Chapter 2: Vectors in Space

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Last updated 11:24 PM on 5/9/26
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66 Terms

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component

a scalar that describes either the vertical or horizontal direction of a vector

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coordinate plane

a plane containing two of the three coordinate axes in the three-dimensional coordinate system, named by the axes it contains: the xy-plane, xz-plane, or the yz-plane

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cross product

๐ฎร—๐ฏ=(๐‘ข2โข๐‘ฃ3โˆ’๐‘ข3โข๐‘ฃ2)โข๐ขโˆ’(๐‘ข1โข๐‘ฃ3โˆ’๐‘ข3โข๐‘ฃ1)โข๐ฃ+(๐‘ข1โข๐‘ฃ2โˆ’๐‘ข2โข๐‘ฃ1)๐ค, where ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒช and ๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช

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cylinder

a set of lines parallel to a given line passing through a given curve

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cylindrical coordinate system

a way to describe a location in space with an ordered triple (๐‘Ÿ,๐œƒ,๐‘ง), where (๐‘Ÿ,๐œƒ) represents the polar coordinates of the pointโ€™s projection in the xy-plane, and ๐‘ง represents the pointโ€™s projection onto the z-axis

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determinant

a real number associated with a square matrix

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direction angles

the angles formed by a nonzero vector and the coordinate axes

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direction cosines

the cosines of the angles formed by a nonzero vector and the coordinate axes

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direction vector

a vector parallel to a line that is used to describe the direction, or orientation, of the line in space

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dot product or scalar product

๐ฎยท๐ฏ=๐‘ข1โข๐‘ฃ1+๐‘ข2โข๐‘ฃ2+๐‘ข3โข๐‘ฃ3 where ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒช and ๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช

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ellipsoid

a three-dimensional surface where all traces of this surface are ellipses

<p><span>a three-dimensional surface where all traces of this surface are ellipses</span></p>
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elliptic cone

a three-dimensional surface where traces of this surface include ellipses and intersecting lines

<p><span>a three-dimensional surface where traces of this surface include ellipses and intersecting lines</span></p>
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elliptic paraboloid

a three-dimensional surface where traces of this surface include ellipses and parabolas

<p><span>a three-dimensional surface where traces of this surface include ellipses and parabolas</span></p>
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equivalent vectors

vectors that have the same magnitude and the same direction

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general form of the equation of a plane

an equation in the form ๐‘Žโข๐‘ฅ+๐‘โข๐‘ฆ+๐‘โข๐‘ง+๐‘‘=0, where ๐ง=โŒฉ๐‘Ž,๐‘,๐‘โŒช is a normal vector of the plane, ๐‘ƒ=(๐‘ฅ0,๐‘ฆ0,๐‘ง0) is a point on the plane, and ๐‘‘=โˆ’๐‘Žโข๐‘ฅ0โˆ’๐‘โข๐‘ฆ0โˆ’๐‘โข๐‘ง0

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hyperboloid of one sheet

a three-dimensional surface where traces of this surface include ellipses and hyperbolas

<p><span>a three-dimensional surface where traces of this surface include ellipses and hyperbolas</span></p>
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hyperboloid of two sheets

a three-dimensional surface where traces of this surface include ellipses and hyperbolas

<p><span>a three-dimensional surface where traces of this surface include ellipses and hyperbolas</span></p>
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initial point

the starting point of a vector

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magnitude

the length of a vector

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normal vector

a vector perpendicular to a plane

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normalization

using scalar multiplication to find a unit vector with a given direction

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octants

the eight regions of space created by the coordinate planes

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orthogonal vectors

vectors that form a right angle when placed in standard position

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parallelepiped

a three-dimensional prism with six faces that are parallelograms

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parallelogram method

a method for finding the sum of two vectors; position the vectors so they share the same initial point; the vectors then form two adjacent sides of a parallelogram; the sum of the vectors is the diagonal of that parallelogram

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parametric equations of a line

the set of equations ๐‘ฅ=๐‘ฅ0+๐‘กโข๐‘Ž, ๐‘ฆ=๐‘ฆ0+๐‘กโข๐‘, and ๐‘ง=๐‘ง0+๐‘กโข๐‘ describing the line with direction vector ๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช passing through point (๐‘ฅ0,๐‘ฆ0,๐‘ง0)

