PSC 1 Midterm 1 SG

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/82

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 8:47 PM on 4/15/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

83 Terms

1
New cards

Psychology

the study of the human mind and behavior

2
New cards

Learning

a relatively permanent change in behavior that occurs as a result of experience

3
New cards

Association

occurs when two or more events are paired together in time and/or space

4
New cards

Unconditioned Stimulus

a stimulus that naturally and automatically triggers a response

5
New cards

Unconditioned Response

An automatic response to a US

6
New cards

Neutral Stimulus

A stimulus that does not produce a response prior to conditioning

7
New cards

Conditioned Stimulus

an originally neutral stimulus that, after association with a US, triggers a CR

8
New cards

Conditioned Response

a learned response to a stimulus that was previously a NS

9
New cards

Pavlov’s Experiments in Classical Conditioning

types of learning in which we associate an involuntary response to a stimulus

10
New cards

Preparedness

a biological or evolutionary predisposition of oneself to form associations for survival

ex. food poisoning

11
New cards

Extinction

the diminished association between the US and the CS after the US is removed

12
New cards

Spontaneous Recovery

when the association between the US and the CS reappears after extinction

13
New cards

Generalization

learned responses or behaviors are used to new but similar stimuli or situation

14
New cards

Discrimination

the ability to distinguish between two stimuli

15
New cards

Classical Conditioning

forms an association between two stimuli (US and NS), often automatically

16
New cards

Operant Conditioning

uses the relationship between ACTIONS and CONSEQUENCES to shape behavior

17
New cards

Thorndike’s Law of Effect

  • if a behavior is rewarded, it is more likely to happen again

  • if a behavior is punished, it is less likely to happen again

18
New cards

Reinforcement

any event that increases the frequency of a preceding response/behavior

19
New cards

Punishment

any event that decreases the frequency of a preceding response/behavior

20
New cards

Positive reinforcement

response/behavior is strengthened by providing a desirable stimulus after response

21
New cards

Negative reinforcement

response/behavior is strengthened by stopping or reducing aversive stimuli

22
New cards

Positive Punishment

response/behavior is weakened by adding an aversive stimulus immediately after behavior

23
New cards

Negative Punishment

response/behavior is weakened by removing a desirable stimulus immediately after behavior

24
New cards

Memory

our nervous systems ability to obtain and retain information for later use

25
New cards

Information Processing Model (IPM)

Encoding, storage, retrieval

26
New cards

Sensory storage

brief storage of sensory information collected by the five senses

  • unattended information is lost

27
New cards

Short-Term Storage

information that can be manipulated in working memory

  • ~20-30 seconds

  • 7±2 bits of info

  • information that isn’t maintained is lost

28
New cards

Long-Term Storage

permanent storage space for learned information and experiences

29
New cards

Iconic Memory

momentary sensory memory of visual stimuli

length: less than a few tenths of a second

30
New cards

Echoic Memory

momentary sensory memory of auditory stimuli

length: 3-4 seconds

31
New cards

Misinformation Effect

when people are informed of misleading information after an event, they often include it in the event

32
New cards

Forgetting

can happen at any memory stage

33
New cards

Ebbinghaus’ Forgetting Curve

one remembers less and less information day by day

34
New cards

Chunking

organizing information into similar, manageable units

  • can expand one’s short term memory capacity

35
New cards

Working Memory

can hold AND manipulate 3-5 pieces of information for a few seconds

  • depends on control of attention and mental effort

36
New cards

Explicit Memory

information that we can readily tell someone about

37
New cards

Episodic Memory

memories for PERSONAL events in a specific time and space

38
New cards

Semantic Memory

facts and general knowledge about the world

39
New cards

Implicit Memory

seemingly automatic recall of information that we cannot readily express

40
New cards

Emotion

added via automatic processing

41
New cards

Procedural Memory

motor skills and habits

42
New cards

Retrieval Cues

Definition: a clue that prompts retrieval

  • memories are held in storage by a web of associations

43
New cards

Priming

testing words that are likely to be an answer for a certain prompt

44
New cards

Concepts

mental grouping of ideas/information

45
New cards

Prototype

the first example that comes to mind

46
New cards

Categories

once we place an item in a category, our memory shifts toward the category prototype

47
New cards

Schema

cluster of related concepts that help your brain make quicker decisions

48
New cards

Types of Schemas

  • Person

  • Social

  • Self

  • Event

49
New cards

Algorithms

problem solving strategy

  • always finds the answer

50
New cards

Heuristic

a mental shortcut for problem solving

51
New cards

Why do we rely on heuristics?

