Design Across Cultures and Value Sensitive Design Lecture Notes

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These flashcards cover key vocabulary and concepts from the lecture on Human-Computer Interaction (HCI), focusing on Value Sensitive Design, political impacts of technology, and the gulfs of execution and evaluation.

Last updated 9:25 PM on 6/9/26
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14 Terms

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Designing for change

The process of anticipating or responding to specific values through design, such as discouraging unhealthy habits like driving without a seatbelt.

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Three goals of HCI

  1. Help a user do a task. 2. Understand how a user does a task. 3. Change the way a user does a task.
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Inherently political Technologies

Technologies that, due to their design, are only compatible with certain political structures; for example, nuclear power due to its inherent danger.

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Technical arrangements as forms of order

Technologies used to achieve change in social order within a particular context for a particular purpose (e.g., Facebook or Twitter).

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Robert Mosses plan for New York Parks

A 1900’s1900\text{'s} example of negative change by design where political motivation informed infrastructure design to create social impact.

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Value sensitive design (VSD)

A design approach that seeks to provide theory and methods to account for human values in a principled and systematic manner throughout the design process.

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The Right to be forgotten

A law in the European Union that allows individuals control over what information is available about them, which may conflict with the value of free speech in other countries.

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Privacy by design

The practice of preserving the privacy of people and entities while designing useful and usable interfaces.

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Direct stakeholders

People who use the system that is being created.

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Indirect stakeholders

People who do not use the system but are affected by it.

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The Gulf of execution

The difference between a user's goals (what they think they should do) and the actual actions they have to perform in the interface to accomplish those goals.

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Feedforward

Information that helps a user predict what the result of an action will be before they perform it.

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The Gulf of evaluation

The difficulty in assessing the state of the system and whether the user's actions successfully met their goals, often addressed by providing feedback.

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Direct manipulation

An interaction method such as drag and drop or resizing that allows users to feel a direct interaction with the system.