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Goal setting
What an individual is trying to accomplish
Psychological skills
Learned mental strategies (goal setting, imagery, self-talk, relaxation) that improve performance
Outcome goal
Goal focused on result compared to others (e.g., winning)
Performance goal
Goal focused on personal achievement (e.g., personal best)
Process goal
Goal focused on technique, effort, and actions
SMARTER goals
Specific Measurable Achievable Realistic Time-based Exciting Review
Task-oriented motivation
Focus on self-improvement and mastery
Ego-oriented motivation
Focus on outperforming others
Training
Structured repeated exercise with a specific goal
Undertraining
Not enough stimulus to improve performance
Overtraining
Excessive training causing long-term fatigue and decline
Overreaching
Short-term excessive training leading to temporary fatigue
Specificity
Training must match the sport or activity
Progressive overload
Gradually increasing training demands
Reversibility
Fitness is lost when training stops
Recovery
Rest and repair between sessions
Variety
Changing training to avoid plateaus
Periodization
Planned training phases over time
Macrocycle
Long-term training plan (season or year)
Mesocycle
Medium-term training block
Microcycle
Short-term weekly training plan
Movement analysis
Breaking down movement into phases to improve performance
Preparatory phase
Setup before movement
Force production phase
Movement generation
Critical instant
Key moment that determines success
Follow-through
Movement after execution to maintain control
Discrete skill
Skill with clear start and end
Continuous skill
Ongoing skill with no clear end
Skill
Learned movement with a goal
Ability
Natural trait that helps perform a skill
Motor skill
Movement-based skill
Cognitive skill
Thinking or decision-making skill
Perceptual skill
Interpreting sensory information
Perceptual-motor skill
Combining thinking and movement
Learning
Permanent change due to practice
Performance
Temporary execution of a skill
Positive transfer
One skill improves another
Negative transfer
One skill interferes with another
Zero transfer
No effect between skills
Non-linear learning
Learning through adapting to environment
Constraints
Factors influencing movement (personal task environmental)
Affordances
Opportunities for action based on environment
Linear learning
Coach-led repetition-based learning
Non-linear learning approach
Athlete-centered game-like learning