Topic 13 & 14 IDSC

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Last updated 5:52 AM on 5/7/26
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71 Terms

1
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Why is Bias important for humans?

It helps us process massive amounts of sensory data quickly for survival, even if decisions are imperfect.

2
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What is the main limitation of the human brain?

Not storage (2.5 petabytes), but categorization, retrieval, and processing speed.

3
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What are the four main Brain Challenges?

Process massive sensory input, Catergorize/store info, Act fast, Find meaning (even when none exists)

4
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What is ambiguity Bias?

Preference for known outcomes over unknown ones

5
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What is Survival Deviation?

Focusing on successful outcomes instead of missing failures (WWII airplane)

6
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What are Heuristics?

The way humans use bias, tendencies, and shortcuts to make

decisions. Understanding these shortcuts can aid in design.

  • Its design can apply to physical product design, store layout, point of sale/kiosk devices, website design, etc.

7
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What is the Choice Architecture?

Designing choices to influence decisions

8
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What is Availability (Choice Architecture - Heuristics)?

We use whatever information is easily accessible to create judgments.

9
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What is Social Proof (Choice Architecture - Heuristics)?

basically, recommendations and ratings work!

10
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What is Anchoring (Choice Architecture - Heuristics)?

25% off might induce us to buy a product, even when a similar product next to it is the same price.

11
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What is Scarcity (Choice Architecture - Heuristics)?

Limited availability increases perceived value. “Only two tickets remain at this price.”

12
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What is Framing (Choice Architecture - Heuristics)?

Presentation of information affects decisions: Price, color, and other attributes can influence our perception of quality, value, etc.

13
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What is the Skinner Box?

Experiment showing random rewards increase engagment

14
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Why are Random Rewards effective?

They trigger dopamine due to uncertainty and anticipation

15
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What are Loot Boxes?

Randomized rewards in games that exploit bias

  • Incentives

  • Randomness

  • Scarcity (limited time)

  • Collections (need for completion)

This, combined with other Human Bias such as Loss Aversion, Gambler’s Fallacy, Sunk Cost Fallacy, and Illusion of Cont,rol can create powerful motivation – similar to gambling addiction

16
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What is Statistical Bias?

Errors from sampling or improper methods

17
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What is Contextual Bias?

Bias influence by media or academics

18
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What are Prejudices?

Biases like racism, sexism, etc.

19
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What is Prompt-injection (risk)?

Compromising generated AI by entering prompts that cause it to behave in unintended ways.

20
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What is Data poisoning (risk)?

Deliberately feeding incorrect data to an AI so that it generates incorrect results.

21
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What are AI Hallucinations?

AI generating false but convincing information

22
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What is e-Waste?

Discarded electronic devices are causing environmental harm:

• air pollution

• water pollution

• soil pollution

• information security

• even human exploitation

23
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What is Green - IT?

Using computing resources in ways that help reduce energy and operating costs and reduce environmental impact.

24
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What are the main e-Waste Problems?

• High volumes

• Toxic

• Poor design and complexity

• Labor issues

• Financial incentives

• Lack of regulation

25
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What is Moore’s Law

Chip performance per dollar doubles every 18 months,

  • Less of a law and more of an observation

  • applies to processors and chip-based storage

  • Intel believes it is slowing down to a doubling rate of 2.5 years (still fast)

26
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What is random-access memory (RAM)?

The fast, chip-based volatile storage in a computing device.

27
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What is volatile memory?

Storage that is wiped clean when power is cut off from a device.

28
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What is nonvolatile memory?

Storage that retains data even when powered down.

29
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What is flash memory?

Nonvolatile, chip-based storage

30
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What is a solid state electronics?

Semiconductor-based devices.

31
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What is a semiconductor?

A substance such as silicon dioxide used inside most computer chips that is capable of enabling and inhibiting the flow of electricity.

32
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What is Sustained Exponential Growth?

Continuous rapid growth driven by technological shifts

33
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What causes exponential tech growth?

Paradigm shifts (transistor to integrated circuit to on and on)

34
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What is price elasticity?

Rate at which the demand for a product or service fluctuates with price change.

35
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List the waves of computing

Mainframe, Minicomputer, PC, Internet, Smartphone, and Pervasive computing

36
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What is the Internet of Things (IoT)?

A vision where low-cost sensors, processors, and communication are embedded into a wide array of products and our environment, allowing a vast network to collect data, analyze input, and automatically coordinate collective action.

