Operant conditioning - Chapter 6

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Last updated 9:36 PM on 5/27/26
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25 Terms

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Law of effect was proposed by WHO

Edward Thorndike

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Law of effect

Any behaviour that leads to a “satisfying state of affairs” is likely to occur again, and any behaviour taht leads to an “annoying state of affairs” is less likely to occur again

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Law of effect: the likelihood of the occurrence of a behaviour is influenced by its WHAT

Law of effect: the likelihood of the occurrence of a behaviour is influenced by its CONSEQUENCES

<p>Law of effect: the likelihood of the occurrence of a behaviour is influenced by its CONSEQUENCES </p>
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B.F. Skinner

  • Elaborated on Thorndike’s WHAT

  • Invented the WHAT

  • Developed the theory of WHAT

B.F. Skinner

  • Elaborated on Thorndike’s LAW of EFFECT

  • Invented the OPEANT CHAMBER

  • Developed the theory of OPERANT CONDITIONING

<p>B.F. Skinner</p><ul><li><p>Elaborated on Thorndike’s LAW of EFFECT </p></li><li><p>Invented the OPEANT CHAMBER  </p></li><li><p>Developed the theory of OPERANT CONDITIONING </p></li></ul><p></p>
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Classical conditioning: A type of learning in which a WHAT stimulus acquires the ability to evoke an WHAT (reflexive) response that was originally WHAT by another stimulus.

Classical conditioning: A type of learning in which a NEUTRAL stimulus acquires the ability to evoke an INVOLUNTARY (reflexive) response that was originally EVOKED by another stimulus.

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Operant conditioning: A form of learning in which WHAT responses come to be controlled by their WHAT

Operant conditioning: A form of learning in which VOLUNTARY responses come to be controlled by their CONSEQUENCES

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If its POSITIVE you WHAT

get something

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If its NEGATIVE you WHAT

Something is removed

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Reinforcement

will DO this again

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Punishment

Will NOT do this again

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Get something good, will do this again is labelled WHAT

Get something good, will do this again, is labelled POSITIVE REINFORCEMENT

Examples:

  • You go to a restaurant. The food is good. You will go to this restaurant again.

  • You pay your bill on time. You get a discount.

  • You will pay your bill on time again.

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Get something bad, will not do this again this is labelled as: WHAT

Get something bad, will not do this again this is labelled as: POSITIVE PUNISHMENT

Examples:

  • You wear a new shirt. People make fun of you. You will not wear this shirt again.

  • You go to a restaurant. The food is bad. You will not go to this restaurant again.

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Something bad is removed, will do this again this is labelled as: NEGATIVE REINFORCEMENT

Something bad is removed, will do this again this is labelled as: NEGATIVE REINFORCEMENT

Examples:

  • You call in sick. Your anxiety goes away. Next time when you need to do a presentation, you will call in sick again.

  • You drink coffee. Your headache disappears. You will drink coffee again when you have a headache

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Something good is removed, will not do this again this is labelled as: WHAT

Something good is removed, will not do this again this is labelled as: NEGATIVE PUNISHMENT

Examples:

  • You drive over the speed limit. You get a speeding ticket and lose $100. You will not speed again.

  • You pay your bill late. You lose the discount.

  • You will not pay your bill late again

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Positive Reinforcement

Behavior is followed by a FAVOURABLE stimulus; frequency of behaviors INCREASES

<p><span style="color: rgb(254, 254, 254);">Behavior is followed by a FAVOURABLE stimulus; frequency of behaviors INCREASES</span></p>
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Negative Reinforcement

Behavior is followed by the REMOVAL of an UNFAVOURABLE stimulus; frequency of behaviors INCREASES

<p><span style="color: rgb(254, 254, 254);">Behavior is followed by the REMOVAL of an UNFAVOURABLE stimulus; frequency of behaviors INCREASES</span></p>
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Positive Punishment

Behavior is followed by an UNFAVOURBALE stimulus; frequency of behaviors DECREASES

<p><span style="color: rgb(254, 254, 254);">Behavior is followed by an UNFAVOURBALE stimulus; frequency of behaviors DECREASES</span></p>
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Negative Punishment

Behavior is followed by the REMOVAL of a FAVOURABLE stimulus; frequency of behaviors DECREASES

<p><span style="color: rgb(254, 254, 254);">Behavior is followed by the REMOVAL of a FAVOURABLE stimulus; frequency of behaviors DECREASES</span></p>
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Skinner’s Demonstration: It’s all a matter of consequences

Process: Positive reinforcement

Antecedent: WHAT

Behaviour (response): Press lever

Consequence (stimulus): WHAT

Effect on behaviour: WHAT

Skinner’s Demonstration: It’s all a matter of consequences

Process: Positive reinforcement

Antecedent: FEELING HUNGRY

Behaviour (response): Press lever

Consequence (stimulus): FOOD DELIVERED

Effect on behaviour: Tendency to press lever INCREASES

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Skinner’s Demonstration: It’s all a matter of consequences

Process: Negative reinforcement

Antecedent: WHAT

Behaviour (response): Press lever

Consequence (stimulus): WHAT

Effect on behaviour: WHAT

Skinner’s Demonstration: It’s all a matter of consequences

Process: Negative reinforcement

Antecedent: Presence of electric shock/ loud noises

Behaviour (response): Press lever

Consequence (stimulus): Turn off electric shock/loud noises

Effect on behaviour: Tendency to press lever INCREASES

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Skinner’s Demonstration: It’s all a matter of consequences

Process: Punishment (positive)

Antecedent: WHAT

Behaviour (response): Press lever

Consequence (stimulus): WHAT

Effect on behaviour: WHAT

Skinner’s Demonstration: It’s all a matter of consequences

Process: Punishment (positive)

Antecedent: Feeling hungry

Behaviour (response): Press lever

Consequence (stimulus): turn on electric shock

Effect on behaviour: Tendency to press lever decreases

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For punishment to be effective, we need to consider

  • WHAT

  • WHAT

  • WHAT

For punishment to be effective, we need to consider

  • Timing

  • Intensity

  • Consistency

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Timing

  • Apply punishment WHEN after the WHAT

Timing

  • Apply punishment IMMEDIATELY after the MISBEHAVIOUR

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Intensity

  • The intensity of the punishment should match the intensity of the WHAT (eg, if a parking ticket costs less than the parking fee, nobody will pay for parking)

Intensity

  • The intensity of the punishment should match the intensity of the MISBEHAVIOUR (eg, if a parking ticket costs less than the parking fee, nobody will pay for parking)

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Consistency

  • Apply WHAT every time the misbehaviour occurs

  • Inconsistency leads to WHAT between the punishment and the misbehaviour. The misbehaviour tends to continue

Consistency

  • Apply PUNISHMENT every time the misbehaviour occurs

  • Inconsistency leads to WEAK ASSOCIATION between the punishment and the misbehaviour. The misbehaviour tends to continue