Media Theories and Theorists

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Last updated 12:08 PM on 5/1/26
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20 Terms

1
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Semiotics (Roland Barthes)

The study of signs and meaning. Signs function at a literal level (denotation) and figurative level (connotation). Signs can become "myth" through naturalization.

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Narratology (Tzvetan Todorov)

The study of narrative. Narratives move from one equilibrium to another, separated by a disruption. The resolution can have ideological significance.

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Genre Theory (Steve Neale)

Classification of media products. Genres rely on repetition and difference, evolving through hybridity and subgenres within economic contexts.

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Structuralism (Claude Lévi-Strauss)

Meaning is produced through underlying structures and binary opposites (e.g., good vs. evil). Resolutions of these opposites carry ideological weight.

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Postmodernism (Jean Baudrillard)

The collapse of boundaries between the real and mediated worlds. Hyperreality occurs when mediated images seem more real than reality itself.

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Theories of Representation (Stuart Hall)

Meaning is produced through language and signs. Stereotyping occurs where there is a disparity of power, reducing groups to simple "othered" traits.

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Theories of Identity (David Gauntlett)

Media provides a "toolbox" of resources for identity construction. We now use a "pick-and-mix" of media models to shape who we are.

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Feminist Theory (Liesbet van Zoonen)

Gender is constructed through discourse and varies by context. The objectification of women's bodies is central to Western patriarchal culture.

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Feminist Theory (bell hooks)

A political commitment to smash the patriarchy. Intersectionality (race, class, and sex) determines the level of exploitation or oppression.

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Gender Performativity (Judith Butler)

Identity is performatively constructed through repetitive acts and rituals. There is no inherent gender identity behind these expressions.

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Post-colonial Theory (Paul Gilroy)

Explores the legacy of colonialism. Colonial discourses and "civilisationism" continue to inform modern racial hierarchies and binary oppositions.

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Power and Media Industries (Curran & Seaton)

Media is driven by profit and power. Concentration of ownership limits creativity, while diverse ownership encourages varied media products.

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Regulation (Livingstone & Lunt)

The struggle between protecting citizens from harm and offering consumers choice. Digital media and conglomerates put traditional regulation at risk.

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Cultural Industries (David Hesmondhalgh)

Companies minimize risk and maximize audience through vertical/horizontal integration and reliance on genres, stars, and serial formats.

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Media Effects Theory (Albert Bandura)

Media can implant ideas directly. Audiences may acquire new attitudes or imitate transgressive behavior seen in media representations.

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Cultivation Theory (George Gerbner)

Repeated exposure to patterns of representation shapes how audiences perceive the world, reinforcing dominant ideologies over time.

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Reception Theory (Stuart Hall)

Communication involves encoding/decoding. Audiences take three positions: dominant-hegemonic (accept), negotiated (adapt), or oppositional (disagree).

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Fandom (Henry Jenkins)

Fans are active participants who "poach" texts, reading them in unauthorized ways to construct social and cultural identities.

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'End of Audience' Theory (Clay Shirky)

Digital technology ends passive consumption. Users now "speak back" to media, creating and sharing their own content.

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Uses and Gratifications theory (Elihu Katz and Herbert Blumer)

a key idea in media studies that shifts focus from what media does to people → to what people do with media. Instead of seeing audiences as passive, this theory argues that people are active consumers who choose media to satisfy specific needs or “gratifications.”

Active audience – People deliberately choose what they watch or consume.

Goal-oriented use – Media use is driven by needs or desires.

Media compete – Films, TV, social media, etc., all compete to satisfy the same needs.

Self-awareness – People generally know why they use certain media.

This theory helps explain why people watch movies and how they choose them, which directly influences marketing:

  • Studios design films and campaigns to meet specific audience needs (e.g., action films for excitement, dramas for emotional connection).

  • Platforms like Netflix recommend content based on what gratifications users are seeking.

  • Marketing campaigns highlight different “gratifications” (e.g., thrill, humor, relatability) to attract audiences.