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Shocker
BS #1 stemmie
PS #3 stick (push to 5 and twig if matched)
PS #2 Slot Fade
PS #1 6yd hitch
2×2 Eagle
PS #1 6 step branch
PS #2 10yd OTB
BS #1 pearl
BS #2 shallow
Jokey
BS #1 stemmie
BS #2 seam read
PS #1 stemmie
PS #2 vert read
If trips #3 has cross
Gimmie
BS #1 switch seam read
BS #2 switch stemmie
PS #1 switch vert read
PS #2 switch stemmie
If Trips #3 cross
Dagger
PS #1 15-17yd Dig
PS #2 Love of the Game
PS #3 Cross
BS #1 3-4yd shallow
If 2×2 BS #2 corner curl
Peel
PS #1 Big Post
PS #2 wheel sell twig
PS #3 4 step twig
BS #1 hitch win
Randy/Larry
#1 reciever now screen unless tagged 2
Trail
PS #1 Big Post
PS #2 Stalk Wheel
PS #3 Flat Route
BS #1 Stemmie
Can be run in 12p quads and Y stays into max protect H runs flat
Miami
PS #1 15-17yd Dig
PS #2 Pick Mesh
PS #3 Cross
BS #1 shallow
If 2×2 BS #2 runs corner curl
Seattle
PS #1 MOR
PS #2 Pick Mesh
PS #3 stem corner
BS #1 shallow
Poker
PS #1 stemmie
PS #2 oppo front pylon post
Y/#3 protection call
BS #1 stem dig
Boomer
PS #1 Big Post
PS #2 Oppo front pylon post
BS #1 12yd curl
BS #2 y in protection
Spartan
PS #1 MOR
PS #2 rub slant
PS #3 stem post
BS #1 stemmie
If 2×2 its just the rub slants and stem posts
Snag
PS #1 slant till you cant
PS #2 corner
PS #3 flat
BS #1 slant till you cant
Option
PS #1 15-17yd dig
PS #2 option
PS #3 pipe
BS #1 Stemmie
Flood
PS #1 Big Post
PS #2 10-12yd sail
PS #3 flat
BS #1 pearl
Wave
PS #1 Big Post
PS #2 Pylon Post
BS #1 shallow
BS #2 wave route (deep over)
Pack
PS #1 Big Post
PS #2 Pylon Post
BS #1 spray curl 15yd (outside numbers)
BS #2 spray curl 10yd
Spacing
PS #1 break in 6yd hitch
PS #2 hank route
PS #3 flat
BS #1 break in 6yd hitch
Surge
always 3×1 its a swing to the backside for RB screen
and playside tunnel screen for #1 y blocks MDM
Sergeant
just like randy/larry for us
Canvas
Draw so everyone runs vertical and blocks downfield
Yahtzee
single reciever big post
#1 reciever stemmie
#2 vert unless its 12p then in protection
#3 delay shallow
Dice
single reciever runs big post
point man/line of scrimmage guy is supposed to get lost and run the wheel
if its 12p H in protection
Kahoot
line up in quads on ball dont put hand down back up off ball and run skim
Endline
BS #1 stick
PS #1 dig
PS #2 cross
PS #3 stick
3×1 Mesh
PS #1 branch
PS #2 OTB
PS #3 receieve pick
BS #1 pick route
2×2 Mesh
PS #1 OTB
PS #2 mesh route
BS #2 mesh route
BS #1 branch
guy closest to boundary in mesh sets the pick
T-option
T runs option and reciever to that side runs a dig
Chicago
PS #1 controlled in
PS #2 slant till you cant
PS #3 corner
BS #1 stemmie
Cross 3×1
single reciever MOR
#1 pearl
#2 twig
#3 cross
Cross 2×2
PS #1 MOR
PS #2 stick
BS #1 pearl
BS #2 cross
Scissors
PS #1 Big Post
PS #2 corner sell post
BS #1 shallow if 12p
BS #2 corner curl if 12p
Trojan
#1 has stem corner
#2 has twig
IF 3×1
#1 MOR
#2 stem corner
#3 twig
Naked Rules
BS on ball deep over
BS off bal skin
PS flat