<p><span>the set of equations </span>๐‘ฅ=๐‘ฅ0+๐‘กโข๐‘Ž,<span> </span>๐‘ฆ=๐‘ฆ0+๐‘กโข๐‘,<span> and </span>๐‘ง=๐‘ง0+๐‘กโข๐‘<span> describing the line with direction vector </span>๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช<span> passing through point </span>(๐‘ฅ0,๐‘ฆ0,๐‘ง0)</p>
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quadric surfaces

surfaces in three dimensions having the property that the traces of the surface are conic sections (ellipses, hyperbolas, and parabolas)

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right-hand rule

a common way to define the orientation of the three-dimensional coordinate system; when the right hand is curved around the z-axis in such a way that the fingers curl from the positive x-axis to the positive y-axis, the thumb points in the direction of the positive z-axis

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rulings

parallel lines that make up a cylindrical surface

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scalar

a real number

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scalar equation of a plane

the equation ๐‘Žโข(๐‘ฅโˆ’๐‘ฅ0)+๐‘โข(๐‘ฆโˆ’๐‘ฆ0)+๐‘โข(๐‘งโˆ’๐‘ง0)=0 used to describe a plane containing point ๐‘ƒ=(๐‘ฅ0,๐‘ฆ0,๐‘ง0) with normal vector ๐ง=โŒฉ๐‘Ž,๐‘,๐‘โŒช or its alternate form ๐‘Žโข๐‘ฅ+๐‘โข๐‘ฆ+๐‘โข๐‘ง+๐‘‘=0, where ๐‘‘=โˆ’๐‘Žโข๐‘ฅ0โˆ’๐‘โข๐‘ฆ0โˆ’๐‘โข๐‘ง0

<p><span>the equation </span>๐‘Žโข(๐‘ฅโˆ’๐‘ฅ0)+๐‘โข(๐‘ฆโˆ’๐‘ฆ0)+๐‘โข(๐‘งโˆ’๐‘ง0)=0<span> used to describe a plane containing point </span>๐‘ƒ=(๐‘ฅ0,๐‘ฆ0,๐‘ง0)<span> with normal vector </span>๐ง=โŒฉ๐‘Ž,๐‘,๐‘โŒช<span> or its alternate form </span>๐‘Žโข๐‘ฅ+๐‘โข๐‘ฆ+๐‘โข๐‘ง+๐‘‘=0,<span> where </span>๐‘‘=โˆ’๐‘Žโข๐‘ฅ0โˆ’๐‘โข๐‘ฆ0โˆ’๐‘โข๐‘ง0</p>
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scalar multiplication

a vector operation that defines the product of a scalar and a vector; The product ๐‘˜๐ฏ of a vector v and a scalar k is a vector with a magnitude that is |๐‘˜| times the magnitude of ๐ฏ, and with a direction that is the same as the direction of ๐ฏ if ๐‘˜>0, and opposite the direction of ๐ฏ if ๐‘˜<0.If ๐‘˜=0 or ๐ฏ=๐ŸŽ, then ๐‘˜โข๐ฏ=๐ŸŽ.

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scalar projection

the magnitude of the vector projection of a vector

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skew lines

two lines that are not parallel but do not intersect

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sphere

the set of all points equidistant from a given point known as the center

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spherical coordinate system

a way to describe a location in space with an ordered triple (๐œŒ,๐œƒ,๐œ‘), where ๐œŒ is the distance between ๐‘ƒ and the origin (๐œŒโ‰ 0), ๐œƒ is the same angle used to describe the location in cylindrical coordinates, and ๐œ‘ is the angle formed by the positive z-axis and line segment ๐‘‚โข๐‘ƒ, where ๐‘‚ is the origin and 0โ‰ค๐œ‘โ‰ค๐œ‹

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standard equation of a sphere

(๐‘ฅโˆ’๐‘Ž)ยฒ+(๐‘ฆโˆ’๐‘)ยฒ+(๐‘งโˆ’๐‘)ยฒ=๐‘Ÿยฒ describes a sphere with center (๐‘Ž,๐‘,๐‘) and radius ๐‘Ÿ

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standard unit vectors

unit vectors along the coordinate axes: ๐ข=โŒฉ1,0โŒช,๐ฃ=โŒฉ0,1โŒช

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standard-position vector

a vector with initial point (0,0)

