Artificial Lighting Design - ARCH 342

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This set of vocabulary flashcards covers essential terms and calculation methods for artificial lighting design in architecture.

Last updated 7:41 PM on 5/11/26
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26 Terms

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Layered Approach to Lighting Design

A process that begins by thinking in terms of lighting functions or applications categorized into layers.

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Control Zone Approach to Lighting Design

A design plan that organizes lighting in terms of zones to ensure effective controlling of the lights.

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Directionality of Light

A quality of light that enhances and emphasizes an object's perceived shape or form through various techniques.

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Key and Fill light

A lighting technique commonly used in TV studios to provide primary illumination and soften shadows.

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Grazing

A lighting technique used to highlight the texture of a surface, often resulting in visual patterns called scallops.

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Wall Washing

A technique used to provide uniform illumination across the surface of a wall.

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Silhouette

A lighting effect created by illuminating the background to make the subject appear as a dark shape.

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Uplight

A directionality technique where light is directed upwards to emphasize higher architectural elements or ceilings.

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Color Rendering Index (CRI)

One of the two most common metrics used to define the color quality of a light source.

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Correlated Color Temperature (CCT)

A common metric used alongside CRI to define the color appearance and quality of light.

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Illuminance

The total luminous flux falling on a work plane per unit area, measured in Lumen/m2Lumen/m^2 or LuxLux.

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Work Plane

The surface where the most important tasks in a room or space are performed.

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Lumen (Zonal Cavity) Method

A method for interior lighting design used for general or uniform lighting for rectangular rooms, assuming the room is divided into three zonal cavities.

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Coefficient of Utilization (CU)

The percentage of the luminous flux of the lamp(s) or luminaires that reaches the defined working plane in the room.

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Room Index (RI)

The geometrical ratio of a room expressed by the formula RI=L×WHm(L+W)RI = \frac{L \times W}{H_m(L + W)}.

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Maintenance Factor (MF)

A factor used in lighting calculations to account for the reduction in light output over time due to aging, dust accumulation, and lamp failure; also known as Light Loss Factor.

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Uniformity of Illumination

The ratio of minimum illuminance to average illuminance over an area (EminEave\frac{E_{min}}{E_{ave}}).

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Spacing to Mounting-Height Ratio (SHR)

The ratio derived from the formula SHR=SHmSHR = \frac{S}{H_m} where SS is luminaire spacing and HmH_m is mounting height.

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Point-by-Point Method

A calculation method used to determine illuminance at specific spots, such as single displays or building façades, when distribution is not uniform.

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Candlepower Distribution Curve

Photometric data representing a section cut through a fixture showing the intensity of light emitted in each direction.

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Inverse Square Law

A fundamental physical law used in the point-by-point method to calculate the effect of distance on light intensity.

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Cosine Law

A law applied in point-by-point calculations that accounts for the orientation of the surface relative to the light source.

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Light Power Density (LPD) Method

A calculation method used to estimate preliminary lighting loads based on the power used per unit area, typically measured in W/m2W/m^2.

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Space-by-Space Method

A variation of the LPD method where a building is divided into functional areas like offices or corridors to calculate preliminary lighting loads.

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Whole Building Method

An LPD estimation method used for an entire building or single, independent occupancies within a multi-occupancy building.

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Dialux

A specific computer software mentioned as a tool for calculating illumination levels.