Social Psych Units 1-5

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Last updated 3:51 AM on 5/2/26
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192 Terms

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Fundamental Attribution Error

The tendency to explain behavior in terms of personality trait, underestimating social influence

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Construal

The way individuals perceive and interpret their social environment.

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Naive Realism

The inaccurate perception that we see things the way they “really are” and that others who disagree are biased or uninformed.

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Kurt Lewin

Individual who considered both the individual and the environment; coined the equation B = f(p,e)

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Social Psychology

The scientific study of how people’s thoughts and behaviors are influenced by the real or imagined presence of other people

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Fundamentally empirical

A basis of social psychology stating that experiment theses must set up falsification

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Gestalt Psychology

The study of psychology stating that the subjective experience of a phenomenon is more psychologically important than the objective reality of that phenomenon

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Observational method

A study done by observing and describing social behavior without influencing it

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Correlational method

A study attempting to predict social behavior by relating two separate variables and their correlation

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Extraneous (Third) Variables

Unmeasured variables that account for the correlation between variables of interest

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Experimental Method

A study attempting to determine how an independent variable affects a dependent variable in a controlled environment

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Internal validity

Ensuring that the only thing affecting a dependent variable, in an experiment, is the independent variable

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External validity

Ensuring that a study’s results generalize well to other situations, with other sorts of people

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Random assignment

Assuming that extraneous variables are normally distributed, randomly assigning test subjects to participant groups to statistically nullify the effects of that variable

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Meta-Analysis

A statistical technique that averages the results of multiple studies to see if the effects of an independent variable are reliable

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Psychological realism

The extent to which the psychological conditions of an experiment are realistic to the “real world”

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Field experiments

Experiments conducted in a natural setting

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Replication

Repeating a study in different settings with different participants

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Social cognition

The way that people perceive and store information about themselves and their social world

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Automatic thinking

Thinking processes that are subconscious, unintentional, and effortless

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Controlled thinking

Thinking processes that are conscious, intentional, and effortful

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Mental schemas

Mental structures used to organize social knowledge of events or people around themes

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Accessibility

The extent to which different schemas are at the forefront of the mind

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Priming

When content is accessible and applicable to a scenario, affecting one’s construal of it

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Automatic goal pursuit

The process of making small, subconscious decisions in the process of reaching ones goals

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Judgement heuristics

General term for mental shortcuts used to make quick judgements

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Availability heuristic

Certain schema having greater influence due to being more easily accessible in one’s mind

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Representativeness heuristic

Classifying something based on how similar it is to a typical case, particularly while disregarding base-rate information

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Base-rate information

Information about the relative frequency of members of different categories in a population

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Counterfactual thinking

Mentally changing some aspect of the past as a way of imagining what “might’ve been”

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Planning fallacy

The tendency to be overly optimistic about how long it will take to complete a task that has taken you longer in the past

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Attribution theory

The way people explain the causes of their own and others' behavior

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Internal attribution

Inferring that behavior is caused by personal traits (attitudes, character, personality)

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External attribution

Inferring behavior is caused by situational factors; most people would act similarly

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Covariation model (Kelley)

Theory that people determine causes of behavior by examining consistency, consensus, and distinctiveness

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Consistency information

Extent to which behavior between actor and stimulus is stable over time

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Consensus information

The extent to which others behave the same way toward the same stimulus

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Distinctiveness information

The extent to which a person behaves differently across situations

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Gilbert's two-step model

1) Automatic internal attribution (characterization), 2) Effortful situational correction

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Perceptual salience

Tendency to focus on most noticeable aspects (usually the person), leading to internal attributions

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Self-serving attributions

Attributing successes to internal factors and failures to external factors

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Bias blind spot

The belief that others are more biased than oneself

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Self-concept

Total beliefs about one's attributes; answer to "Who am I?"

