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w5--w9 study guide

Last updated 11:24 PM on 5/27/26
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77 Terms

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Bell Labs

  • One of the most important centers for early computer art and computer animation.

  • Artists and engineers collaborated directly instead of working separately.

  • Bell Labs gave artists access to expensive mainframe computers and programmers.

  • The environment reflected the broader 1960s “Art + Technology” movement.

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Ken Knowlton

Developer of Beflix, an Early Programming Language Designed for coding Computer animation

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Stan VanDerBeek

experimental animator, developer of "Movie-Drome" Made early Beflix Films

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Max Mathews

  • “The father of Computer Music” WHo developed the early music Programing languages from which modern real-time music programing languages (Supercollider, etc.) are derived 

  • Is shown in the film using “ Graphic 1” a graphical system connected to his music synthesis software. OIts and ancestor of today's graphical composition systems( Logic pro, Cubase, etc)

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Beflix

  • Created by Ken Knowlton.

  • One of the first programming languages for computer animation.

    • Earliest widely known domain specific programing language for computer animation

  • Name = “Bell Flicks.”

  • Used symbols and commands to generate graphics frame-by-frame.

  • Knowlton and VanDerbeek make films together

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“Daisy Bell”

  • Iconic piece of computer music history, produced at bell labs in 1961. Featuring a singing speech synth. Computer music was created by Mathews.

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E.A.T.

Founded by:

  • Billy Klüver

  • Fred Waldhauer

  • Robert Rauschenberg

  • Robert Whitman.

Goal:

  • Connect artists with engineers.

  • Encourage technology-based artistic experimentation.

Famous event:

  • 9 Evenings: Theatre and Engineering (1966)

  • Combined performance art with advanced technology.

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Expanded Cinema

Refers to forms of cinema that go beyond the traditional movie theater.

Includes:

  • Multi-screen projection

  • Immersive environments

  • Interactive media

  • Performance-based cinema

Often blurred boundaries between:

  • Film

  • Installation

  • Performance

  • Technology

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Why is Expanded Cinema important

  • Helped lead toward virtual reality, interactive media, and immersive installations.

  • VanDerBeek coined the term Expanded Cinema (1966) Term was then made famous as the title of an influential book (1970) by media theorist Gene Youngblood.

  • Art that moves away from the single-screen, passive viewer model.

  • Incorporates multi-screen work, interactive work and new modes of production.

  • Includes video, film, computer art, etc., under one umbrella of artistic inquiry.

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What are the first gen CGI Artisit?

Stan VanDerBeek. John Whitney, Lillian Schwartz, Ken Knowlton

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Stan VanDerBeek

  • Experimental filmmaker and media artist.

  • Created Movie-Drome:

    • Dome-shaped immersive theater.

    • Intended to use satellite transmission for global media sharing.

    • Audience would lie down and experience projected media overhead.

  • Themes:

    • Global communication

    • Media overload

    • Networked culture

    • Collective consciousness

    • Global communication through media.

    • Multimedia environments.

    • Satellite transmission and networked image culture.

    • Expanded cinema

  • Precursor to:

    • Telepresence

    • Internet culture

    • Immersive VR spaces

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John Whitney

  • Computer graphics visual music artist/ inventor

  • Computer graphics has its roots in military technology. This is one example of many. 

  • 1950’s: Whitney repurposed a WWII surplus anti-aircraft gun director to calculate movements for his animations 

  • Drawing is still done with a pen, but the analog computer controls the motion (moving the artwork). 

  • This “Cam Machine” was an analog computer for motion graphics

  • Major Interests

    • Harmony between image and sound.

    • Mathematical motion.

    • Abstract animation.

    • Computer animation before modern CGI.

  • Analog vs Digital Animation

    • Whitney initially used modified analog/mechanical systems.

    • Repurposed military targeting equipment to create motion graphics.

    • Eventually moved into digital computer graphics.

    • Important because he bridges analog systems and digital CGI.

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Lillian Schwartz

  • Kinetic sculpture, Proxima Centauri (1968)

    • Collaboration with engineer Per Biorn, it was in the MOMA show: "The Machine as Seen at the End of the Mechanical Age,” a major "technology in art” show of its time. 

  • Was part of the EAT group, got to know Knowlton and other Bell Engineers 

  • Ended up as “resident visitor” at Bell Labs from 1968-2002 

  • Women were rare at Bell Labs, even in a moment when programming wasn’t yet considered a male-coded field. 

  • Schwartz liked to use tech against its intended purposes and liked to collaborate with scientists.

  •  Fun fact: In the 80’s she became known for the controversial “Mona Leo” theory. 

  • Pixillation (1970) – Lillian Schwartz

    • CGI (b&w), hand colored animation, optical printer effects…

    • EXPLOR language by Knowlton and Schwartz

    • BEFLIX successor

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Analog vs. digital computer animation

  • Whitney initially used modified analog/mechanical systems.

