Spatial Interpolation 2

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Last updated 11:48 PM on 4/7/26
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65 Terms

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Inverse Distance Weighting (IDW)

A spatial interpolation method that estimates unknown values using nearby known points, with closer points given more influence than farther points

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Main principle of IDW

The weight assigned to a known point is inversely related to its distance from the unknown location

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How distance affects weight in IDW

As distance increases, weight decreases; as distance decreases, weight increases

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Highest-weight point in IDW

The known point closest to the unknown location has the greatest influence on the estimated value

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IDW formula purpose

To calculate an estimated value at an unknown location as a weighted average of nearby known values

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i in the IDW formula

The sample or known location

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j in the IDW formula

The unknown location where a value is being estimated

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d in the IDW formula

The distance between a known point and the unknown point

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z in the IDW formula

The value at a known sample point

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α (alpha) in the IDW formula

The power parameter that controls how quickly weight decreases with distance

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k in the IDW formula

A normalization constant used to ensure the weights sum properly

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Power parameter in IDW

A setting that controls how strongly nearby points dominate over farther points

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Effect of high power (α) in IDW

Weights decrease very quickly with distance, so the nearest points dominate the interpolation and the surface becomes less smooth and more locally detailed

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Effect of low power (α) in IDW

Farther points still contribute more to the estimate, creating a smoother, less locally dominated surface

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Typical α values in IDW

Usually 1 or 2

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Effect of increasing α on the IDW surface

The interpolated surface becomes patchier, less smooth, and more influenced by nearby points

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Factors besides power that affect IDW results

Output cell size, search radius, number of neighbors, barriers, neighborhood shape, and distance metric

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Output cell size in IDW

The resolution of the interpolated raster; smaller cells produce more detailed output while larger cells produce coarser output

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Search radius in IDW

A setting that determines which nearby points are included in estimating each unknown location

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Fixed search radius in IDW

Uses points within a constant distance around each unknown location

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Variable search radius in IDW

Uses a varying area to include a specified number of nearby points for each unknown location

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Barriers in IDW

Line features that limit which points can influence an estimate, so only points on the same side of the barrier are used

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Examples of barriers in IDW

Ridges, rivers, coastlines, and roads

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Why barriers matter in IDW

They prevent points that are close in straight-line distance but separated by a meaningful boundary from influencing each other

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Effect of sample distribution on IDW

The spatial arrangement of sample points strongly changes the interpolation result even when power remains the same

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Systematic sampling effect on IDW

Usually produces a more even and representative interpolation surface because the sample coverage is balanced

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Random sampling effect on IDW

Can create uneven coverage and variable interpolation quality across space

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Clustered sampling effect on IDW

Can produce biased or distorted surfaces because some areas are oversampled while others are undersampled

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Effect of number of samples or neighbors on IDW

Using very few points creates a crude, blocky surface, while using more points generally produces a smoother and more representative surface

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Shape of neighborhood in IDW

The geometric form of the local search area used to select points that influence each estimate

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Circular neighborhood in IDW

Assumes isotropy, meaning influence is the same in all directions

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Isotropy

The assumption that spatial influence is equal in every direction

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Anisotropy

The condition where spatial influence varies by direction

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Why anisotropy matters in interpolation

Some spatial processes spread more strongly in one direction than another, so a circular neighborhood may be unrealistic

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Examples of anisotropic processes

Pollutant concentration influenced by wind direction or current direction

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Elliptical neighborhood in IDW

A directional search area that allows interpolation to reflect anisotropic spatial influence

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Effect of using an ellipse instead of a circle in IDW

It stretches the neighborhood in one preferred direction, changing which points influence the estimate and altering the resulting surface

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Why IDW is a weighted average

The unknown value is calculated from a weighted combination of observed values rather than from a fitted statistical model

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Range limitation of IDW predictions

IDW cannot predict values higher than the highest observed sample or lower than the lowest observed sample

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Why IDW cannot create new peaks or valleys

Because it is based on averaging observed values, it cannot invent highs or lows that were never sampled

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Distance metrics in IDW

Different mathematical ways of measuring distance between locations

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Why IDW is local

It estimates values using nearby points within a neighborhood rather than fitting one model to the entire study area

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Why IDW is exact

The interpolated surface passes through all known sample points

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Why IDW is gradual

It produces smooth transitions between values rather than sudden jumps

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Why IDW is deterministic

It uses mathematical rules rather than probability or statistical uncertainty models

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Spline interpolation

A method that creates a smooth surface by fitting curves through known points

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Origin of the word spline

A drafting tool or flexible ruler used to draw smooth curves through points

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Core idea of spline interpolation

To create a smooth curve or surface that passes through known data points

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Piecewise polynomial functions

Separate polynomial functions fitted to different segments of the data rather than one single polynomial for the entire dataset

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Why spline uses piecewise functions

To avoid the instability and excessive wiggle that can happen when using one large high-order polynomial

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What “piecewise” means in spline

The interpolation is built from multiple connected polynomial segments rather than one single equation

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Why high-order polynomials can be problematic

They can oscillate too much and produce unrealistic wiggles or instability across the surface

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Most commonly used spline order

Cubic spline, or 3rd-order spline

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Cubic spline

A spline made from connected 3rd-order polynomial segments that balances smoothness and flexibility

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Main advantage of cubic spline

It creates smooth curves without becoming as unstable as higher-order polynomials

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Impact of an outlier on spline

An outlier can pull the curve or surface strongly and distort the interpolation nearby

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Why spline is often considered local

It applies the interpolation algorithm repeatedly over piecewise segments or local sections rather than fitting one global surface to the whole dataset

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Why spline is often considered exact

The surface passes through all known sample points

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Why spline is gradual

It produces smooth, continuous changes rather than abrupt jumps

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Why spline is deterministic

It uses mathematical functions rather than statistical uncertainty models

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Approximate spline

A smoothing version of spline that does not necessarily pass exactly through every observed point

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Difference between exact spline and approximate spline

Exact spline honors all observed values, while approximate spline smooths the surface and may not pass exactly through every point

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Main difference between IDW and spline

IDW estimates values using distance-weighted averages of nearby points, while spline fits smooth mathematical curves or surfaces through points

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Main similarity between IDW and spline

Both are commonly treated as local, deterministic interpolation methods that often produce gradual surfaces

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Main limitation of spline

It can be strongly distorted by outliers and may behave unrealistically if the data contain problematic values