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symmetric equations of ๐š line

describes the line with direction vector ๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช passing through point (๐‘ฅ0,๐‘ฆ0,๐‘ง0)

<p>describes <span>the line with direction vector </span>๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช<span> passing through point </span>(๐‘ฅ0,๐‘ฆ0,๐‘ง0)</p>
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terminal point

the endpoint of a vector

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three-dimensional rectangular coordinate system

a coordinate system defined by three lines that intersect at right angles; every point in space is described by an ordered triple (๐‘ฅ,๐‘ฆ,๐‘ง) that plots its location relative to the defining axes

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torque

the effect of a force that causes an object to rotate; measures the tendency of a force to produce rotation about an axis of rotation. Let ๐ซ be a vector with an initial point located on the axis of rotation and with a terminal point located at the point where the force is applied, and let vector ๐… represent the force; equal to the cross product of ๐ซ and ๐…:

<p>the effect of a force that causes an object to rotate; <span>measures the tendency of a force to produce rotation about an axis of rotation. Let ๐ซ be a vector with an initial point located on the axis of rotation and with a terminal point located at the point where the force is applied, and let vector ๐… represent the force; equal to the cross product of ๐ซ and ๐…:</span></p>
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trace

the intersection of a three-dimensional surface with a coordinate plane

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triangle inequality

the length of any side of a triangle is less than the sum of the lengths of the other two sides

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triangle method

a method for finding the sum of two vectors; position the vectors so the terminal point of one vector is the initial point of the other; these vectors then form two sides of a triangle; the sum of the vectors is the vector that forms the third side; the initial point of the sum is the initial point of the first vector; the terminal point of the sum is the terminal point of the second vector

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triple scalar product

the dot product of a vector with the cross product of two other vectors: ๐ฎยท(๐ฏร—๐ฐ)

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unit vector

a vector with margnitude 1

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vector

a mathematical object that has both magnitude and direction

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vector addition

a vector operation that defines the sum of two vectors. The sum of two vectors ๐ฏ and ๐ฐ can be constructed graphically by placing the initial point of ๐ฐ at the terminal point of ๐ฏ. Then, the vector sum, ๐ฏ+๐ฐ, is the vector with an initial point that coincides with the initial point of ๐ฏ and has a terminal point that coincides with the terminal point of ๐ฐ

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vector difference

the vector difference ๐ฏโˆ’๐ฐ is defined as ๐ฏ+โข(โˆ’๐ฐ)=๐ฏ+โข(โˆ’1)๐ฐ

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vector equation of a line

the equation ๐ซ=๐ซ0+๐‘ก๐ฏ used to describe a line with direction vector ๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช passing through point ๐‘ƒ=(๐‘ฅ0,๐‘ฆ0,๐‘ง0), where ๐ซ0=โŒฉ๐‘ฅ0,๐‘ฆ0,๐‘ง0โŒช, is the position vector of point ๐‘ƒ

<p><span>the equation </span>๐ซ=๐ซ0+๐‘ก๐ฏ<span> used to describe a line with direction vector </span>๐ฏ=โŒฉ๐‘Ž,๐‘,๐‘โŒช<span> passing through point </span>๐‘ƒ=(๐‘ฅ0,๐‘ฆ0,๐‘ง0),<span> where </span>๐ซ0=โŒฉ๐‘ฅ0,๐‘ฆ0,๐‘ง0โŒช,<span> is the position vector of point </span>๐‘ƒ</p>
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vector equation of a plane

the equation ๐งยทโ†’๐‘ƒโข๐‘„=0, where ๐‘ƒ is a given point in the plane, ๐‘„ is any point in the plane, and ๐ง is a normal vector of the plane

<p><span>the equation </span>๐งยทโ†’๐‘ƒโข๐‘„=0,<span> where </span>๐‘ƒ<span> is a given point in the plane, </span>๐‘„<span> is any point in the plane, and </span>๐ง<span> is a normal vector of the plane</span></p>
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vector product

the cross product of two vectors

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vector projection

the component of a vector that follows a given direction

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vector sum

the sum of two vectors, ๐ฏ and ๐ฐ, can be constructed graphically by placing the initial point of ๐ฐ at the terminal point of ๐ฏ; then the vector sum ๐ฏ+๐ฐ is the vector with an initial point that coincides with the initial point of ๐ฏ, and with a terminal point that coincides with the terminal point of ๐ฐ

