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component
a scalar that describes either the vertical or horizontal direction of a vector
coordinate plane
a plane containing two of the three coordinate axes in the three-dimensional coordinate system, named by the axes it contains: the xy-plane, xz-plane, or the yz-plane
cross product
๐ฎร๐ฏ=(๐ข2โข๐ฃ3โ๐ข3โข๐ฃ2)โข๐ขโ(๐ข1โข๐ฃ3โ๐ข3โข๐ฃ1)โข๐ฃ+(๐ข1โข๐ฃ2โ๐ข2โข๐ฃ1)๐ค, where ๐ฎ=โฉ๐ข1,๐ข2,๐ข3โช and ๐ฏ=โฉ๐ฃ1,๐ฃ2,๐ฃ3โช
cylinder
a set of lines parallel to a given line passing through a given curve
cylindrical coordinate system
a way to describe a location in space with an ordered triple (๐,๐,๐ง), where (๐,๐) represents the polar coordinates of the pointโs projection in the xy-plane, and ๐ง represents the pointโs projection onto the z-axis
determinant
a real number associated with a square matrix
direction angles
the angles formed by a nonzero vector and the coordinate axes
direction cosines
the cosines of the angles formed by a nonzero vector and the coordinate axes
direction vector
a vector parallel to a line that is used to describe the direction, or orientation, of the line in space
dot product or scalar product
๐ฎยท๐ฏ=๐ข1โข๐ฃ1+๐ข2โข๐ฃ2+๐ข3โข๐ฃ3 where ๐ฎ=โฉ๐ข1,๐ข2,๐ข3โช and ๐ฏ=โฉ๐ฃ1,๐ฃ2,๐ฃ3โช
ellipsoid
a three-dimensional surface where all traces of this surface are ellipses

elliptic cone
a three-dimensional surface where traces of this surface include ellipses and intersecting lines

elliptic paraboloid
a three-dimensional surface where traces of this surface include ellipses and parabolas

equivalent vectors
vectors that have the same magnitude and the same direction
general form of the equation of a plane
an equation in the form ๐โข๐ฅ+๐โข๐ฆ+๐โข๐ง+๐=0, where ๐ง=โฉ๐,๐,๐โช is a normal vector of the plane, ๐=(๐ฅ0,๐ฆ0,๐ง0) is a point on the plane, and ๐=โ๐โข๐ฅ0โ๐โข๐ฆ0โ๐โข๐ง0
hyperboloid of one sheet
a three-dimensional surface where traces of this surface include ellipses and hyperbolas

hyperboloid of two sheets
a three-dimensional surface where traces of this surface include ellipses and hyperbolas

initial point
the starting point of a vector
magnitude
the length of a vector
normal vector
a vector perpendicular to a plane
normalization
using scalar multiplication to find a unit vector with a given direction
octants
the eight regions of space created by the coordinate planes
orthogonal vectors
vectors that form a right angle when placed in standard position
parallelepiped
a three-dimensional prism with six faces that are parallelograms
parallelogram method
a method for finding the sum of two vectors; position the vectors so they share the same initial point; the vectors then form two adjacent sides of a parallelogram; the sum of the vectors is the diagonal of that parallelogram
parametric equations of a line
the set of equations ๐ฅ=๐ฅ0+๐กโข๐, ๐ฆ=๐ฆ0+๐กโข๐, and ๐ง=๐ง0+๐กโข๐ describing the line with direction vector ๐ฏ=โฉ๐,๐,๐โช passing through point (๐ฅ0,๐ฆ0,๐ง0)

quadric surfaces
surfaces in three dimensions having the property that the traces of the surface are conic sections (ellipses, hyperbolas, and parabolas)
right-hand rule
a common way to define the orientation of the three-dimensional coordinate system; when the right hand is curved around the z-axis in such a way that the fingers curl from the positive x-axis to the positive y-axis, the thumb points in the direction of the positive z-axis
rulings
parallel lines that make up a cylindrical surface
scalar
a real number
scalar equation of a plane
the equation ๐โข(๐ฅโ๐ฅ0)+๐โข(๐ฆโ๐ฆ0)+๐โข(๐งโ๐ง0)=0 used to describe a plane containing point ๐=(๐ฅ0,๐ฆ0,๐ง0) with normal vector ๐ง=โฉ๐,๐,๐โช or its alternate form ๐โข๐ฅ+๐โข๐ฆ+๐โข๐ง+๐=0, where ๐=โ๐โข๐ฅ0โ๐โข๐ฆ0โ๐โข๐ง0

scalar multiplication
a vector operation that defines the product of a scalar and a vector; The product ๐๐ฏ of a vector v and a scalar k is a vector with a magnitude that is |๐| times the magnitude of ๐ฏ, and with a direction that is the same as the direction of ๐ฏ if ๐>0, and opposite the direction of ๐ฏ if ๐<0.If ๐=0 or ๐ฏ=๐, then ๐โข๐ฏ=๐.
scalar projection
the magnitude of the vector projection of a vector
skew lines
two lines that are not parallel but do not intersect
sphere
the set of all points equidistant from a given point known as the center
spherical coordinate system
a way to describe a location in space with an ordered triple (๐,๐,๐), where ๐ is the distance between ๐ and the origin (๐โ 0), ๐ is the same angle used to describe the location in cylindrical coordinates, and ๐ is the angle formed by the positive z-axis and line segment ๐โข๐, where ๐ is the origin and 0โค๐โค๐
standard equation of a sphere
(๐ฅโ๐)ยฒ+(๐ฆโ๐)ยฒ+(๐งโ๐)ยฒ=๐ยฒ describes a sphere with center (๐,๐,๐) and radius ๐
standard unit vectors
unit vectors along the coordinate axes: ๐ข=โฉ1,0โช,๐ฃ=โฉ0,1โช
standard-position vector
a vector with initial point (0,0)
symmetric equations of ๐ line
describes the line with direction vector ๐ฏ=โฉ๐,๐,๐โช passing through point (๐ฅ0,๐ฆ0,๐ง0)