  • effortful reduction

  • replace complicated questions with simpler ones

  • Fast and frugal

52
New cards

Anchoring

Cognitive bias

  • causes us to rely heavily on the first piece of information we are given about a topic

53
New cards

Random Assignment

takes any preexisting differences about anything and there is a 50/50 (equal) chance of ending up in either condition

54
New cards

Confirmation bias

when we ignore information that goes against our beliefs and search for evidence that supports our beliefs

55
New cards

Belief Perseverance

clinging on to your beliefs after contrary evidence that has been shown

56
New cards

Mental Set

tendency to approach a problem with the mindset that has worked for us previously

57
New cards

Representative Heuristic

Quick judgment based on mental prototype

58
New cards

Availability Heuristic

the things that are available to us are the things that we come to worry about the most

  • how likely is this to happen to me

    • based on mental availability of an idea

59
New cards

Framing effect

the way we present an issue can affect decisions and judgments, even if logically identical

60
New cards

Sensation

the detection of external stimuli via our senses

AND

the transmission of this information to the brain

61
New cards

Perception

the brain’s process of organizing and interpreting sensory information so that it makes sense

62
New cards

Two Pathways for Processing Stimuli

  1. Bottom-Up Processing

  2. Top-Down Processing

63
New cards

Bottom-Up Processing

Real-time, data-driven sensory analysis

  1. Sensory data brought to retina

  2. Data transmitted to visual cortex

  3. Data processed to form visual experience

64
New cards

Top-Down Processing

  • information processing guided by higher-level mental processes;

  • constructs perceptions based on previous experience and expectations

65
New cards

Psychophysics

the study of the relationship between physical characteristics of stimuli and our psychological experience of them

66
New cards

Definition of Transduction

conversion of one form of information into another that the brain can use

67
New cards

Steps of Transduction

  1. Reception

  2. Transformation

  3. Delivery

68
New cards

Reception (Transduction)

sensory receptor in the eyes, ears, nose, tongue, and skin detect sensory information

69
New cards

Transformation (Transduction)

that sensory information is transformed into neural impulses

70
New cards

Delivery (Transduction)

the neural impulses are sent to the brain for processing

71
New cards

Absolute Thresholds

the minimum STIMULATION needed to detect a particular stimulus 50% of the time

72
New cards

Signal Detection Theory

assumes that there is NO single absolute threshold and that detect depends partly on a person’s experience, expectations, motivation, and alertness

73
New cards

Difference Threshold

the minimum DIFFERENCE a person can detect between any two stimuli 50% of the time

74
New cards

Weber’s Law

states that for an average person to perceive a difference, two stimuli must differ by a constant proportion, not a constant amount

75
New cards

Sensory Adaptation

when we are constantly exposed to a stimulus that does not change, we become less aware of it because our nerve cells fire less frequently

76
New cards

Selective Attention

the focusing of conscious awareness on a particular stimulus

77
New cards

Inattentional Blindness

failing to see visible objects when our attention is directed elsewhere

78
New cards

Retina

light-sensitive inner surface of the eye

79
New cards

Rods

  • peripheral retina

  • detect black, white, gray

80
New cards

Cones

  • near center of retina (fovea)

  • fine detail and color vision

  • daylight or well-lit conditions

81
New cards

Theories on the Perception of Colors

  • Young Helmholtz Trichromatic Theory

  • Opponent Process Theory

82
New cards

Young Helmholtz Trichromatic Color Theory

Green, blue, and red

83
New cards

Opponent Process Theory

3 opponent pairs of receptors