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Personality
pattern of thoughts and feelings and the way in which we interact with our environment and other people that make us a unique person.
Type a traits
work fast, and have a strong desire to succeed. Like control but prone to high levels of stress. Highly motivated and competitive, more likely to show aggression in sport.
Type b traits
working slow, lacking desire to succeed, doesn’t enjoy control but not prone to suffer stress. More relaxed and tolerant approach.
Stable personality traits
quite predictable and secure with emotions and behaviours. Steady levels of competitiveness or calmness.
Unstable / neurotic personality traits
unpredictable with their emotions and behaviours, could be aggressive by amount of aggression varies making it unpredictable.
Introvert personality traits
do not require external stimulation as they don’t seek social situations but prefer quieter one to one, good at concentrating. quiet, reserved, thoughtful - more suited to individual sports
Extrovert personality traits
they require external stimulation as they seek social situations and excitement, they lack concentration. Sociable, talkative, outgoing, risk - taking - more suited to team sports.
Reticular activating system
part of our brain that responds to external stimulation. extraverts have an RAS that is naturally low in arousal levels meaning they actively seek out external stimulation to achieve higher levels, an introvert has an RAS that Is naturally higher in arousal levels and more sensitive to external stimulation. And therefore doesn’t actively seek it out.
State anxiety
anxiety felt in a particular situation. Somatic = body’s response, cognitive = psychological worry over the situation. This can occur during a sports situation.
Social learning theory
Personality is learned from the environment through observing others (role models) and through reinforcement (rewards and punishment).
Trait learning theory
Personality is innate and stable. We are born with certain traits that stay consistent and influence how we behave.
Interactionist theory
Personality is a combination of inherited traits (nature) and environmental influences (nurture). Behaviour is the result of both working together.
Trait theory advantages
Easy to predict behaviour in different situations
Easy to measure personality using questionnaires
Personality is influenced by genetics
Trait theory disadvantages
Ignores effect of environment and learning
Doesn’t explain how personality can change
Behaviour is not always consistent in very situation
Identical twins brought up in different environments don’t demonstrate same personality therefore suggests its not just traits that determine this
Social learning advantages
Personality can change depending on environment
Shows we can learn the correct behaviour from people around us
Bobo doll experiment supports
Social learning disadvantages
Does not take into account genetics
May be viewed as too simplistic
Children brought up in the same way don’t always display same personality
Interactionist advantages
Accepts we are born with traits but behaviour can change through experience
Explains why behaviour can be unpredictable
Interactionist disadvantages
Harder to measure
Harder to predict exact behaviour
Attitudes
a predisposition to act in a particular way to someone or something in a persons environment. Learned rather than innate + so therefore unstable
Prejudice
preconceived opinion based on false / biased information
Factors that affect how attitudes are formed
parents
Religion
Media
Culture
Education
Triadic model 3 components
Beliefs, emotions, behaviour
Beliefs
Cognitive - beliefs form what we have learnt form others and past experiences
Emotions
Affective - Our emotions are how we feel about something, if we like it or not, this is based on past experiences
Behaviour
our behavioural response to that attitude. If the cognitive and affective responses are positively linked the behaviour will be positive.
What happens if one component doesn’t match the others
Attitude could be changed or behaviour might not reflect one component of attitude
Persuasive communication
key tool as a PE teacher or sports coach. If you can persuade someone to think exercise or performing a skill is fun, they’re more likely to try it
3 key aspects of effectiveness of persuasive communication
The person doing the persuading
The quality of the message
characteristics of who is being persuaded
Cognitive dissonance
Works by exposing the individual to one or more opposing beliefs. This causes disharmony or conflict within the attitude and the individual feels uneasy - can also be used to promote positivity by making sport enjoyable to change negative attitudes
Motivation
Drive to learn and be successful
Intrinsic motivation
inner drive to participate and be successful, to take part for fun, enjoyment, satisfaction or priDe
Extrinsic motivation
drive to perform or be successful for reasons such as rewards, medals, status, praise or recognition from others
Intrinsic motivation advantages
Intrinsic rewards may be more valuable as the individual is partaking for their own gain
May encourage lifelong participation / more long term
Less pressure on performer
More focused on enjoyment
Intrinsic motivation disadvantages
Cognitive learners may find it difficult and less enjoyable so may require more encouragement than just intrinsic motivation
May not be enough to maintain motivation
Extrinsic motivation advantages
Extrinsic rewards may have more of a significant impact - e.g. prize money increases income and facilities / equipment
Extrinsic rewards may increase confidence
May be an effective way to get beginners starting sport with rewards
Extrinsic motivation disadvantages
If rewards are removed motivation may decline
May not lead to long term participation
Cannot control other peoples performances so aiming for winning may be less effective.
