Unit 4: How Science and Technology Affect Our Lives

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Last updated 2:12 AM on 3/12/26
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50 Terms

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Technology (broad meaning)

The set of tools, methods, and systems humans create to solve problems and make daily life more efficient (not just devices like phones or apps).

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Science

A process for producing reliable knowledge about the world through observation, research, and experimentation.

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Discovery

Finding something that already exists in nature or reality, often leading to new knowledge and unexpected possibilities.

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Invention

Creating something new (a tool, device, or method) designed to meet a need or solve a problem.

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Leonardo da Vinci

Italian Renaissance figure known for innovative designs and studies, including ideas related to human flight and advanced machines.

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Galileo Galilei

Scientist who revolutionized astronomy through observation and the use of instruments, especially the telescope.

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Telescope (Galileo’s use)

Optical instrument used to observe space; Galileo’s observations helped transform understanding of the universe.

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Alessandro Volta

Italian scientist associated with major advances in electricity during the Enlightenment era.

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Voltaic pile (electric battery)

Early electric battery invented by Volta; a foundational step for modern energy and electrical technology.

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Internet

A global communication and information system that began as a military project in the 1960s and became central to modern life.

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Artificial intelligence (AI)

Computer systems that learn from data and perform tasks that seem “intelligent,” such as diagnosing illness or automating industrial processes.

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AI bias

Unfair or distorted outcomes produced when AI systems reflect and amplify human prejudices present in their training data.

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Green technologies

Technologies designed to reduce environmental impact, such as advanced solar panels or automated recycling systems.

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Renewable energy

Energy from sources that replenish naturally (e.g., solar, wind, hydroelectric, geothermal), reducing dependence on fossil fuels.

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Solar energy (Italy examples)

Renewable energy from sunlight; widely used in Italy, especially in sunny regions like Puglia and Sicily.

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Wind energy (Italy examples)

Renewable energy produced by turbines; common in windy areas such as Sardinia and Basilicata.

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Hydroelectric power (Italy examples)

Electricity generated from moving water; major plants in Northern Italy, especially in the Alps.

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Geothermal energy (Larderello)

Energy from Earth’s internal heat; Italy is a global reference, with major facilities in Tuscany (e.g., Larderello).

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Enel Green Power

Italian renewable-energy company (founded 2008, based in Rome) operating in 30+ countries across solar, wind, hydro, and geothermal power.

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Sustainability

Meeting today’s needs without compromising future generations’ ability to meet theirs; includes questions of resources, pollution, access, and scalability.

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E-waste (electronic waste)

Discarded electronic devices and components that require careful recycling and disposal to limit environmental harm.

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Planned obsolescence

Designing products to wear out or become outdated quickly, encouraging frequent replacement and increasing waste.

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Technological pollution

Environmental damage linked to technology’s lifecycle (resource extraction, manufacturing, energy use, disposal, and e-waste).

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Digital communication

Communication through messaging, video calls, social platforms, and sharing tools that reshapes relationships and public life.

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Social networks

Online spaces where users present themselves, interact through posts and feedback, and join communities (groups, hashtags, fandoms, activism).

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Feedback metrics (likes/comments/shares)

Visible numerical signals on social media that can influence self-esteem and decision-making, especially for adolescents.

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Digital identity

The set of information that represents a person online (profiles, photos, comments, and activity history).

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Digital footprints

Traces of data left online—intentionally or unintentionally—through posts, clicks, tags, and app tracking.

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Privacy (as a collective good)

Control over who can access and use personal data; important not only individually but socially (protects against manipulation and discrimination).

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Big Data

Large-scale collections of personal and behavioral data analyzed to guide decisions, predictions, and targeting.

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Profiling

Building a user profile from data to personalize content or advertising, shaping what people see and how they are influenced.

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Cybersecurity

Practices that protect accounts and information (e.g., strong passwords, two-factor authentication, caution with suspicious links).

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Digital dependence (excessive use)

Difficulty controlling time spent online or on a device, sometimes linked to anxiety without the phone and reduced focus.

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Infinite scroll

A platform design feature that continuously loads content, making it harder to perceive time and stop using an app.

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Media literacy (digital literacy for news)

The ability to evaluate who created a message, for what purpose, and how reliable it is—essential in a high-volume news environment.

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Disinformation

False or misleading information that spreads through errors or intentional manipulation (propaganda), often boosted by emotional content and sharing.

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Source verification

A practical method: identify the source, check date/context, compare with independent sources, and separate facts from opinions.

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Sensational headline

An attention-grabbing title that may distort or exaggerate content to generate clicks and engagement.

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Polarization

A social and political process where opinions split into opposing camps, often intensified online.

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Echo chamber

An online environment where users mainly encounter ideas similar to their own, reinforcing beliefs and limiting exposure to other views.

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Cyberbullying

Harassment or bullying carried out through digital tools; especially harmful for young people and often addressed through education and reporting systems.

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Digital divide

Inequality in access to devices, reliable internet, and the skills needed to use technology effectively; often worse in rural areas than urban ones.

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Digital literacy (skills)

The practical ability to use digital tools well (e.g., writing formal emails, managing files, evaluating sources), beyond simply owning devices.

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Digital learning (didattica digitale)

Use of online platforms, video lessons, collaborative tools, and digital resources in education; effectiveness depends on teaching methods, not just devices.

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Tool vs. tool use distinction

The idea that a device (like a tablet) is not automatically helpful; outcomes depend on how it is integrated and used.

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Automation

Using machines or software to perform tasks previously done by people; can raise efficiency but changes job roles and skill needs.

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Smart working (remote work)

Working from home or remotely using digital tools; offers flexibility but can blur work-life boundaries and increase isolation.

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Right to disconnect

The principle that workers should not be expected to be constantly reachable outside working hours.

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Telemedicine

Healthcare delivered at a distance via video visits and remote monitoring; improves access for remote or less mobile patients but requires secure data and reliable internet.

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Bioethics

Ethical questions in medicine and biotechnology, including informed consent, equity of access, and protection of sensitive health/genetic data.

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