psych 104: learning and adaptation

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/70

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:20 AM on 4/12/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

71 Terms

1
New cards

what is learning

  • learning is a process by which experiences can lead to changes in behaviour and capabilities

2
New cards

measuring learning?

  • learning is measured through change in performance

    • e.g. sports games, achievement tests, learning how to walk (crawling - walking - running)

3
New cards

the big three

  • habituation (event alone)

  • classical conditioning (event event)

  • operant conditioning (behaviour event)

4
New cards

habituation + how does it differ from sensory adaptation?

  • we respond less strongly over time to a particular stimuli

  • through repeated presentations

  • occurs in the brain, not in the receptors (main difference between habituation and sensory adaptation)

5
New cards

habituation discovered by what animal?

  • sea slug

    • poking its gills over time - stops reacting

      • learns that the poking isn’t dangerous

      • learns how to react to poking

6
New cards

sensitization

  • opposite of habituation

  • an increase in the strength of response to a certain stimuli

7
New cards

specificity between habituation and sensitization

  • habituation: specific

  • sensitization: non specific

8
New cards

conditioning

  • British philosophers believed that we acquire almost all our knowledge via conditioning

    • conditioning = forming associations between stimuli

    • simple associations → complex tasks

9
New cards

Ivan Pavlov

  • digestive processes in animals

    • in the process, discovered classical conditioning

    • “conditioned reflexes”

10
New cards

Ivan pavlov - dog example

  1. each morning, a person enters through a door with a bell and fed the dogs

  2. dogs start salivating when the bell rings

dogs associate bell with food = elicits salivation!

11
New cards

classical conditioning

  • the process of association became known as classical (pavlovian) conditioning

    • a neutral stimulus (NS) becomes paired with the occurrence of another stimulus (US - unconditioned stimulus)

12
New cards

unconditioned stimulus

  • biologically significant stimulus that naturally produces a response

    • e.g. food → salivation

13
New cards

conditioned stimulus

  • previously neutral stimulus that eventually comes to elicit a conditioned response

    • e.g. bell → salivation

14
New cards

unconditioned response

  • the response associated with an unconditioned stimulus

15
New cards

conditioned response

  • with enough pairings of the CS with a US, the CS will come to elicit the same response as the paired US

    • if CS + US is big enough, the CS will elicit a conditioned response

16
New cards

Association

  • a relationship between two stimuli

    • US and CS

17
New cards

Acquisition

  • the time period during which association is being learned

    • the amount of time it takes for a neutral stimuli to turn into a conditioned stimulus

18
New cards

what must occur in order for CC to be effective?

  • the US must evoke a strong, bodily response

    • e.g. brain stimulation, drugs, loud noise, etc

  • the more intense the US is, the easier it is to produce a CS

    • to a limit

19
New cards

US can be classified as … (2)

  • appetitive: a stimulus that an individual finds pleasant

    • e.g. food

  • aversive: a stimulus that an individual finds unpleasant

    • e.g. loud noise

20
New cards

types of CS - US pairings (4)

  • forward short delay

  • forward trace

  • simultaneous

  • backwards

21
New cards

forward short delay

  • CS comes before the US

    • some overlap

  • e.g. the bell rings before the food is presented

  • most effective

<ul><li><p>CS comes before the US </p><ul><li><p>some overlap </p></li></ul></li><li><p>e.g. the bell rings before the food is presented </p></li><li><p>most effective </p></li></ul><p></p>
22
New cards

forward trace

  • CS comes first, short gap, then the US

    • no overlap

  • e.g. bell rings → short pause → food presented

<ul><li><p>CS comes first, short gap, then the US </p><ul><li><p>no overlap </p></li></ul></li><li><p>e.g. bell rings → short pause → food presented </p></li></ul><p></p>
23
New cards

simultaneous

  • CS and US presented at the same time

    • turn on and off at the same time

  • learning is slower - acquisition is much slower

  • e.g. bell and food presented at the same time

<ul><li><p>CS and US presented at the same time </p><ul><li><p>turn on and off at the same time </p></li></ul></li><li><p>learning is slower - acquisition is much slower </p></li><li><p>e.g. bell and food presented at the same time </p></li></ul><p></p>
24
New cards