Arousal
the intensity of our emotion , motivation, and behaviour
Drive theory
Relationship between arousal and performance is linear. higher arousal level intensifies dominant response, if the dominant response was correct then performance will be enhanced. If dominant response was incorrect then performance could decrease
Drive may be reduced if the individual loses motivation = drive reductioN
Drive theory advantages
Simple to understand - clear relationship
More reliable by relating arousal to dominant response
Drive theory disadvantages
Quality of performance doesn’t always improve if arousal increases
Too simplistic view of relationship
Doesn’t take into account personality / skill
Doesn’t explain why some skills are performed well at low arousal
Inverted u theory
There is an optimum arousal level and if aroused more than this performance will decline.
At lower levels of arousal the performer will not be physiologically or psychologically ready to perform their best
Optimum arousal levels for each sport depend on :
Type of activity - gross skills require high arousal , fine skills require low arousal
Skill level of performer - the more skilful the performer, the higher the optimum arousal could be
Personality of performer- the more extrovert the performer, the higher the arousal likely for optimum performance.
Inverted u theory advantages
True that there is a certain optimum point of arousal
Shows that above or below optimum performance wont be best
Recognises that optimum arousal level differs for each sport / person / skill
Inverted u theory disadvantages
Optimum arousal may not be at mid point
Doesn’t explain how perfromance can recover after over arousal
Catastrophe theory
dramatic decline in performance when arousal is raised above the optimum
2 types of arousal - somatic + cognitive. Cognitive is important for determining performers reaction to high stress
As somatic arousal increases so does performance, optimal levels of arousal can only be reached with lower levels of cognitive arousal
If high levels of both then performance will decrease dramatically
If after the catastrophe, CA decreases then performance can improve
Catastrophe advantages
Gives a realistic explanation for why performers can crumble in big events
Shows that performers can recover by lowering arousal to improve performance
More realistic
Sudden decrease in performance more accurate than gradual decline
Catastrophe disadvantages
Not all performers have a dramatic decline in performance when over aroused
Some performers cope well with cognitive arousal by using stress management techniques
State anxiety
anxiety with a particular situation - often linked to competitive anxiety where individual will feel anxious about potentially losing or getting injured e.g. getting nervous in a competition
Trait anxiety
can happen in any situation as it is more innate rather than linked to a particular situation
Cognitive anxiety responses
to the way in which we think and feel psychologically
Somatic anxiety response
what happens physically in the body and there the physiological response
Cognitive anxiety response examples
worrying
Self doubt
Difficulty concentrating
Over thinking
Somatic anxiety responses examples
sweating
Increased heart rate
Shallow / rapid breathing
Cognitive anxiety impact on performance
Affected decision making
May make mistakes
Lack motivation
Somatic anxiety impact on performance
Fatigue may reduce performance
Zone of optimal functioning
When an athletes arousal / anxiety levels are at optimum level to give best performance. - different for different performers.
Agression
Any form of behaviour that involves intentionally harming or injuring another person
Assertion
Playing with high levels of emotion and intensity but within rules of the game and without intent to harm
Instinct theory of agression
Aggression is a natural and innate response
Instinct theory advantages
Agression is predictable in some people, can be a natural human instinct to be aggressive
Instinct theory disadvantages
Implies all humans are the same, so it’s generalised and simplistic. Doesn’t account for environmental factors
Social learning theory of aggression
Learned response from copying behaviour of others. If they observe aggressive behaviour they are likely to learn and copy.
