Physics - Topic Test 1

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Last updated 4:31 AM on 5/16/26
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35 Terms

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Torque

If torque is applied to an object, it can cause the object to rotate about a pivot → also referred to as a moment

a force that tends to cause rotation.

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Torque equation

rf sin x = Torque

Torque = Nm

r = distance rom the pivot to the point @ which force acts w/ units of metres (m)

F = applied force with units of N

x = angle between the line joining the pivot to the point @ which the force acts + direction of force

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Key notes about Torque:

  • Torque is maximised when it is applied at a right angle to the lever arm

  • Direction of torque is direction of rotation

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When turning effect is applied, there must be factors that work together

  1. Pivot point around which an object will rotate → axis of rotation

  2. Force → applied to the object in a way to cause the object to rotate: not applied through pivot point

  3. Line of action → must not be passed through the pivot point

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Another formula for Torque

  • T = r† F

r† = the perpendicular distance from pivot to force’s line of action

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Translational Equilibrium

  • ∑F = 0 → no net force acts on it

  • when sum of forces acting through centre of mass equals zero

  • * not all forces act through centre of mass → some forces act in ways that generate torque/moment on an object

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Vertical + horizontal forces

  • It is convenient to analyse the vertical and horizontal forces seperately

  • ∑Fy=0, ∑Fx=0

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Rotational equilibrium

  • ∑t = 0 → if no net torque acts upon it

  • A useful way to analyse rotational equilibrium is by stating that CW = ACW

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Static eqilibrium

  • no net force and no net torque acts on it

  • ∑f = 0, ∑t = 0

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Conditions for static equilibrium

  • must be in both translational + rotational equilibrium

  • must not be accelerating or rotating

  • Cantilevers, struts + ties

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Stability can be increased by:

  • lowering centre of gravity

  • width of support base

  • angle from centre of gravity to edge

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Principle of moments:

  • sum of moments in a clockwise direction must balance the sum of moments in an anticlockwise direction for an object to be in rotational equilibrium

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stable, unstable and neutral equilibrium

  • stable: stay even when a force is acted on it (if centre of mass is not @ base of support)

  • unstable: object will accelerate and not return to equilibrium position when a force is applied: centre of mass is moved outside of base of support

  • neutral equilibrium: object will remain stationary no matter where it is placed → any force has no effect on relationship between centre of mass + base/point of support.

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Circular motion

  • If a car is travelling in a straight line at a constant speed there is no net force acting on it

  • If a car is travelling in a straight line at a constant speed, but is turning a corner, its direction is changing

    • velocity → a change in direction = change in velocity

    • a change in velocity → acceleration + a net force

  • The turning car is undergoing acceleration even though its speed is constant

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Period + Frequency

For an object to be travelling at a constant speed, v, around a circle of radius r, it will take T seconds to compete a single revolution

  • T = period

frequency is the number of rotations per second

  • Hz

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Uniform Circular Motion

  • If an object is moving around a circle of radius r in a period of time T, its speed can be defined as

  • speed is constant, velocity is always changing (and at any instant, tangential)

V = circumference/period= distance/time = (2 x pi ) / r

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Acceleration

  • If the v of the object is changing direction, not magnitude, it must be accelerating.

  • It is continually deviating inwards from its straigh line motion and has an acceleration directed towards the centre (but it never gets any closer)

  • Centripetal Acceleration can be defined as Ac = v²/r = (4xpi²r)/T²

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Centripetal Force

This force is responsible for constantly changing the direction of the object's velocity, keeping it in a circular path.