terminal point
the endpoint of a vector
three-dimensional rectangular coordinate system
a coordinate system defined by three lines that intersect at right angles; every point in space is described by an ordered triple (๐ฅ,๐ฆ,๐ง) that plots its location relative to the defining axes
torque
the effect of a force that causes an object to rotate; measures the tendency of a force to produce rotation about an axis of rotation. Let ๐ซ be a vector with an initial point located on the axis of rotation and with a terminal point located at the point where the force is applied, and let vector ๐ represent the force; equal to the cross product of ๐ซ and ๐ :

trace
the intersection of a three-dimensional surface with a coordinate plane
triangle inequality
the length of any side of a triangle is less than the sum of the lengths of the other two sides
triangle method
a method for finding the sum of two vectors; position the vectors so the terminal point of one vector is the initial point of the other; these vectors then form two sides of a triangle; the sum of the vectors is the vector that forms the third side; the initial point of the sum is the initial point of the first vector; the terminal point of the sum is the terminal point of the second vector
triple scalar product
the dot product of a vector with the cross product of two other vectors: ๐ฎยท(๐ฏร๐ฐ)
unit vector
a vector with margnitude 1
vector
a mathematical object that has both magnitude and direction
vector addition
a vector operation that defines the sum of two vectors. The sum of two vectors ๐ฏ and ๐ฐ can be constructed graphically by placing the initial point of ๐ฐ at the terminal point of ๐ฏ. Then, the vector sum, ๐ฏ+๐ฐ, is the vector with an initial point that coincides with the initial point of ๐ฏ and has a terminal point that coincides with the terminal point of ๐ฐ
vector difference
the vector difference ๐ฏโ๐ฐ is defined as ๐ฏ+โข(โ๐ฐ)=๐ฏ+โข(โ1)๐ฐ
vector equation of a line
the equation ๐ซ=๐ซ0+๐ก๐ฏ used to describe a line with direction vector ๐ฏ=โฉ๐,๐,๐โช passing through point ๐=(๐ฅ0,๐ฆ0,๐ง0), where ๐ซ0=โฉ๐ฅ0,๐ฆ0,๐ง0โช, is the position vector of point ๐

vector equation of a plane
the equation ๐งยทโ๐โข๐=0, where ๐ is a given point in the plane, ๐ is any point in the plane, and ๐ง is a normal vector of the plane

vector product
the cross product of two vectors
vector projection
the component of a vector that follows a given direction
vector sum
the sum of two vectors, ๐ฏ and ๐ฐ, can be constructed graphically by placing the initial point of ๐ฐ at the terminal point of ๐ฏ; then the vector sum ๐ฏ+๐ฐ is the vector with an initial point that coincides with the initial point of ๐ฏ, and with a terminal point that coincides with the terminal point of ๐ฐ
zero vector
the vector with both initial point and terminal point (0,0)
Distance between two points in space
The distance ๐ between points (๐ฅ1,๐ฆ1,๐ง1) and (๐ฅ2,๐ฆ2,๐ง2)

Sphere with center (๐,๐,๐) and radius r

Dot product of u and v
given vectors ๐ฎ=โฉ๐ข1,๐ข2,๐ข3โช and ๐ฏ=โฉ๐ฃ1,๐ฃ2,๐ฃ3โช; it is the sum of the products of the components

Cosine of the angle formed by ๐ฎ and ๐ฏ
cosโก๐ in terms of the dot product,

Vector projection of ๐ฏ onto ๐ฎ
It has the same initial point as ๐ฎ and ๐ฏ and the same direction as ๐ฎ, and represents the component of ๐ฏ that acts in the direction of ๐ฎ. If ๐ represents the angle between ๐ฎ and ๐ฏ, then, by properties of triangles, we know the length of proj๐ฎ๐ฏ is โproj๐ฎ๐ฏโ =โ๐ฏโยทโข|cos| ๐. When the angle ๐ between ๐ฎ and ๐ฏ is an obtuse angle, the projection will be in the opposite direction of ๐ฎ

Scalar projection of ๐ฏ onto ๐ฎ

Work done by a force F to move an object through displacement vector ๐โข๐
When a constant force is applied to an object so that the object moves in a straight line from pointย Pย to pointย Q, the workย Wย done by the forceย F isย equal to the product of the force's magnitude and the distance traveled. Generally thought of as the amount of energy it takes to move an object; if we represent an applied force by a vector F and the displacement of an object by a vector s, then the work done by the force is the dot product of F and s.

The cross product of two vectors in terms of the unit vectors
Let ๐ฎ=โฉ๐ข1,๐ข2,๐ข3โชโขand๐ฏ=โฉ๐ฃ1,๐ฃ2,๐ฃ3โช.

Distance between a Plane and a Point
Let ๐ฟ be a line in space passing through point ๐ with direction vector ๐ฏ. If ๐ is any point not on ๐ฟ