Backward

  • US presented first and then the CS

  • results in very little learning

  • usually accidental

  • e.g. food presented before the bell

<ul><li><p>US presented first and then the CS</p></li><li><p>results in very little learning </p></li><li><p>usually accidental </p></li><li><p>e.g. food presented before the bell </p></li></ul><p></p>
25
New cards

enhancing acquisition: tips

  • present multiple CS / US pairings

  • aversive conditioning is learned faster than appetitive conditioning

    • e.g. this is how fears are created

  • use forward pairings (CS → US)

  • short interval between onset of CS with onset of US

26
New cards

ending an association is known as

  • extinction

27
New cards

extinction

  • accidental or purposeful

  • a CS is presented in absence of US

  • causes CR to weaken → disappear

28
New cards

spontaneous recovery

  • if the CS is presented again following a delay after extinction, the CR reappears

    • but in weaker form

<ul><li><p>if the CS is presented again following a delay after extinction, the CR reappears </p><ul><li><p>but in weaker form </p></li></ul></li></ul><p></p>
29
New cards

stimulus generalization

  • once a CS has been established, similar stimuli may produce a CR

    • e.g. bit by one breed of dog - this fear extends to all breeds of dogs

  • BUT the more similar the stimulus is to the old stimulus, the stronger the reaction

30
New cards

stimulus discrimination

  • an organism learns to respond only to a specific conditioned stimulus (CS) and not to similar stimuli.

  • non generalizable - CR occurs to one stimulus but no the other

  • e.g. only being scared by big dogs, not little dogs

31
New cards

higher order conditioning

  • a chain of events involving two CS

    • new neutral stimulus becomes a conditioned stimulus by being paired with an already established CSnot directly with the US.

  • e.g. conditioning can occur without US!

32
New cards

example of higher order conditioning

  1. first order (same as normal)

  • US: food → UR: salivating

  • CS: bell → CR: salivating

  • eventually bell elicits salivation

  1. second order

  • present new neutral stimuli: light bulb

  • pair lightbulb with the bell, NOT the food

  • lightbulb elicits salivation

33
New cards

exposure therapy

  • extinction of CR through exposure to CS

  • without prescence of US

    • clinical setting

    • e.g. fear of snakes: presenting snakes over and over time, ensuring pain is not present. over time, the “pain” associated with snakes goes away

34
New cards

systematic desensitization

  • muscular relaxation paired with gradual exposure to fear-inducing stimuli

35
New cards

flooding

  • exposure to fearful stimuli

  • “exposure therapy on steroids”

36
New cards

VR exposure therapy

  • effective for phobias

37
New cards

Little Albert experiment

  • little Albert was 11 months old

  • shown a white rat, which was paired with a loud noise (gong)

    • eventually, became terrified of white rats

  • he eventually generalized the stimuli to “soft and fuzzy” things

38
New cards

disgust

  • disgust reactions are tied to stimuli that are biologically important to us

    • animals or objects that are dirty or dangerous

    • easily acquired!

39
New cards

operant conditioning

  • learning controlled by the consequences of the organism’s behaviour

    • reward and punishment

    • AKA instrumental conditioning

40
New cards

order of operant conditioning

stimulus → response → reinforcer/feedback

41
New cards

the law of effect - discovered by who?

Edward thorndike

42
New cards

what is the law of effect

  • if something good or satisfying happens after a response, there will be a stronger relationship between the stimulus and the response

    • satisfying: more

    • unsatisfying: yes

43
New cards

S-R theories of learning

  • s: stimulus

  • r: response

    • everything you do is a result of S-R bonds

44
New cards

puzzle boxes

  • hungry cats placed in boxes with complicated escape routes (e.g. puzzles)

  • milk or food placed outside of box, used as motivation

    • faster escape = quicker access to food

  • first time, took longest for cat to find solution - but each subsequent performance improved

