Mass communication

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20 Terms

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Electric Telegraph

A device invented by Samuel Morse in 1832 that transmits messages via electrical signals over wires.

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Audion

An electronic amplifying vacuum tube invented by Lee De Forest that was crucial in the development of radio broadcasting.

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Wireless Telegraphy

The transmission of messages over radio waves without physical wires, developed by Gugliemo Marconi.

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Radio Act of 1912

Legislation requiring all radio operators to be licensed and all transmitter stations to be monitored.

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Deregulation

The process of eliminating government regulations, particularly in broadcasting, allowing more freedom for stations.

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Federal Communications Commission (FCC)

The United States government agency responsible for regulating interstate and international communications.

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Network Functions

The primary roles of broadcasting networks include providing programming, relaying programs, selling airtime, and ensuring profit for owners.

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Sustaining Programs

Programs offered by networks without sponsors, funded instead through advertising revenues.

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Financial Interest and Syndication Rules

FCC regulations that limit networks' control over independently produced programs to promote competition.

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Direct Mail

A form of mass communication that uses the postal service for political ads and public relations.

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Economic Determinism

The theory that economic factors strongly influence media content and public perceptions.

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Public Relations

The practice of managing communication between an organization and its publics, often shaping perceptions.

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Game Engine

A software framework that supports the development of video games by providing necessary tools and functionalities.

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Haptic Feedback

Technology that provides tactile sensations to the user, enhancing the gaming experience through touch.

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eSports

A form of competitive gaming where players and teams compete in tournaments, drawing large audiences.

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Cloud Gaming

A gaming service model that allows users to stream video games directly to their devices without high-end hardware.

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Third Generation Consoles

Video game consoles successfully revitalizing the gaming industry post the Video Game Crash of 1983, such as the NES.

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Metaverse

Interactive virtual environments where users can socialize, create, and participate in games and experiences.

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Visual Efficiency

A measure of how effectively an advertisement captures attention and is remembered by consumers.

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Direct Approach (Advertising)

An advertising strategy that focuses on providing direct information about a product to consumers.