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zero vector

the vector with both initial point and terminal point (0,0)

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Distance between two points in space

The distance ๐‘‘ between points (๐‘ฅ1,๐‘ฆ1,๐‘ง1) and (๐‘ฅ2,๐‘ฆ2,๐‘ง2)

<p><span>The distance ๐‘‘ between points (๐‘ฅ1,๐‘ฆ1,๐‘ง1) and (๐‘ฅ2,๐‘ฆ2,๐‘ง2)</span></p>
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Sphere with center (๐‘Ž,๐‘,๐‘) and radius r

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Dot product of u and v

given vectors ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒช and ๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช; it is the sum of the products of the components

<p><span>given vectors ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒช and ๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช; it is the sum of the products of the components</span></p>
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Cosine of the angle formed by ๐ฎ and ๐ฏ

cosโก๐œƒ in terms of the dot product,

<p>cosโก๐œƒ in terms of the dot product,</p>
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Vector projection of ๐ฏ onto ๐ฎ

It has the same initial point as ๐ฎ and ๐ฏ and the same direction as ๐ฎ, and represents the component of ๐ฏ that acts in the direction of ๐ฎ. If ๐œƒ represents the angle between ๐ฎ and ๐ฏ, then, by properties of triangles, we know the length of proj๐ฎ๐ฏ is โ€–proj๐ฎ๐ฏโ€– =โ€–๐ฏโ€–ยทโข|cos| ๐œƒ. When the angle ๐œƒ between ๐ฎ and ๐ฏ is an obtuse angle, the projection will be in the opposite direction of ๐ฎ

<p><span>It has the same initial point as ๐ฎ and ๐ฏ and the same direction as ๐ฎ, and represents the component of ๐ฏ that acts in the direction of ๐ฎ. If ๐œƒ represents the angle between ๐ฎ and ๐ฏ, then, by properties of triangles, we know the length of proj๐ฎ๐ฏ is โ€–proj๐ฎ๐ฏโ€– =โ€–๐ฏโ€–ยทโข|cos| ๐œƒ. When the angle ๐œƒ between ๐ฎ and ๐ฏ is an obtuse angle, the projection will be in the opposite direction of ๐ฎ</span><br><br></p>
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Scalar projection of ๐ฏ onto ๐ฎ

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Work done by a force F to move an object through displacement vector ๐‘ƒโข๐‘„

When a constant force is applied to an object so that the object moves in a straight line from pointย Pย to pointย Q, the workย Wย done by the forceย F isย equal to the product of the force's magnitude and the distance traveled. Generally thought of as the amount of energy it takes to move an object; if we represent an applied force by a vector F and the displacement of an object by a vector s, then the work done by the force is the dot product of F and s.

<p><span style="background-color: transparent; font-size: 1.6rem;">When a constant force is applied to an object so that the object moves in a straight line from point&nbsp;</span><em>P</em><span style="background-color: transparent; font-size: 1.6rem;">&nbsp;to point&nbsp;</span><em>Q</em><span style="background-color: transparent; font-size: 1.6rem;">, the work&nbsp;</span><em>W</em><span style="background-color: transparent; font-size: 1.6rem;">&nbsp;done by the force&nbsp;</span><strong>F is</strong><span style="background-color: transparent; font-size: 1.6rem;">&nbsp;equal to the product of the force's magnitude and the distance traveled.</span> Generally thought of as the amount of energy it takes to move an object; if we represent an applied force by a vector <strong>F</strong> and the displacement of an object by a vector <strong>s</strong>, then the work done by the force is the dot product of <strong>F</strong> and <strong>s</strong>.</p>
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The cross product of two vectors in terms of the unit vectors

Let ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒชโขand๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช.

<p><span>Let ๐ฎ=โŒฉ๐‘ข1,๐‘ข2,๐‘ข3โŒชโขand๐ฏ=โŒฉ๐‘ฃ1,๐‘ฃ2,๐‘ฃ3โŒช.</span></p>
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Distance between a Plane and a Point

Let ๐ฟ be a line in space passing through point ๐‘ƒ with direction vector ๐ฏ. If ๐‘€ is any point not on ๐ฟ

<p><span>Let ๐ฟ be a line in space passing through point ๐‘ƒ with direction vector ๐ฏ. If ๐‘€ is any point not on ๐ฟ</span></p>