    • learning is incremental, NOT based on reasoning

45
New cards

BF Skinner

  • created the Skinner box

    • AKA operant chamber

46
New cards

Skinner box

  • electrically recorded animal’s activity

  • automatically provides reinformcent in response to specific actions

    • if he completed the task, he gets rewarded with food

    • green light + push bar = rewarded

    • red light + push bar = not rewarded

47
New cards

reinforcement

  • any outcome that strengthens the probability of a response

    • positive

    • negative

48
New cards

positive reinforcement

  • reward

  • the consequence consists of presenting something pleasant

  • adding a stimulus

49
New cards

negative reinforcement

  • punishment

  • the consequence consists of removing something unpleasant

  • removing a stimulus

50
New cards

increasing behaviour through ______

  • reinforcement

  • adding a stimulus

    • e.g studying for a test to get a good grade

51
New cards

decreasing behaviour through _____

  • punishment

  • removing a stimulus

    • e.g. removing a tantrum → give baby candy

52
New cards

punishment

  • any outcome that weakens the probability of a response

    • positive

    • negative

53
New cards

positive punishment

  • present an unpleasant stimulus

    • not studying for a test → receive a bad grade

54
New cards

negative punishment

  • take away a pleasant stimulus

    • e.g. taking away phone time to focus on HW

55
New cards

reward does not mean _____?

  • reinforcement

  • e.g. using an umbrella - using an umbrella doesn’t make the rain stop

56
New cards

discriminative stimulus (S^d)

  • any stimulus that signals the availability of reinforcement

    • e.g. cue light

    • e.g. Skinner box

      • when the light is green + push down on bar = rewarded

      • when the light is red + push down on bar = not rewarded

57
New cards

shaping

  • reinforce succesive approximations towards a final response - shaping one action (pushing down on the bar)

    • 1. reward rat for facing the bar

    • 2. reward rat for approaching the bar

    • 3. reward rat for touching the bar

    • 4. reward rat for pushing down on bar

  • must be able to do each task (step) successfully before moving to next step

58
New cards

chaining

  • reinforce each response with the opportunity to perform the next response - builds a sequence of behaviours

    • e.g. now that the rat can push down on a bar, try having them push down on a button

    • 1. Go to lever

    • 2. Press lever

    • 3. Go to button

    • 4. Press button

59
New cards

continuous reinforcement

  • being rewarded after every correct response

    • e.g. every time you do your chores, you get $5

60
New cards

partial reinforcement

  • being rewarded after some correct responses

    • e.g. rewarding dog for “sitting” every couple times

61
New cards

fixed vs variable

  • fixed: reinforcement after a fixed number of responses or interval of time

  • variable: reinforcement after a variable (average) of responses or interval of time

62
New cards

ratio vs interval

  • ratio: number of responses being reinforced

  • interval: passage of time being that must elapse before being reinforced

63
New cards

fixed ratio

  • reinforced after a fixed number of responses

64
New cards

fixed interval

  • reinforced after a fixed amount of time

65
New cards

variable ratio

  • reinforced after an average number of responses

66
New cards

variable interval

  • reinforced after an average amount of time

67
New cards

best form of reinforcement?

  • continuous

    • rapid learning

    • extinction more rapid

  • partial

    • slower learning

    • resistant to extinction

  • variable ratio is the best

    • avoids extinction

    • can’t predict when you will be rewarded (average)

68
New cards

escape and avoidance both based on _____?

  • negative reinforcement (removing a stimulus to increase response)

69
New cards

escape behaviour

  • getting away from something already happening

    • terminates aversive stimulus

  • SRO

    • stimulus - shock

    • response - cross barrier

    • outcome - removal of shock

70
New cards

avoidance behaviour

  • getting away from something before it happens

  • SRO

    • stimulus - light (the rat moves to other side before shock occurs)

    • response - cross barrier

    • outcome - avoidance of shock

71
New cards

two process theory

  • learning the avoidance response

    • 1. classical conditioning of a fear response to CS

      • associate light with shock

      • seeing light leads to fear

    • 2. operant conditioning of a escape response to fear evoking S^d

      • when the light turns on, rat runs over, avoids shock, reduces fear