37
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What are microcontrollers?

Special-purpose computing devices that don’t have an operating system and can’t do as much as general-purpose computers or smartphones.

38
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What is a bit?

computer expression of data (0 or 1) and telecommunication capacity (bandwidth in bps)

39
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What is a byte?

a unit of storage ( = 8 bits)

40
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What is a kilobyte?

1,000 bytes

41
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What is a gigabyte?

1 billion bytes

42
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What is a terabyte?

1 trillion bytes

43
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What is a petabyte?

1 quadrillion bytes

44
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Why might Moore’s Law slow?

Heat, size limits, and quantum tunneling

45
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What are multicore microprocessors?

Contain two or more calculating processor cores on the same piece of silicon.

outperform a single speedy chip, while running cooler and

drawing less power.

• Now mainstream, and today nearly all smartphones, PCs, and laptops sold have them.

• Can run older software written for single-brain chips by using only one core at a time.

46
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What is quantum computing?

Computing using qubits for massive processing

47
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What is pervasive computing?

Computing embedded everywhere in daily life,

48
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What is Post Scarcity?

A world where goods are abundant and cheap due to automation

49
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Are humans merging with technology?

Yes, through wearables, implants, and constant connectivity

50
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What is Bias?

A mental shortcut the brain uses to process overwhelming information quickly, often leading to systematic errors in thinking

51
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What is Priming (Choice Architecture - Heuristics)?

If you see the word hand in front of fis_, your brain will fill in the word fist. If you saw swim, your brain would fill in fish.

52
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What is Endowed Progress Effect (Choice Architecture -Heuristics)?

A loyalty card that starts with two free stamps in a buy ten get one free program.

53
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What is Gamification

Certain human biases like loss aversion, gambler’s fallacy, sunk cost fallacy, and illusion of control can magnify the effect of random rewards

54
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What is Loss Aversion

losses are as much as twice as powerful, psychologically, as gains.

55
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What is Gambler’s Fallacy

Belief that an event is more or less likely, given a previous series of events.

56
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What is Sunk Cost Fallacy?

believing that prior investments justify further expenditures.

57
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What is Illusion of Control?

tendency for people to overestimate their ability to influence outcomes.

58
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What is Energy Star Program?

Standards for computers & servers

59
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What is Right to Repair?

Proposed legislation & Apple Reversal

60
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What is a microprocessor?

Part of the computer that executes the instructions

of a computer program.

61
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What is Solid state drive (SSD)?

a chip-based, nonvolatile storage device.

62
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What is optical fiber line?

High-speed glass or plastic-lined networking cable used in telecommunications.

  • doubles every 9 months (bits per second)

63
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What are fabs?

Semiconductor fabrication facilities.

64
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What are Silicon wafers?

Thin, circular slice of material used to create semiconductor device.

65
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What is Quantum Tunneling?

This happens when the distance between pathways in silicon chips becomes too small, and tightly packing pathways together creates problems related to size, heat, and power.

  • Moore’s law is possible because they get smaller, however they shouldn’t get too small

66
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What are Visual Biases and Optical Illusions

Our Visual System, photo receptors & brain processing –basically hardware/software that allows us to interpret the light we receive.

67
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What are Lateral Inhibitions (Visual Bias/Illusion)?

A form of object recognition where our retinal ganglia are organized to see contrast and give extra attention to edges

68
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What is Face Perception (Visual Bias/Illusion)?

Human tendency to focus on the eyes & mouth first for expression analysis, then on the lips for speech analysis, then on features for name recognition (prosopagnosia – face blindness).

69
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What are conflicts of interest?

Funding bias, regulatory issues, favoritism, etc.

70
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What are the Ethics of Behavioral Design?

  • Understand and support customer goals (not just profitability)

  • Provide transparency when behavior design is used

  • Use Behavioral Design for persuasion, not coercion (moral autonomy)

  • Create capabilities for consumers to nudge themselves (favorites, reminders, etc.), supporting individual human agency

  • Use Gamification for consumer engagement, not sales generation

  • Align Designs with Social Good (Health, Wellness, Ecology, etc.)

71
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What are the tools to eliminate bias?

  • Scientific Control

  • Experimental Design/Research Design

  • Positive Controls – compared to a well-established test

  • Negative Controls – e.g., Placebo

  • Randomization

  • Statistical Replication

  • Blind

  • Double Blind

Or in other words, good experimental design