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Survival Deviation
focusing on things that survived, when you should be focused on the exact opposite
Heuristics
the way humans use bias, tendencies, and shortcuts to make decisions
Availability
we use whatever information is easily accessible to create judgements
Social Proof
basically, recommendations and ratings work
Endowed progress effect
A loyalty card that starts with two free stamps in a buy ten get one free program
Anchoring
25% off might induce us to buy a product, even when the similar product next to it is the same price
Scarcity
only two tickets remain at this price
Framing
Price, color, and other attributes may affect our perception of quality, value, etc
Priming
If you see the word hand in front of fis_, your brain will fill in the word fist. If you saw swim, your brain would fill in fish
Gamification
Certain Human Biases magnify the effect of random rewards
Loss Aversion
losses are as much as twice as powerful, psychologically, as gains
Gambler's Fallacy
Belief that an event is more or less likely, given a previous series of events
Sunk Cost Fallacy
believing that prior investments justify further expenditures
Illusion of Control
tendency for people to overestimate their ability to influence outcomes
Statistical Bias
Sampling error, Improper techniques, etc
Conflicts of Interest
Funding bias, regulatory issues, favoritism, etc
Contextual Bias
Media bias, Academic bias, etc
Prejudices
Racism, sexism, classism, etc
prompt-injection
Compromising generated AI by entering prompts that cause it to behave in unintended ways
data poisoning
Deliberately feeding incorrect data to an AI so that it generates incorrect results.
Hallucinations
Is your AI lying to you?
Green IT
Using computing resources in ways that help reduce energy and operating costs and reduce environmental impact
Energy Star Program
standards for computers & servers
Right to Repair
Proposed legislation & Apple Reversal
Moore's Law
Chip performance per dollar doubles every eighteen months
microprocessor
Part of the computer that executes the instructions of a computer program
random-access memory (RAM)
The fast, chip-based volatile storage in a computing device
volatile memory
Storage that is wiped clean when power is cut off from a device
nonvolatile memory
Storage that retains data even when powered down
flash memory
Nonvolatile, chip-based storage
solid state electronics
Semiconductor-based devices
SSD
Solid state drive—a chip-based, nonvolatile storage device
semiconductor
A substance such as silicon dioxide used inside most computer chips that is capable of enabling and inhibiting the flow of electricity
optical fiber line
High-speed glass or plastic-lined networking cable used in telecommunications
price elasticity
Rate at which the demand for a product or service fluctuates with price change
microcontrollers
Special-purpose computing devices that don't have an operating system and can't do as much as general purpose computers or smartphones
Internet of Things (loT)
A vision where low-cost sensors, processors, and communication are embedded into a wide array of products and our environment, allowing a vast network to collect data, analyze input, and automatically coordinate collective action
fabs
Semiconductor fabrication facilities
silicon wafers
Thin, circular slice of material used to create semiconductor device
multicore microprocessors
Contain two or more calculating processor cores on the same piece of silicon
emulator
A software-based interpreter that allows programs designed to run on one standard to be run on devices using a different standard. Using an emulator will be slower than executing code on the native, new standard, since this translation adds a step to accomplish before instructions can be run
compiler
A program that turns the code that a software developer writes into the instruction sets that a processor understands
latency
In computing, latency means delay. Low-latency tasks have less delay, so they are faster
e-waste
Discarded, often obsolete technology; also known as electronic waste
ITIL
IT Infrastructure Library, which covers best practices for delivering IT services
COBIT
(Control Objectives for Information and Related Technologies) A continually-evolving best-practices framework for IT governance that includes guidance on implementation, monitoring, and improving IT systems and organizations
Red Teaming
A term, taken from the military, where a trained team, unaffiliated with development staff, play the role of adversaries and try to deliberately compromise systems. Red team reports are then shared with IS staff so that systems can be hardened, or secured against attack and misuse