  • Repurposed military targeting equipment to create motion graphics.

  • Eventually moved into digital computer graphics.

  • Important because he bridges analog systems and digital CGI.

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What are the 2nd Gen CGI artisit?

Larry Cuba and Copper Giloth.

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Larry Cuba

  • Mathematical animation.

  • Algorithmic imagery.

  • Abstract computer graphics.

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Copper Giloth

  • Digital identity.

  • Consumer culture.

  • Gender and technology.

  • Computer-based art systems

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Which artists worked on Vertigo and Star Wars?

  • John Whitney Sr.

    • Worked on the title sequence for Alfred Hitchcock’s Vertigo.

    • One of the earliest uses of computer-like abstract animation in Hollywood.

  • Larry Cuba

    • Worked on visual effects for Star Wars.

    • Created the Death Star briefing animation.

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Magic Lanterns

  • Early projected-image devices.

  • Used painted glass slides and light projection.

  • Precursors to cinema and visual performance.

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Phantasmagoria

  • Horror/supernatural projection performances.

  • Used moving projections to simulate ghosts.

  • Important for illusion, immersion, and spectacle.

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Color Organs

  • Instruments designed to connect color and music.

  • Attempted to create “visual music.”

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Light Shows

  • 1960s psychedelic projection performances.

  • Combined live visuals, music, and immersive environments.

  • Precursor to VJ culture and audiovisual performance.

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Important Figures of Visual performance history

  • Father Castel – early color organ experiments.

  • Thomas Wilfred – Lumia art/light performance.

  • Alexander Wallace Rimington – color music theories.

  • Mary Hallock Greenewalt – performance light instruments.

  • Scriabin’s Prometheus – orchestral work involving colored light.

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Musique Concrète

Music composed from recorded sounds instead of traditional instruments.

Manipulated tape recordings.

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Pierre Schaeffer

Founder of musique concrète.

Treated recorded sound as compositional material.

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Delia Derbyshire

Electronic music pioneer.

Famous for realizing the Doctor Who theme.

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Halim El-Dabh

Early tape/electronic music experimenter

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Buchla vs Moog

  • Both pioneered modular synthesizers.

  • Patch cables allowed routing/control between modules.

  • Descended from earlier experimental electronic music and patch-based systems.

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Moog

More keyboard-oriented and commercially popular.

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Buchla

More experimental and avant-garde.

Avoided traditional piano-keyboard design.

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Minimoog

Portable synthesizer.

Helped synths become practical for live performance.

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RCA Synthesizers

Huge room-sized vacuum-tube systems.

Impractical because of size and complexity.

Demonstrated limits of early electronic music systems.

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Dan Sandin – IP (Image Processor)

  • Analog video synthesizer developed in 1973.

  • Built for real-time image manipulation.

  • Influenced by modular audio synthesizers.

  • Used patch-based workflows.

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Open Source Ethos

Sandin and Phil Morton distributed schematics freely.

“Distribution Religion” promoted sharing technology.

Similar to modern open-source culture.

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What is the importance in an Sandin’s IP and Sandin/Morton: open source ethos.

  • Allowed experimental real-time video art.

  • Major step in audiovisual performance history.

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Phil Morton

  • Collaborated with Sandin.

  • Developed “Copy-it-right” licensing ideas.

  • Precursor to Creative Commons/open licenses.

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Paik/Abe Synthesizer

  • Video synthesizer by Nam June Paik and Shuya Abe.

  • Used for experimental television/video imagery.

  • Featured in Global Groove.

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EAB VideoLab

  • Analog patch-based video synthesizer.

  • Designed by Bill Hearn.

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TouchDesigner

  • Digital patch-based audiovisual software.

  • Direct descendants of analog modular synthesis concepts.

  • Continue patching workflows digitally

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Telepresence

  • Experience of projecting presence into another space through technology.

  • Related to communication networks, robotics, VR, and remote embodiment.

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Grau’s Main Ideas

  • Connects automata, telepresence, illusion, and VR.

  • Humans repeatedly attempt to escape or extend the physical body.

  • Technology becomes a way to project the self across distance.

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Telematic Art

  • Art using telecommunications networks as the medium.

  • Focus on interaction across geographic distance.

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Early Prehistory of telepresence.

  • Mirrors

    • Illusion/projection of self.

  • Voodoo dolls

    • Remote influence/action at a distance.

  • 19th–20th Century Speculative Ideas

    • “Images over telephones” anticipated video calling.

    • Telephonoscope imagined futuristic remote visual communication.

    • Sci-fi repeatedly explored transmitting bodies or consciousness remotely.

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Movie-Drome

  • Precursor to telematic art.

  • Intended to use satellites for global image transmission.

  • Never fully realized technologically.

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Douglas Davis – Seven Thoughts (1976)

  • Satellite performance artwork.

  • Emphasized intimate communication instead of mass broadcasting.

  • Used live satellite transmission artistically.