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Independent self-view

Defining the self by internal traits (common in Western cultures)

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Interdependent self-view

Defining self through relationships and social roles (common in Eastern cultures)

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Introspection

Examining one's own thoughts and feelings

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Self-awareness theory

Focusing on oneself leads to comparison with internal standards

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Self-perception theory

Inferring attitudes by observing one's own behavior

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Two-factor theory of emotion

Emotion = Physiological arousal + Cognitive label

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Misattribution of arousal

Misattributing physiological arousal to incorrect source

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Intrinsic Motivation

Doing something for inherent enjoyment

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Extrinsic motivation

Doing something for rewards or to avoid punishment

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Overjustification effect

External rewards reduce intrinsic motivation when initial interest is high

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Task-contingent rewards

Rewards for doing a task regardless of performance; more likely to reduce interest

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Performance-contingent rewards

Rewards based on performance; less likely to reduce interest

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Social comparison theory

People evaluate themselves by comparing to others

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Implementation intentions

Specific plans about when, where, and how to achieve goals

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Self-control

Ability to delay immediate gratification for long-term goals

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Impression management

Attempting to control how others perceive you

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Ingratiation

Using flattery or agreement to gain favor

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Self-handicapping

Creating obstacles or excuses to protect self-esteem

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Behavioral self-handicapping

Creating real obstacles to excuse potential failure

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Reported self-handicapping

Making verbal excuses in advance

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Subjective norms

Perceived social pressure to perform a behavior

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Cognitive dissonance theory

Discomfort from inconsistent beliefs/behaviors motivates change

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Sleeper effect

Delayed persuasion when disqualifier of source is forgotten

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Primacy effect

First message is more persuasive in the long-term

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Recency effect

Final message is more persuasive in the short-term

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Elaboration Likelihood Model

Theory of two routes to persuasion: central and peripheral

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Central route

Persuasion based on strong arguments; leads to lasting change

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Peripheral route

Persuasion based on cues (attractiveness, credibility); temporary change

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Emotion as heuristic

People use feelings as shortcuts in decision-making

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Attitude inoculation

Exposure to weak opposing arguments builds resistance

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Product placement

Embedding products in media to influence attitudes

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Reactance theory

Threats to freedom increase desire to perform restricted behavior

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Cognitive dissonance

Unpleasant arousal occurring when two cognitions/behaviors are in conflict

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Rationalization

Resolving cognitive dissonance by adding consonant cognitions

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Post-decision dissonance

Dissonance that arises after making a well-reasoned decision

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Decision permanence

Irrevocable decisions present a strong motivation for reducing dissonance; need to accept behavior and be satisfied by it

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Illusory irrevocability

Getting the effects of permanence on dissonance reduction without the behavior actually being permanent

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Low-balling

After committing to a behavior, the cost is raised to a point that the actor wouldn’t have initially agreed to, but they don’t withdraw

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Justification of effort

Liking something more if you worked hard to attain it

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Internal justification

Changing behavior or attitudes to reduce dissonance, in the context of minimal external factors

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External justification

Adding a consonant cognition to reduce dissonance, within the context of external factors

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Counterattitudinal Advocacy

By endorsing/arguing for something you don’t believe, you may come to believe it

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Insufficient Punishment Effect

Valuation of a desired object/activity decreases if there is no good external justification for resisting that object/activity. In the absence of external justification, people turn internally (maybe I don’t like it that much)

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Conformity

Any change in behavior as a result of implicit social influence, real or imagined

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Informational social influence

Relying on others for accurate knowledge/cues to appropriate behavior

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Greater informational influence

Ambiguous situations, crisis situations, and the presence of experts lead to…

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Normative Social Influence

Conforming in order to be liked/accepted by others

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Greater normative influence

Larger groups, important groups, groups without allies, and collectivist/normalistic groups lead to…

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Compliance

Behavior change as the result of a direct request

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Norm of reciprocity

If someone does something for you, it creates an expectation that you’ll repay those actions

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Foot-in-the-door

Creating a smaller request, gaining compliance, then asking your original large request that would have initially been denied otherwise

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Door-in-the-face

Asking a larger request, getting denied, then negotiating down to your initial request

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Principle of reciprocal concessions

In negotiation situations, concessions by one party should be met with concessions from the other

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Obedience

A behavior change as the result of a request from an authority figure

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Agentic State

State where an individual places responsibility for their actions on an authority figure

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Terror management theory

The theory that holds that self-esteem serves as a buffer, protecting people from terrifying thoughts about their own mortality

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Private acceptance

Actors genuinely believe what they’re saying