Social learning theory advantages
Supported by bobo doll study, if they’re a role model you’re more likely to pay attention
Social leaning theory disadvantages
People can be aggressive without ever seeing it, doesnt take into account individual personality
Frustration agression hypothesis
An obstacle or barrier to a goal causes frustration which causes agression. Either results in success and relief or punishment.
Frustration aggression hypothesis advantages
More realistic, can be used to help coaches manage aggression
Frustration aggression hypothesis disadvantages
Frustration may not always lead to aggression, doesnt take into account different circumstances or environments
Aggressive cue hypothesis
When an individual is frustrated there’s an increase in arousal level which leads to a readiness to be aggressive.
Agressive cue advantages
Most realistic
Aggressive cue disadvantages
Frustration may not always lead to aggression
Somatic techniques to reduce aggression
deep breathing
Progressive muscular relaxation
Cognitive techniques to reduce agression
mental rehearsal
Visualisation
Setting SMART goals
Punishment
Social facilitation
Positive influence of other who may be watching or competing on sport
Social inhibition
The negative influence of others who may be watching or competing, which leads to a decrease in sports performance
Factors affecting influence of an audience
Personality of performer
Type of skill performed
Level of experience
Introverts + extroverts
extroverts tend to seek social situations with high arousal and so, tend to perform better with an audience
Beginners and experts
Previous experiences in front of an audience can affect performance. more skilled and elite, more likely to perform better in front of others than as a beginner as the crowd could distract your focus.
Simple and complex skills
Lower levels of arousal are better to increase performance if the skill is more complex due to the decision making and concentration required. If skill is more simple, higher levels of arousal can be managed and are often better to increase performance.
Gross and fine skills
If skill is a gross skill then higher levels of arousal from the presence of others is desirable to increase performance.
If the skill is fine and intricate then the arousal form an audience could cause social inhibition if not managed
Evaluation apprehension
When a performers arousal level or anxiety increases because they can see judgement by others in the audience. The performer thinks or perceive that others are judging them so they become anxious and less confident which negatively impacts on performance .
This could be because they know someone in the crowd or there is a coach or scout who’s opinion matters to them
Strategies to help limit effects of social inhibition or apprehension
Mental rehearsal/imagery may help to block out the audience so that they don't distract the performer
Practicing in front of an audience may help the performer to become accustomed to them and stop them having a negative effect.
Using selective attention to only focus on relevant cues
Why is goal setting important
helps focus attention on a task
Increases motivation
Reduces anxiety
Monitors progress
SMART goals
Specific, measurable, achievable, recorded, time phased
Specific
Goals must be specific to individual, sport, and focus needed to improve performance
Measurable
Goals must be able to be assessed
Achievable
Goals must eb within reach of performer so motivation remains high , not too easy or hard
Recorded
Goals that have been agreed must be recorded so progress can be monitored
Time phased
Enough time must be given to achieve the goal. Long goals should be split into to shorter ones.
Performance goals
directed towards individuals personal standards - how they carry out the skill.
Outcome goals
goals that are directed towards an end result of an activity
Process goals
goals that are used to improve a specific process or skill and are often related to technique
Objective goals
specific measurable and have a definite outcome eg running 5km under 25 mins
-provide a concrete benchmark for progress
Subjective goals
broader statements based on feelings eg want to be a better team player
-hold significant personal meaning
-intangible and immeasurable
Realistic goals
match the performers current abilities and effort
Aspirational goals
ambitious and inspire performers to push beyond their comfort zone
should balance realistic and aspiration goals
Short term goals
Weeks to months
Boost motivation and confidence quickly
Medium goals
A few months
Acts as a bridge between short and long term to keep motivation consistent and allow adaptation of goals
Long term goals
May span years
Create clear vision for future and provide direction
Group
Collection of people who share similar goals and interact with each other
Team cohesion
important part of team performance. Coaches and team members needs to work hard to correctly form a team that has positive cohesion. A team can perform poorly and not win but still have positive cohesion. A team that is winning and performing well also shows good cohesion,