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Nam June Paik – Good Morning, Mr. Orwell (1984

  • Large-scale satellite art broadcast.

  • Connected NYC, Paris, and San Francisco.

  • Response against Orwellian fears of technology.

  • Presented TV/satellites as creative and humanistic.

  • Important Concepts

    • Telematic performance.

    • Simultaneous performances between cities.

    • Embraced glitches and technological failure as part of liveness.

  • Compare to Movie-Drome

    • Movie-Drome imagined global satellite art.

    • Good Morning Mr. Orwell actually implemented large-scale satellite broadcasting.

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Kit Galloway & Sherrie Rabinowitz Projects

Satellite Arts Project (1977), A Hole in Space (1980), Electronic Café Network

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Satellite Arts Project (1977)

  • Interactive satellite dance project.

  • Combined performers from different locations into composite image spaces.

  • One of the first telematic

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A Hole in Space (1980)

  • Public video connection between NYC and LA.

  • Strangers interacted live through large screens.

  • Demonstrated emotional/social effects of telepresence.

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Electronic Café Network

  • Linked communities through communication technology.

  • Pre-internet participatory network culture.

  • Focused on public interaction.

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Telerobotics artist

Eduardo Kac – Ornitorrinco and Ken Goldberg – Telegarden

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Eduardo Kac – Ornitorrinco

  • Remote-controlled robotic system.

  • Users experienced remote space through robot perception.

  • Explored making network space physical.

  • Kac later became known for bio art.

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Ken Goldberg – Telegarden

  • Internet-controlled robotic garden.

  • Users collaboratively cared for plants remotely.

  • Focused on social cooperation through networks.

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Automaton

Self-operating mechanical machine. Usually follows predetermined movements.

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Robot

Programmable machine interacting with environment.

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Android

Human-like robot.

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Cyborg

Living organism technologically extended. Includes medical implants/prosthetics.

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R.U.R. (1921)

  • Introduced the word “robot.”

  • Robots created as laborers.

  • Robots revolt against humans.

  • Major theme: automation anxiety

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Metropolis (1927)

  • Dystopian robot film.

  • Concerns about labor, class, industrialization, automation.

  • Influenced later robot imagery.

  • Robot became symbol of technological fear.

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Westinghouse Robot Campaign

  • Main Goal

    • Humanize automation.

    • Convince public robots were safe and useful.

  • Themes

    • Robot as obedient servant.

    • Corporate propaganda supporting capitalism and automation.

    • Reflected labor anxieties of the era.

  • Important Notes

    • Used racist and sexist stereotypes.

    • Demonstrated social politics embedded in technology narratives.

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Cybernetics

  • Norbert Wiener – Cybernetics (1948)

    • “Control and communication in the animal and machine.”

    • Key idea: feedback loops.

    • Systems sense, compare, and adjust.

  • Importance

    • Foundation for AI, robotics, responsive systems, interactive art.

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What are some examples of Authorship, Autonomy, and Control

Kanayama, Tinguely, AARON, and Stelarc,

  • Overall Theme

    • Artists still author systems even when systems act autonomously.

    • Important debate throughout computational and interactive art.

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Kanayama

Artist designs system but gives up direct control.

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Tinguely

Machine performs artistic gesture

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AARON

Authorship embedded in software

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Stelarc

Body itself becomes part of a larger controllable system

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Virtual Reality / Artificial Reality

  • Main Idea

    • VR combines illusion + immersion.

    • Connected historically to telepresence and immersive spectacle.

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Pre-Digital VR

Frescoes / Panoramas / Cycloramas: Large immersive visual environments. Attempted to surround viewers visually.

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Dioramas

  • Immersive theatrical scenes.

  • Used lighting and illusion.

  • Precursors to cinema and VR.

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Stereoscopy

  • Separate images sent to each eye create depth illusion.

  • Basis for 3D imagery and VR.

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View-Masters & 3D Film

Popularized stereoscopic viewing.

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Italian Futurism

  • Celebration of speed, machinery, technology, force.

  • Human body fused with machines.

  • Technology as bodily extension.

  • Important Problems

    • Many Futurists embraced war, misogyny, and fascism.

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Boccioni

  • Unique Forms of Continuity in Space

    • Human figure merged with motion and machine aesthetics.

    • Proto-cyborg imagery.

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Heron of Alexandria- Ancient- automata creator

Mechanical theater and illusion.

Early combination of art, mechanics, and performance

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Flight Simulators

  • Military training technology.

  • Important precursor to interactive VR systems.

  • Eventually used stereoscopic and simulated environments.

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Portals

  • Modern telepresence sculptures.

  • Similar concept to A Hole in Space.

  • Shows continued fascination with remote human connection despite FaceTime/video chat.

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Golems and Frankenstein

Main Themes:

  • Humans “playing god.”

  • Artificial life becoming uncontrollable.

  • Anxiety surrounding creation and technology.