Fc = mAc = (mv²)/r = (m^4 pi² r)/T²

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Forces that cause circular motion

  • Newton 2 → hammerball is continually accelerating, therefore must have net force and unbalanced force acting on it

    • the net unbalanced force continuously acting on it gives the hammer ball its acceleration towards the centre of the circle = centripetal force

  • a real force acting on the object is necessary to provide centripetal force

    • (e.g. friction, gravity, tension)

    • acts in direction of acceleration

  • once released, acts in a straight line tangential to circular path

  • centrifugal force → upwards Ff to counteract gravity

  • totem tennis → can never be flat as there must be a V force

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Various Scenarios:

An object being whirled around → will always have a vertical tension component that is equal to the weight force of the object (assuming we are in generational field)

Ty = mg

Tx = Tcosθ

therefore Tcosθ = (mv²)/r

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Going around a banked corner

a vehicle going around a banked corner will have a normal force that has a horizontal component, which provides the centripetal force

therefore Ttanθ = (mv²)/r

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Leaning into a corner

In leaning over, they are introducing a horizontal reaction force in addition to the normal force, creating a reaction force from the road that is at an angle - it is the horizontal component that provides the centripetal force.

therefore F net = Fc = mgtanθ = (mv²)/r

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Vertical Circular Motion

  • If a vehicle is undergoing circular motion in the vertical plane (in a grav. field) we need to account for weight force at different points in the loop

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Various scenarios: At the top of the hill

F net = mg - N

=mg-Fnet

=mg-Fc

= mg - (mv²/r)

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At the bottom of a hill

F net = N- mg

=mg+Fnet

=mg+Fc

= mg + (mv²/r)

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At the top of a loop

F net = mg + N

= Fnet - mg

= Fc - mg

= (mv²/r) - mg

therefore, need to have mv² > (or equal to) mg or will fall out of seat

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Banking

enables vehicles to travel at higher speeds w/o skidding, especially over ice

  • it is at some angle to the horizontal

  • e.g. Velodromes NASCAR

  • roads are designed to be banked in places w/ sharp corners e.g. exit ramps on freeways

cars rely n force of friction between tyres + road to provide sideways force that keeps the car turning in a circular path

reduces the need for sideways Ff required for a car to turn + vehicles can go faster around corners

Normal force is greater on a banked track than a flat track

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Design speed

  • the car travels at a speed at which there is no sideways Ff required to take the curve

    • dependent on the angle at which the track is banked

    • car exhibits no tendency to ‘drift,’ maintaining circular radius

  • When travelling @ design speed, car still has acceleration towards the centre due to bamkingg, there are only 2 forces on the car

    • Fg and Fn → res force = horizontal, directed towards C

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Leaning into corners

  • the rider is travelling in a horizontal circular path @ constant speed, they experience a centripetal acceleration directed towards the centre of the circle (therefore not force too)

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Turning in flight

  • Normal force is replaced by lift force

    • when making turns, aeroplanes + birds must life force (because they need to tilt) directed towards centre to maintain height

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Moving in vertical circles

  • at the top + bottom → neither speed up/down → acceleration is purely centripetal

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Travelling through dips →

centripetal acceleration if vertically upwards, net centripetal force is upwards, ∴FN and Fg are not balanced anymore

FN + Fg = Fc

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Travelling over humps

  • Centripetal acceleration is downwards

  • Net Centripetal force is downwards

  • Fg + FN = FC = _N downwards

    • **Fg must be greater than 80N downwards

    • this amounts to less than normal force that usually acts, explaining why you feel the seat pushing against you less strongly → reduces apparent weight

  • Fg remains constant the whole ride, normal force varies

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Vertical loops

  • moves on the underside of the track, and FN still acts towards the tracks surface, meaning it acts downwards relative to the ground, but up relative to the rider

    • Fn and Fg provide centripetal force

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Non uniform speeds on rollercoaster rides

when descending, GPE and KE → feel heavier

@ higher speeds: a greater centripetal acceleration is required to maintain circular motion

  • speed must exceed a critical threshold to ensure cart remains securely on the track

    • LAW OF CONSERVATION OF ENERGY → mechanical energy remains the same

  • people do not fall out as their centripetal acceleration is greater than acceleration due to gravity, and continually exerting a normal force