Motor learning final

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Last updated 3:41 AM on 4/19/26
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48 Terms

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Define motor behaviour

study of people performing actions in an environment

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Define motor control

Study of the neural, physical, and behavioural aspects that underlie actions at a set time points

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Motor learning

Set of internal processes occurring over practice or experience leading to the relatively permanent change in behaviour

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4 aspects of motor learning

internal process, over practice, relatively permanent, change in behaviour

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error of omission

action was not completed

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error of commission

incorrect action was completed that lead to catastrophe

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motor performance

observable attempt of a person executing action

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knowledge of results (KR)

information about the outcome of a movement

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Knowledge of performance (KP)

Information about the quality or pattern of movement

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performance

temporary, affected by fatigue, motivation

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learning

stable, inferred over time, shown through retention

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motor skill

a goal-oriented task that requires voluntary movement and is learned

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expertise

consistent superior performance over an extended period of time

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ability

inherited, stable, few in number

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3 computations

stimulus identification, response selection, response programming

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simple reaction time

one stimulus, one response

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choice reaction time

multiple stimulu, multiple responses

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discrimination reaction time

many stimuli, one response (to the correct stimulus)

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attention

information-processing capacity used to select and process stimuli

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selective attention

focus on relevant stimuli

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divided attention

attend to multiple stimuli

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sustained attention

maintain focus over time

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influences on reaction time

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4 properties of feedback

reinforcing, informative, motivational, depend

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Hunter-gatherer hypothesis

Differences in performance results from genetic selection and society’s role determination

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Deliberate practice

training for purposes of skill improvement and mastery, effortful, task relevant and no immediate reward (social / $), not inherently enjoyable

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Deliberate play

Learner progresses through the stages of learning through self-discovery, associations are made by stumbling upon them instead of deliberately attempting to acquire them

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Specialization years

Transition between sampling (lots of sports, mostly play) and expertise (one sport, intense training). You start focusing on fewer sports but you still keep some play.

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Quiet eye

The final fixation on a task-relevant location before movement execution.

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challenge point hypothesis

Learning is maximized when task difficulty is optimal (not too easy, not too hard)

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sensory feedback

generated internally by receptors in the body via transduction of energy

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augmented feedback

information gathered from sources external to ourselves

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Determinations of augmented feedback

If feedback is required, What type to provide, How often to provide, When to provide it

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descriptive feedback

indicated the error made

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prescriptive feedback

indicates the error and suggests the correction

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qualitative

describes the performance

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quantitative

precise numerical value related to the outcome

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KR delay

time between the end of movement and KR

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post KR delay

time between KR and next movement

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absolute frequency

total number of KR presentations over the practice session

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relative frequency

percentage of the trials that have KR

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summary feedback

feedback about each individual trial, after a given group of trials

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average feedback

one overall average performance across several trials

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faded feedback

Instructor provides substantial feedback at the start of learning, then reduces amount as practice progresses

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bandwidth feedback

feedback is only given when performance falls outside a set range

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self-controlled feedback

learner decides when to receive feedback

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concurrent feedback

given during the movement

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terminal feedback

given after the movement is finished