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Last updated 5:04 PM on 5/25/26
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175 Terms

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Substance Use Disorder

Compulsive substance use despite negative consequences; severity based on number of symptoms (mild 2–3, moderate 4–5, severe 6+)

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Neuropharmacology

The study of how drugs affect the nervous system and behaviour

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Endogenous substances

Substances produced naturally within the body

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Exogenous substances

Substances from outside the body (e.g., drugs)

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Mesocorticolimbic pathway

Dopamine pathway (VTA → nucleus accumbens → cortex) responsible for reward and addiction

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Role of dopamine in addiction

Drugs increase dopamine activity, mimicking natural reward signals

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Ventral striatum vs dorsal striatum

Ventral = reward; Dorsal = habit formation

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Insula function in addiction

Interoception and conscious urge/craving to take drugs

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Ventromedial prefrontal cortex

Controls impulses and inhibits drug-seeking behaviour

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Ligand

A substance that binds to a receptor

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Agonist

Activates a receptor and increases neurotransmission

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Antagonist

Blocks receptor and decreases neurotransmission

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Inverse agonist

Produces effect opposite to normal receptor function

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Ionotropic receptors

Fast receptors that directly open ion channels

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Metabotropic receptors

Slow receptors that act via second messenger systems

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Dopamine pathways

Mesostriatal (movement) and mesolimbocortical (reward)

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Cocaine mechanism

Blocks dopamine reuptake, increasing dopamine in synapse

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Serotonin function

Mood, sleep, sexual behaviour, anxiety

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SSRI effect

Blocks reuptake of serotonin to increase its activity

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Glutamate

Main excitatory neurotransmitter

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GABA

Main inhibitory neurotransmitter

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Tolerance

Decreased drug effect with repeated use

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Sensitisation

Increased drug effect with repeated use

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Downregulation

Fewer receptors after agonist exposure

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Upregulation

More receptors after antagonist exposure

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Wanting vs Liking theory

With repeated drug use: liking decreases, wanting/craving increases

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Stress and addiction

Stress increases vulnerability and relapse risk by altering reward systems

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Attention

Limited capacity system that selects relevant information and filters irrelevant stimuli

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Top-down attention

Goal-directed attention controlled by cognitive processes

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Bottom-up attention

Stimulus-driven attention triggered by salient events

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Cognitive control components

Inhibition, shifting, updating

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Inhibition

Suppressing irrelevant information or responses

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Shifting

Switching between tasks or mental sets

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Updating

Refreshing and manipulating working memory information

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Congruency effect

Slower and more error-prone responses on incongruent vs congruent trials

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Anterior cingulate cortex (ACC)

Detects conflict in cognitive tasks

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Dorsolateral prefrontal cortex (DLPFC)

Implements cognitive control

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Alpha oscillations

Reflect inhibition of irrelevant information

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Theta oscillations

Signal need for cognitive control and coordinate brain networks

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Olfaction

Ability to perceive smells

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Functions of olfaction

Hazard detection, social bonding, memory, wellbeing, eating behaviour

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Flavour vs taste

Taste = basic (sweet, salty, etc.); Flavour = includes smell + taste

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Proust effect

Odours trigger vivid, emotional autobiographical memories

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Peripheral olfactory system

Olfactory structures in the nose (epithelium and receptors)

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Central olfactory system

Brain regions processing odour (e.g., piriform cortex)

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Piriform cortex

Processes odour identity and perception

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Amygdala role in olfaction

Links smells to emotional responses

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Hippocampus role in olfaction

Strongly involved in odour memory

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Quantitative olfactory dysfunction

Loss or reduction of smell sensitivity

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Qualitative olfactory dysfunction

Distorted or altered smell perception

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Parosmia

Distorted perception where familiar smells become unpleasant

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Sensorimotor hierarchy

Cortex (highest), brainstem, spinal cord (lowest)

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Posterior parietal cortex (PPC)

Processes spatial information and attention

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Dorsolateral prefrontal cortex (movement)

Selects and initiates goal-directed actions

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Primary motor cortex (M1)

Controls movement and encodes action endpoints

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Mirror neurons

Neurons that fire during both action execution and observation

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Ideomotor apraxia

Inability to perform or imitate gestures (linked to parietal damage)

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Cerebellum

Coordinates movement and corrects motor errors

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Basal ganglia

Regulates movement, habit learning, and reward

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Hormones

Chemical messengers released into bloodstream affecting target tissues

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Pituitary gland

The “master gland” controlling other endocrine glands

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Cortisol

Stress hormone that increases glucose and suppresses non-essential functions

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Cortisol behavioural effect

Shifts behaviour from goal-directed to habitual control

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Oxytocin

Hormone involved in social bonding and affiliation

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Oestrogen

Influences mood, cognition, and brain plasticity

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Testosterone

Linked to dominance motivation and social status (not direct aggression)

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Interaural time difference (ITD)

Difference in time of sound arrival between ears

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Interaural level difference (ILD)

Difference in sound intensity between ears

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Duplex theory

ITD used for low frequencies; ILD used for high frequencies

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Sound localization cues

ITD, ILD, spectral cues, reverberation

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Precedence effect

First-arriving sound determines perceived location and suppresses echoes

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Looming bias

Sounds increasing in intensity are perceived as closer and more urgent

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Cortisol receptors

Highly present in hippocampus, amygdala and prefrontal cortex

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Stress effect on brain

Increases sensitivity to drug reward and relapse risk

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ACC role in attention

Conflict monitoring

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DLPFC role in attention

Top-down control and decision making

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Insula interoception

Perception of internal bodily states (e.g., heart rate, thirst)

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Ventromedial PFC in addiction

Inhibits impulsive drug-seeking behaviour

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Dopamine in nucleus accumbens

Signals reward and reinforcement

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Goal-directed behaviour

Actions based on expected outcomes

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Habitual behaviour

Automatic responses independent of outcomes

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Stress effect

Shifts behaviour towards habitual responding

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Testosterone and competition

Increases after winning and motivates future competition

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Oxytocin function

Enhances social bonding and emotional salience

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Attention (William James)
The focusing of the mind on one object or thought while excluding others
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Attention (key property)
Limited capacity system where some inputs are processed and others are ignored
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Types of attention
Focused (selective), sustained, divided
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Limited resource model
Attention is required because the cognitive system cannot process everything at once
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Spotlight model of attention
Spatial attention enhances processing of items within its focus
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Effect model of attention
Stimuli representations compete, and attention selects the dominant one
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Early selection theory
Filtering occurs before semantic processing, based on physical features
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Broadbent’s filter model
Only attended information is processed semantically; unattended input is filtered out early
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Dichotic listening task
Task where different messages are presented to each ear to test selective attention
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Evidence for early selection
Unattended stimuli only processed for physical features, not meaning
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Cocktail party effect
Personally relevant information (e.g., your name) can break through attentional filter
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Problem with early selection
It cannot explain why meaningful unattended information is sometimes detected
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Treisman attenuation model
Unattended information is weakened (not blocked) and can be processed if important
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Late selection theory
All stimuli are processed semantically, but only selected stimuli guide responses
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Deutsch & Deutsch model
Semantic processing occurs for all stimuli before selection
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Stroop effect
Slower responses when word meaning conflicts with ink colour (semantic interference)