The concept that society has unlimited wants and limited resources, making it impossible to produce all goods and services people desire.

2
New cards

Economics

At its most basic level, the study of human behavior and how people make decisions.

3
New cards

Macroeconomics

The branch of economics that examines the big picture and how an entire economy functions.

4
New cards

Microeconomics

The branch of economics that focuses on the small picture, such as individual behavior or how an individual business makes decisions.

5
New cards

Cliometrics

A subfield of economics that represents the overlap between history and economics.

6
New cards

Trade-off

The reality that to get something you want, you must give up something else you want, affecting choices regarding income, time, and society.

7
New cards

Efficiency

An economic concept referring to the size of the economic pie.

8
New cards

Equity

An economic concept referring to how fairly the economic pie is divided among members of society.

9
New cards

Cost

Defined more generally by economists as whatever you give up to get something, including dollars, effort, and time.

10
New cards

Opportunity cost

The value of the next best alternative given up when making a decision.

11
New cards

Economic incentives

Tangible rewards, such as dollars or points in a class, that drive specific behaviors.

12
New cards

Social incentives

Incentives created by society, such as the desire for acceptance or the avoidance of ridicule.

13
New cards

Moral incentives

Incentives driven by an individual's internal sense of what is right and what is wrong.

14
New cards

Marginal change

An incremental change to a plan of action, functioning at the "edge" of decision-making.

15
New cards

Decision-making Rule

A decision maker takes an action if and only if the marginal benefit (MBMB) is greater than the marginal cost (MCMC).

16
New cards

Zero-sum game

A situation, like poker, where any gain by one participant is necessarily a loss for another.

17
New cards

Positive-sum game

A situation, such as voluntary trade, where all participants can walk away having gained from the exchange.

18
New cards

Free market

A system where sellers are free to sell and consumers are free to buy within the bounds of the law, involving no lies about quality or illegal transactions.

19
New cards

Planned economy

An economic system, such as socialism or communism, where the government owns the means of production and controls economic activity.

20
New cards

Market failure

A situation where the free market fails to organize economic activity efficiently on its own.

21
New cards

Externality

A type of market failure that occurs when one person's behavior imposes a cost on someone else.

22
New cards

Standard of living

The level of wealth and comfort in a country, which depends on its ability to produce goods and services that others want to buy.

23
New cards

Inflation

A rise in price levels that occurs when a government prints too much money.

24
New cards

Short-run trade-off in macroeconomics

The inverse relationship between inflation and unemployment that the government must balance in the short term.

25
New cards

Factors of production

land labor capital entrepreneurship

26
New cards

marginal cost

opportunity cost from pursuing an incremental increase in activity

27
New cards

marginal benefit

benefit from pursuing incremental increase in activity